Chapter 789: If You Can't Make Something New
The development of Monster Hunter is still very different from some of the action games that have been done before.
All of this requires further consultation with the specific team members.
After all, such a game requires a high level of technical content, especially in the hand ~ feel of an action game, you can't make people feel like a paper man, and you can't do too much, you have to do it just right.
In a previous interview, Jester said that he would announce his next game on GDC, and this matter is still very interesting.
But because of the previous release of Dreambox3, the outside world did not have time to pay attention to this, and now that the sale of Dreambox3 has come to an end, it can be said that Mars Entertainment has made a very good start, and in addition, it has basically not been a few days since the GDC was held, so some media have found out what Jester said in the interview.
For Jester's games, especially countless players are looking forward to the new games that Jester said after seeing Jester's "Heroes", after all, when Jester said that he would not make games that others have already done or that he has already done, because such games are not new to him.
What he wants to do is what no one else has done.
The big ones, such as "Heroes", are the first games of the game generation, and the small ones may be some very good innovations in the gameplay, which will make people look fresh - in short, Jester's games have always been eye-catching, whether you like it or not, you will admit that this is a good game, plus Jester has also been asked before, what would he do if he couldn't make a game that could make people feel refreshing.
Jester also answered this question decisively.
"If I can't continue to make games that make people feel different. Then I probably won't continue to make games...... My personal personality is like this, it is very boring and unchallenging to repeat what I have already done or what others have done, and it is better to do nothing than to do such things. ”
Such an answer not only surprised the reporters interviewed at the time, but also shocked the players who had watched the report later.
After all, the name Jester, and the games he made, have been with all gamers since the rebirth of video games in the Atari Impact. It could even be said that in the last decade, when it comes to video games, Jester is almost a name that can't be bypassed at all, and to put it more exaggeratedly, he is a video game himself.
They were shocked to hear Jester say that if he couldn't make a different game, then he wouldn't be able to develop a game again. There are also some faint worries.
Especially after turning such an incredible game as "Heroes" and completely surpassing an era, they are even more reluctant to see it in the future. They will never be able to play any more games made by Jester, but when they hear Jester say that he still has a lot of ideas in his head and that he can't wait for the next game.
is also secretly relieved.
At least for a short time. They won't be able to play the games developed by Jester.
This is already very good news for them, and as for the future, it can only be considered in the future.
So during this period of time, the media always asked about this matter when they interviewed him. Because he still needs to give Dreambox3 a wave of publicity during this time, Jester has also been interviewed by several high-profile media, and they will all invariably ask about his new game.
According to the original idea, Jester originally wanted to say that it was a temporary secret, but after thinking about it, he was going to talk about his game on GDC anyway, and now there is no need to continue to keep it secret, so he simply said a little bit of information, which can be regarded as a warm-up for his new game - first of all, Jester denied his previous interview that this is a small game.
Jester admits that some of his thoughts when he was thinking about this new game were a bit wrong, for example, when he first conceived the game, he thought that this game would be much smaller than "Heroes", at most a team of twenty or thirty people, and he would definitely be able to come up with a finished game within a year, but later, he thought about the game carefully.
If he wants to make this game what he wants it to be, it will definitely need to be developed on a larger scale.
Hearing Jester say this, the interviewer immediately asked, is it this time or a game of the scale of "Heroes"?
However, Jester just smiled and jokingly replied: "The game "Hero" is impossible for Mars Entertainment to come to the second game at one time, because our goal with this game is just to not lose money, of course, we developed this game at the beginning, and we didn't want to make money with this game, but mainly to promote Dreambox3, and now I see that this effect is very good, but for myself, in addition to promoting Dreambox3, And there's another meaning, which is that I want to prove how far we can go, or how far we can do it. ”
Although this is not a direct answer to the question just now, but in fact, if you think about it carefully, in fact, Jester has already made it clear through these words, and then on a game forum, when analyzing Jester's words, I also think that Jester is saying that they have now proved how dick we are through "Hero", so we don't plan to continue to prove how dick we are in the next game - because we have already proven it.
But after hesitating again and again, Jester still revealed a little bit about the scale of this new game that the outside world doesn't even know the name of - it is certainly not as terrifying as "Hero", but the total number of people is all combined, and the number of people is enough to rank among the top three development teams in the entire Mars Entertainment.
It should be the team that is second only to the latest work of the "Zelda" series that Shigeru Miyamoto is working on, and the team of Hironobu Sakaguchi's latest FF work.
Of course, Jester still leaked a little.
