Chapter 788: Project Initiation

Jester wasn't sure about that.

However, although he doesn't know what Sony thinks now, he still knows that Sony set up a new hardware research and development organization when he released the console before, although Sony itself is not hot, but Jester still knows through his own channels that the research and development of PS3, Sony has put it on the agenda, and the last time the hardware development team was re-established, it was for the development of PS3.

Compared to the previous plan of Ken Kutaragi to rely on 3D effects to gain the advantage of this generation's console war, he is ready to put the opportunity to the next time.

As for the Sega ......

Jester really heard a news about Sega recently, but there is no development plan for their new console, but Sega seems to have talked to Suzuki Yu several times in a row, if he thinks well, he should want to go back to the old path, and Suzuki Yubi is completely impossible to refuse to develop a game like "Hero".

The emergence of the world of "Shenmue" is also inevitable?

However, Jester thinks that there is no point in developing "Shenmue" now, even if Yu Suzuki absorbs enough experience from "Haoxia" and adds some of his understanding and experience in the development of "Haoxia" to the development of "Shenmue", even if "Shenmue" no longer has the shortcomings of the original history.

But so what?

The reason why the original "Shenmue" will still be remembered by players more than ten years later is not because of how fun the game is - it is not a fun game, but because Yu Suzuki and his team at that time proved to everyone that the original game can still do so dick! It turns out that the game can still do this! It turns out that the game can still do that!

So much for.

But. Now there is "Hero" Zhuyu in front, and the team that Suzuki Yu can have, as well as the power that can be mobilized, is absolutely impossible to compare with his own team before.

The most important point is that with the current configuration of Sega Saturn, it is impossible to make a game that can be comparable to "Hero".

But. Jester recently got information about Yu Suzuki and Sega, but they are recruiting a large number of developers, this time they are recruiting not only game developers, but also some script writers, some construction personnel, judging from their most taboo moves, Sega really intends to let Suzuki Yu start the production of "Shenmue" again.

In terms of original history, "Shenmue" became the last straw that crushed Sega, what will be their fate in this world?

It's hard to say on this side. One thing Jester is certain, though, is that even if Yuzu Suzuki really intends to make the all-visual reaction entertainment game he has in mind, the platform he chooses will definitely be Sega's next platform, not the current Sega Saturn.

The reason is very simple, the performance of the Sega Saturn host is very powerful, but he is powerful in his 2D image processing, which should be among the current three major hosts. The best, but on top of the processing of 3D images. Needless to say, it is on par with the Dreambox3, which is completely one level higher than the other two consoles, even compared to the PS2, it is somewhat inferior.

Sony's previous remarks, although not official, did cause a lot of repercussions in the industry.

And Sony did not come out to refute the rumors, however, they did not announce their console sales to the public. From one side, it is confirmed that this statement is not groundless.

Judging from Sony's recent actions, they have increased their efforts for the Zerg in the hardware development department, not only from Sony's dispatch of senior hardware development engineers, but also to the outside world to recruit a large number of people. And Sega, which has not expressed this aspect before, seems to be a little unable to sit still, judging from some information revealed from various aspects, it seems that the development of their new console has also been put on the agenda.

Be that said.

However, it is undeniable that Dreambox 3 is in the minds of many gamers, it is simply the perfect console they have dreamed of.

Not only in terms of function, it is better than the other two consoles, after all, the price of the Dreambox3 is 50 US dollars compared to the other two consoles, and the performance must naturally be excellent, so that players will buy it.

What's more, even in terms of peripherals, Dreambox3 is not at all comparable to the other two game companies - just this time Dreambox3 has two completely different controllers, which make all kinds of players very satisfied, two different controllers, with different game types, can give players different experiences.

Moreover, the setting of the twin joysticks is simply specially prepared for 3D games.

Even after playing their 3D games with the Dreambox3's dual-stick controller, many people immediately become very uncomfortable playing 3D games on PS2.

Sony has also announced that they are ready to launch a new dual-joystick controller for PS2, and they will ensure that in the future PS2, the dual-joystick controller will also be used as a standard feature in games.

Of course, there is also the setting of assisted aiming that they creatively added in the console ported version of "Thor's Hammer", which finally solved the problem that the controller had no way to play FPS, and successfully introduced the "Thor's Hammer", which was extremely popular on the PC, into the console, although this time the sales of "Thor's Hammer" can only be said to be half, but after all, there is only a transplanted work in it, plus although the handle has assisted aiming, the operability is definitely not as good as that of the keyboard and mouse.

Of course, the most fundamental reason is still.

After years of development, the player community of FPS games on PC is much stronger than that of consoles.

But no one can see that as long as the aiming problem of the controller is solved, it is certain that there will be a big explosion of shooting games on the console, after all, shooting games are one of the most popular and best-selling games in Europe and the United States. The reason why it was only available on PC before was because the controller had no way to solve the FPS aiming problem.

