Chapter 444: Game Workshop

Chapter 444: Game Workshop

However, the matter of negotiating with Ubisoft will have to wait until he and Claudia return from that country, and there is no need to rush.

Taking advantage of Claudia's handover of things in the past few days, Jester also wants to deal with some things by the way, not private matters, but some official affairs, in fact, when he discussed with Claudia a few years ago to establish the European branch of Mars Entertainment, he planned to do it, but at that time, because the time was relatively tight, and he was in a hurry when he left, so it was not done.

In the past few years in Los Angeles, he has not had much time to come to England often, and even if he comes, he will have a brief reunion with Claudia and will return immediately.

Game Workshop, English is now a well-known studio in the UK, and his most famous product is a world rule system that is comparable to the DND rulebook in the eyes of some game lovers, Warhammer.

Jester wanted to poach the designer from the game workshop who had completed the Warhammer setup from the company.

Although this plan was successful, it was only through guò that he found out that in fact, the idea of the Warhammer world structure has been generated within the game workshop for a long time, and he is only one of the people involved in improving the world architecture, although it is the main one, but it is only one of them.

At that time, Jester was still a little regretful to see that he couldn't incorporate the rules of Warhammer into his arms like the DND rules, but his hard work could not be said to be in vain, after all, the designer he poached, even in his own company, participated in the worldview architecture of various games, which was also very good.

The Game Workshop was founded very early. In the early days, they were just a producer of tabletop games, producing miniatures that were commonly used in tabletop games.

With the increasing number of miniatures, the designers of this company have also become interested in the rules of table games, or some of their own opinions, they feel that the DND rulebook is too conservative, and the really fun table game rulebook should be more radical.

This radicalism is equivalent to the fact that the DND rulebook always stubbornly limits its background to the Middle World or the world described in Tolkien's novels. Only Dungeons & Dragons or Princess Dungeons, in the opinion of the young and excellent designers of these game workshops.

Why like Asimov, like Heinlein, like Frank. Herbert, like Howard. Philip. Lovecraft, like Mike. Mulcock, like a lot of Baroque and surrealist art, like a lot of historical descriptions that players like to see, such as the two world wars. Victorian England, Roman Empire, Inquisition, Nazi Germany. USSR and so on.

Why can't all these things be added together to form a pluralistic world, as is the case with the middle world of DND, so as to make a new rule book?

The idea of Warhammer World. That's how it came about.

When Jester first wanted to poach people from the Game Workshop, they had already started working on the Warhammer world structure, which was a very complicated job. It can take a long time, and even the designers of the game workshop do this work in their spare time.

It wasn't until '87, more than two years ago, that the first edition of the Warhammer rulebook was officially released.

In a new world they call Warhammer.

The embodiment is that history is often measured in thousands or even 10,000 years, and active in the grand and desolate background are the battle nuns in the strong style of medieval Gothic; the Chaos Legion, deeply influenced by the post-war Western apocalyptic scenario; Greenskins, imbued with the influence of black North American hip-hop and street culture; It is like the spirit clan projected by the elegant elves in the fantasy setting in the future; The Imperial Guard, loved by military fans and fans of World War I history; There are also the Tyranid Zerg, which pays homage to the aliens, and the Titanium Empire, which is full of oriental colors, and the space necromancer in the style of the machine.

This hybrid leads to the fictional galaxy becoming a completely independent being, and each side is evil, at most different from each other. For example, the human empire is often thought of as on the side of "justice", and while it has many good people inside, it is an autocratic empire that is militaristic and corrupt as a whole. On the other hand, it's better to work all day to assemble a rifle than to work all day and then get killed by an alien.

Originally, they didn't have much idea about the hodgepodge of game rules they made, but many board game players who were tired of playing DND immediately fell in love with this brand new rulebook that was not much better than the DND rules and had a completely different style when they saw it for the first time.

Then Warhammer sold like crazy in England.

Recently, Warhammer's rulebook has been officially released in the United States, which has caused a lot of repercussions, and even the most seasoned DND enthusiasts have no way to find any major faults in the Warhammer rulebook.

Naturally, many game companies have already eaten the sweetness of the DND rules, and they certainly see new business opportunities in the Warhammer rules.

Jester is no exception.

EA had previously discussed with the game workshop about their acquisition of the rights to the Warhammer Rules, and, according to the news obtained by Jester's own channels, EA offered a very high price, more than five million dollars, you know, this is just a new rule that has just been released for more than two years.

Although he now has a lot of supporters.

But this is also a new rule.

As a result, the game workshop refused without hesitation, and even they refused very decisively, they were not bargaining at all, they called Warhammer their child, no matter how much money was paid, they would not sell it.

Such an attitude and statement immediately frightened many other game companies with ulterior motives or different intentions.

Of course, they scoff at the game workshop's statement that no amount of money will be sold, in their opinion, there is no such thing in this world that will not be sold no matter how much money is sold, and there is only one reason why it will not be sold, that is, there is not enough money to sell.

Jester thinks so, too.

So he wanted to give it a try - for him, money is not a problem, of course, he doesn't want to be wronged, the Warhammer rules are worth a lot in the future, but it doesn't mean that Xiàn can be worth the price in the future, and, in Jester's heart, the current situation of Mars Entertainment is already very good.

He only needs to slowly digest the part of the market he occupies now, and stabilize the World Video Game Association's control over the world video game industry, so he is not so urgent about whether he has the Warhammer rulebook, as long as he can get the authorization of the game workshop, let him make a game with the Warhammer rulebook as the back.

For Jester's request to meet, the game workshop is very serious.

They have a lot of influence in the European table game scene, but in the video game space they are just an insignificant small company, or even insignificant, which is a bit of an exaggeration, and the number of video games they have made so far can be counted on one hand, and the sales are not so good.

It's not that they haven't thought about making a game with a war hammer background, but the problem is that they are not willing to make a simple game casually, but if they make a masterpiece like "Genesis", they are afraid that the background of the war hammer is too small now, you know, to make a big game like zuò, it takes a lot of money.

If you fail, you lose a lot of money.

So, they've been hesitant to make a game with a warhammer background, although EA, for example, immediately put forward their request to use the rules of Warhammer to make a game after the acquisition failed, and although the game workshop is very interested, they are also worried that if the first Warhammer game fails, it will smash the future of this rulebook in video games.

It was at this time that they received a call from Mars Entertainment.

On the phone, the people of Mars Entertainment said that Jester. Lee, the world's best game designer, is a video game legend for all the games he's worked on, and he's very interested in their Warhammer rules, and he wants to meet your guys.

Even, in order to show his sincerity, Jester could even come to England for further negotiations with you.

As for whether Jester was interested in the copyright of Warhammer, or whether he just wanted to make a game based on Warhammer rules, Mars Entertainment did not say explicitly, although the game workshop asked, but Mars Entertainment replied that it was made by Jester. Mr. Lee decided that they just conveyed Jester. Mr. Lee's words.

Jester and the Game Workshop agreed to meet at the Four Seasons Hotel in London.

This is also the hotel that Jester has booked in London this time, although he has been staying in Claudia's manor, but he has to meet some people, how can he not be in Claudia's manor?

Although Claudia has no opinion, she can't bear Jester's own opinion.

The people from the Game Workshop arrived at the Four Seasons Hotel café very early, and Jester had already booked a place inside, and as soon as they arrived, the Four Seasons staff led them to Jester to reserve a place.

Jester wasn't that early, but he wasn't late.

It's just that the people from the Game Workshop came too early. (To be continued......) R1292