This is the game. In the internal game review of Mars Entertainment, he also encountered some troubles, and not all reviewers are optimistic about the future of his game, so he will definitely not go all out to develop it at the beginning.
It should be a DEMO that can represent the gameplay and essence of the game first, and then make a final review of whether it is approved or not.
For this, the media or players who understand the game development process inside Mars Entertainment are no strangers.
Even they've praised this kind of moderation for game development, especially when it comes to the likes of Jester or Mark. For founders like Saini, they're working on new games. It also needs to be reviewed, although Jester has a veto or a vote to pass, but in the ten years since the establishment of Mars Entertainment.
Jester never used this power.
However, this time, when they heard that Jester's new game did not pass the initial review and needed to be developed for the second round of review, they were still a little dissatisfied.
In their opinion, this is purely the fact that some people at Mars Entertainment are making trouble without being vexatious - how could Jester's game not be successful, since the creation of Mars Entertainment. There is not a single game made by Jester that has not been a huge success and a huge hit, not even a game as incredible as "Heroes". Jester can make it all.
What kind of games could he not make?
They felt that it was very good for other producers to adopt this moderation mechanism of Mars Entertainment. It can effectively avoid the appearance of some garbage games, but characters like Jester can already be gods in terms of game development. This kind of audit method is inevitably too inefficient.
Jester, of course, agrees with this.
His explanation also explained why the final audit committee would do so.
"How so...... This game is very different from some of the games I've made before, it's a game that's relatively thin in terms of plot or content, and even in other words, it's a game that you don't need to know what story he's going to tell when you play it, all his essence is in the gameplay of the game, which is a way I like to play, and if I have to give an example, I think the Diablo series can be used to make a comparison - of course, these are two completely different games. ”
When I heard Jester use Diablo as an example, players also had a more intuitive impression of the game that Jester said that the content is relatively thin, and the essence is in the gameplay of the game.
Because Diablo is such a game, playing this game, you don't need to think about what this game is about, you just need to kill all the way, you can only be able to play equipment, this is everything in this game.
However, a game like Diablo will be very popular with those who like it, and those who don't like it will always be disdainful.
Those who like the way Diablo plays, of course they will support Jester's game, and those who don't like Diablo will definitely oppose Jester's development of such a game, in their eyes, Jester's game must be both deep and extremely gamelike, and it will not be the kind of brainless game that is just brushing and brushing.
Jester has not answered this question.
Or rather, after this discussion on the Internet, no one has had the opportunity to interview Jester.
Since I didn't have the opportunity to interview, I naturally didn't have time to ask Jester this question, of course, this question was very curious for everyone to know how Jester would answer, because Jester's games rarely use this very extreme game development method.
However, when Jester arrived in Chicago, the host city of this year's GDC, he was still caught by some reporters and successfully interviewed him at the hotel.
Jester didn't shy away from talking about this issue.
On the contrary, he was still very interested in this question, and after some simple thinking, he answered this question positively, you must know that Jester rarely answers questions positively, and his habit is always to answer from the side.
"How so...... In fact, I like Diablo very much, this simple but connotative gameplay, many people say that the content of this game is thin, but I don't see it that way, a game - of course he has many ways of development, and there are different emphases, there is no need for you to be unreal, Niu thinks that any game that is not like this is not a good game, I personally think, video games, just like movies, are a very personal thing, he actually does not have commonality. ”
"That is to say, there may be a situation where you think the movie is good, I feel bored, you think this kind of game is not interesting, but I can have a lot of fun, just like the Oscars two years ago, many people are upset about "The Shawshank Redemption", I don't think it's necessary at all, it's like, I don't know how high "Forrest Gump" is higher than "The Shawshank Redemption", and not only that, I don't think the "Pulp Fiction" of the year is better than "The Shawshank Redemption" Where is it high, even if the Oscars of that year don't give "Forrest Gump" the turn of "The Shawshank Redemption to Win the Award", ......"
"But I'm sure that this kind of thinking of mine must have been sprayed by countless fans who like "The Shawshank Redemption", but that doesn't prevent me from thinking about these movies - it's actually the same thing, you can't you don't like this kind of game, you have to say that this kind of game is not good, if you do this, what do you let those players who like this kind of game do?"
"Moreover, I just used Diablo as an example, a reference, and didn't say that this is a dark LIKE game, I have made it very clear before, my game, never to do things to pick people's teeth."
"If I can't make something new, I'd rather not do it."
"The new game, I'll talk about it specifically on GDC, it's not a few days, and I hope that players and other people who are looking forward to this game will wait a few days." (To be continued......)