Chapter 483: Which RPG masterpiece to choose?

"Phew! Brag unblushingly! ”

Smith immediately took a sip of this, and then cursed viciously.

He had already gotten on the subway at this time, and there were not many people on the subway, so he found a seat and sat down.

There was still a small half of the rest of the article, and after Smith sat down, he continued to read it.

"To be honest, this is also an idea that I have had for a long time."

"I've played games like Richard before. Garrett's old-fashioned, cookie-cutter kind of no-nothing RPG, in my opinion, is rotten, backward, and shackled, and I'm a person who naturally wants to break the mold, and the same is true in this matter. ”

"Since the other party questioned whether I could make a game that would be enjoyed by players who like American RPGs, I felt that it was useless for me to say more, and it was far less appropriate for me to make a game that would silence everyone."

"Actually, I wanted to make a different game, because I was bored, or I hated it, and I didn't want to see any dwarves, elves or halflings running around the streets, or all kinds of magic swords, especially the story of the protagonist saving the world, I hated these things!"

"It's as simple as that, I'm going to make a game that will go straight to the essence of American RPGs, not all the other clutter." :

Seeing this, Smith calmed down a little, and he had always been the kind of Jester he had always been. Lee's annoyed thoughts, in fact, have long been accustomed to this role-playing game since the beginning of the board game of DND, but now listen to Jester.

It seems that he has been ignoring the essence of American RPGs, the video games that originated from the DND tabletop game, or what the core, is.

Jester is now in his office thinking about how he should make an American RPG that will make people feel amazing - which is not too difficult for him. He does remember a few landmark American RPGs well.

Of course, Jester though with contempt for Richard. Garrett, but in his heart, he never underestimated the games he made.

You know, it's like there are three major Japanese RPGs, there are also three major American RPGs, Richard. Although Garrett is not the earliest developer of "Witchcraft" among the three major American RPGs, he is the father of the most influential "Genesis", and even in later generations, "Genesis" is still one of the three major American RPGs. The most influential one.

You know, UO, who is known as the beginning of online games, his full name is "Network Genesis", this game is the online version of "Genesis", and his developer is Richard. Garrett.

It can be said that this is a character who will forever be in the annals of video game history.

But......

I don't know what came to mind, Jester sneered twice, he actually had several alternatives in his mind. In fact, in the history of video games, the most prosperous era of American RPGs was the last decade. By now, in fact, this game genre has become a little weaker.

Whether the players of this type of game admit it or not.

In terms of playability and whether it's fun, traditional American RPGs are indeed inferior to Japanese RPGs.

Moreover, there is also a lack of intersection between these two types of players, such as players who like Japanese RPGs. Most of them are console game players, and those who like American RPGs are the ones who have been in contact with since the first PC games.

In later generations, American-style RPGs actually experienced a period of revival.

This revival is worthy of a revival of a traditional American RPG. Around the mid-to-late nineties, several traditional American RPG masterpieces appeared on the market, and it was these games that set off a wave of revival of American RPGs, and why it is a revival.

In fact, it's because American RPGs have completely declined at this time.

Although these games do not have the same groundbreaking status as the three major American RPGs, in fact, in the minds of many players, the status of these games is much higher than that of the three American RPGs.

Generally in later generations, when players say that American RPG is a representative game.

The first thing that comes to mind is not "Witchcraft", not "Genesis", not "Might and Magic", the three major American RPGs, but "Baldur's Gate", but "Icewind Dale", but "Outlander Requiem" These immortal masterpieces.

It is true that these works can only reap such success by stepping on the shoulders of the three major RPGs.

But it is undeniable that these games are indeed far superior to their predecessors in terms of gameplay, innovation, story, world view structure, and even the core element of American RPG, that is, the exploration of the world.

Of course, because of the narrow audience of American RPGs, coupled with the complex and deep system, many novice players are discouraged.

Even so, these games ushered in a revival of American RPG games with high quality and high reputation was very brief, and in the end, it was those European and American game developers who completely abandoned the useless DND elements and developed a new American RPG system.

This makes American-style RPGs, in the next decade of the new century, beat Japanese-style RPGs and become the mainstream of RPGs.

However, the so-called European and American RPGs at that time had nothing to do with the American RPGs that are now being talked about.

Jester wrote a few names on a piece of paper.

Baldur's Gate, Outlander Requiem, Icewind Dale, and Pillars of Eternity.

These games are the highest achievements of the DND game.

Each game has its own merits and disadvantages, and Jester thought about it and ruled out Pillars of Eternity first.

This game was released in 2015 and is a game funded by Obsidian.

One of the core producers is Chris. Avalon is also the text writer and chief designer of the famous "Exotic Requiem", but unfortunately, due to the fall of the Black Isle Studio, the copyright of "Requiem for Exotics" fell into the hands of Vitz, and Vizworld has banned other companies from making sequels to "Requiem for Outlandlands".

So, there's no way, Chris. Avalon and his friends who love traditional American RPGs set by DND, including the soul of Baldur's Gate, the core of Icewind Dale, and the main designer of the Fallout series, made this game affectionately known to players.

"Pillars of Eternity", the spiritual sequel to "Outlander Requiem".

Of course, this is not a 'DND' game, because the copyright of DND is in the hands of Vitz, plus this is a crowdfunded game, and the R&D funds are not much, in order to save money, they did not buy the copyright of DND in the hands of Vitz, but set a set of rules themselves.

It is also called a dnd game that is not a dnd game by many fans.

However, despite the game's excellence, Jester crossed it out because it was developed so far back in the game, and it was a 2015 game, albeit a super RPG that combines the best of Baldur's Gate and Outlander Requiem.

It is a masterpiece that all traditional American RPG players have been waiting for for more than ten years.

However, because he is so good, and because this game was released too late, he has not played it many times, and it is far from being very familiar, so he is also a little unable to make this game.

Moreover, this game is a game of 2015, and now it is only 90 years, and the gap between the ages is still relatively large.

Then Jester crossed out Icewind Dale as well.

It's just that he doesn't have the other two games that he is familiar with.

"Baldur's Gate" was released in 98, and "Outlander Requiem" was released in 99, these two games, there is at least eight or nine years of time difference from now, and it is impossible to die if you want a perfect reproduction, the only way is to use your own understanding to recreate these two games with current technology.

Which one to choose?

Jester looked at the two most classic American RPGs he wrote on paper, and for a moment, he was a little difficult to decide.

It wasn't just an inconsequential RPG game enthusiast Smith who saw Jester's interview, but thousands of people, including Jester's interview, which directly pointed to Richard. Garrett.

And Richard. Garrett was naturally furious in the face of Jester's contemptuous words.

He immediately contacted the media he knew well.

Through the guò media to make their voices heard.

"I've heard, Jester. Mr. Lee, in recent times, I have not had a very friendly opinion about me, about the American RPG game I represent. Mr. Lee, in the field of console games, in the field of games that he is good at, is certainly an authority, but not everyone can be an authority in all fields. In my opinion, Jester. Mr. Li's previous game style did not reflect his understanding of American RPGs and games under the rules of DND. ”

"Only Jester. Mr. Lee said that my game is some decadent, backward, outdated style RPG, so I'd rather take a look, Jester. What kind of American RPG can he make in the end, just as he pioneered FPS and RTS games, showing us the way out of the old dogs of DND games. (To be continued......) R1292