Although the keyboard and mouse controls on the PC are smoother, there is a problem that PC games can never get around, and that is piracy.

So, as long as there is an opportunity, at least in this day and age, game manufacturers still put the limits of console games above PC games. Even if there was STEAM in later generations, the PC games that were about to die at the beginning were saved from the quagmire, but the problem of low sales of PC games is also an unsolvable thing.

Are there fewer people playing games on PCs?

Not really, after all, how many installed capacity are the main engines?

At the peak of the PS3 and XBOX360 era, the combined installed base of the two consoles was only 160 million units.

And how many PCs are there in the world?

It's not an exaggeration to say that everyone has one, right?

However, the sales of PC games are difficult to reach even one-tenth of the sales of console games.

That's why the Polish stupid donkey would say that there wouldn't be The Witcher 3 without console users, and that's because of the profitability of PC games. There is simply no way for them to complete the game of this scale of investment.

This is actually the same time that many people were saying that the PC could replace the console, and Jester would always scoff at it.

It is true that the performance of the PC is indeed above the host, and the PC can do what the host can do, so the PC will replace the host, but when it is said that this is because of this. These people have forgotten one of the most critical issues, and that is. In the eyes of game developers, the reason why they develop console games is not because the console is better than the PC - in fact, it is easy to know from the Polish stupid ass and The Witcher 3 that the PC is much better than the console in terms of game development, and they can easily do some things that the console can't do due to hardware limitations.

It's because. Until the console is cracked, there will be no piracy of the game.

That's why developers are looking at consoles, because console sales can bring them far more profits than PCs.

As you can imagine, if a game had sold only one or two million copies at most, perhaps modern gamers would never have played a game like GTA5.

The reason is simple. Again, as I said before, there is no way to recoup your investment.

These are omitted.

It can be said that this time in the Dreambox3 console war, Mars Entertainment not only defeated the other two major manufacturers in terms of software games, but also in terms of hardware and peripherals, the performance of Mars Entertainment this time is beyond the reach of the other two.

A month after the release of Dreambox3, Jester also began to prepare for the GDC at the end of this year, after all, it is the annual provincial capital of game developers, not only will this year's game of the year be selected, but also, this year's lifetime achievement award in the game industry is basically going to fall on himself, and the previous few years if he wanted to, this lifetime achievement award also fell back to himself.

However, at that time, I was busy with game development, so I never accepted it.

So far, "Hero" has been released, and in the case of this year's GDC awards, the sweep has been a foregone conclusion, and Jester has not turned down this year's Lifetime Achievement Award.

This year's GDC was held at the end of January, and it is still more than half a month before the GDC began.

Jester is also taking advantage of the moment to perfect the unrecognizable hunting game that he is going to make next, which has been changed by him, although this is only a variant of the ACT game, but this kind of gameplay is still very innovative.

This is a game that doesn't care about the plot at all, you can play it very enjoyable and exciting, and this game is also mixed when it is discussed within Mars Entertainment - there are many people who are extremely excited when they see the basic setting of Jester's game, and they think that this is a game that perfectly combines the essence of dark games and the essence of ACT games.

Of course, there are also many designers who are not optimistic about this game.

That is, in terms of the plot, this game, which Jester named "Monster Hunter", is too weak.

Even, when players are playing, there is no need to pay attention to what the game is about - these things are irrelevant, they just need to know that I want to forge XXX's equipment, I need to hunt XXX, XXX, XXX, and then gather XXX's materials, but I can't beat XXX, I need to find my friends and fight XXX together......

All you need to know is to play this game.

And this writing is also what Jester focused on writing about in the development plan of the game, which is the fighting and hunting game he wants to make.

However, such an infinitely weakened game production method in terms of plot and content is not something that everyone can agree with.

Jester said countless times at the company's meeting: "A game, you must not just rely on your brain to think, this should be fun, this is not fun, but really play it, and don't look at what data statistics and all kinds of player feedback, before you do this, you have to play it, do this, or not do it, whether it is fun or not - this is the key to a game, in the final analysis, the game is made to make players feel fun, Let everyone who participates in this game experience happiness in their own way. ”

Later Blizzard is like this, when designing the game, it never considered whether it would make all the players who played the game happy, only knew to pat the head to make the game, the most typical is "Heroes of the Storm", according to Jester's understanding, this is a game that has done well enough in any way, but it is not fun.

So, although the project of "Monster Hunter" is also mixed within Mars Entertainment.

However, the project is still official.

However, Jester's idea of developing three versions at the same time did not pass the final review, but it was not denied, after all, three such games require a large investment of human and financial resources.

Therefore, those reviewers who are skeptical about this way of playing still proposed to make a DEMO of the game first, and after actually playing and experiencing the game, they will make a request whether to develop three games at the same time according to the requirements of the Jester project.

This is also a very reasonable request, and Jester himself has no objection. (To be continued......)