Chapter 597: Interplay
As for what a wrpg is.
In fact, in the previous narrative, for the sake of brevity, no precise words were used to express it.
For example, there are two types of RPGs.
One is called JRPG, which is a Japanese-style RPG, and J means Japanese.
The other is American RPG, which is inaccurate, or inaccurate, because there is no such thing as American RPG, and the term for this game genre should be WRPG.
The full name is Western-RPG, that is, Western-style RPG, which can also be called European and American RPG, but because the contribution of Europeans to this kind of game is basically negligible, many people, or the vast majority of people, like to call WRPG directly American RPG.
In addition to the Black Isle, there is another company that has to be mentioned.
interplay。
Before the dissolution of Black Isle, Brian. Fargo & Matthew. Vanderley, two figures who made a name for themselves in the American RPG scene, left Interplay to form a company focused on developing RPGs in 2002 called The company has been dormant longer than Obsidian, and in fact their long-standing best work was the 2004 game "Legend of the Ice City," about a rebellious, humorous "minstrels" who drew widespread acclaim for its unique theme and fun gameplay — but then the company fell silent. They've developed a couple of iOS/flash games and a DS game, but they haven't made much noise beyond that.
In 2012, three crowdfunding game projects were born on Yaofan.com, one for Obsidian and two for Inxile, and for a long time it became the top three with the highest amount of crowdfunding on KS.
Obsidian Entertainment's crowdfunding project, codenamed Project Eternity, ultimately raised nearly $4 million ($3.98 million), and the end result of this project is an old-school to the incredible RPG Pillars of Eternity. This game has been released in 2015, in fact, this game does not use the copyright of the dnd due to licensing issues, but this is really a dnd game in the style of dnd.
It can be played as Baldur's Gate 3.
In fact, the professional is really an American RPG that can give full marks.
The first project is "Wasteland 2", which ended up in crowdfunding of nearly 3 million (2.93 million), and the second project is "Misery: Tides of Newmonla", which is still in development and as of now. The crowdfunding amount has exceeded 4 million.
Wasteland 2 is the official sequel to the classic 1988 RPG Wasteland, and the makers of both Wasteland and Wasteland 2 are the creators of Brian Wasteland. Fargo. Therefore, whether it is the KS review page or the purchase page of "Wasteland 2" on Steam, many people mention the unforgettable experience of playing "Wasteland" on Apple computers when they were children.
If you don't know how sentimental Wasteland weighs, I can give you an example.
This game is the teacher of "Fallout", and you can clearly understand what position this game occupies in the history of American RPGs.
Pillars of Eternity is a game that, in terms of lineup, is almost a recreation of Icewind Dale, Baldur's Gate, and Exotic Requiem - and Obsidian has been sticking to the game's association with these "Ancient Legends RPGs" during the crowdfunding campaign, in fact, since the game's release. Players found that they really did what they said they would – Pillars of Eternity was old-fashioned, hardcore, and full of Baldur's Gate flavor.
You might wonder how this thing called "Misery: Tides of Neumonla" has more appeal than "Icewind Dale" and "Baldur's Gate" - look at its English name, and the original title of the masterpiece "Requiem for an Outland" was "Alien Landscapes: Misery, yes, it's a direct spiritual sequel to Requiem for an Outland".
Of course. These things just passed through Jester's mind.
It's not that easy to succeed in crowdfunding, and it's not easy to convince those players to agree to participate in your crowdfunding, even if they are very appealing and emotional.
As a matter of fact. During the crowdfunding campaign, these projects encountered a small mess.
At first, "Project Eternal" appeared almost as a "spiritual sequel to Requiem in Exotic", because Obsidian's creative director Christ-Avellone was the main designer of "Requiem in Exotics" that year. However, the design temperament of the entire game shown at the beginning of the project of "Misery: Tides of Newmonla" is highly consistent with the "Xenomorph" mod of that year. It is a sequel to "Outlander Requiem" in a true sense of the word, from the perspective of gameplay content.
Later, with the further announcement of the content, everyone found that the content style of "Eternal Project" was more inclined to the traditional fantasy theme, so in the follow-up publicity, although Obsidian occasionally mentioned the connection between its makers and "Exotic Town Requiem", but more often it politely gave up the name to this work, emphasizing what it has in common with "Baldur's Gate".
Of course, there is a reason why "Misery: Tides of Newmonla" is the direct spiritual sequel to "Outlander Requiem", and "Pillars of Eternity", which participated as the main designer of "Outlandish Requiem", is not.
Because the theme of "Requiem for an Exotic Town" back then was based on the "Xenomorph Landscape Campaign Module".
The Dungeons & Dragons series of tabletop games has produced a large number of self-contained world view setting description documents for players to experience the story, the most famous is "Dragon Lance", this series is widely known for "Dragon Lance Chronicles", one of the favorite settings of early Dungeons & Dragons players and "Forgotten Realms", where the story of your beloved dark elf Trist takes place - Neverwinter Nights/Nights of Neverwinter is the best video game alteration of this mod.
In contrast, Xenomorph is relatively niche and heterogeneous - because it is a mod that introduces a complex plane system, values the description of philosophy and beliefs, and has some fantastic elements that are difficult to distinguish between science fiction and magic, and eventually discontinued development due to the scarcity of players - this is the root of the philosophical content of the game Requiem for Exotics.
While developing Misery, Inxile applied for full licensing of another tabletop game, Neumonla.
Once awarded for the high quality of the setting, "Neumonla" is a world setting that mixes sci-fi and magical styles, and is stylistically identical to "Xenomorphic Landscapes". Thanks to the author of this setting, Monte. Cook used to work as a game designer at TSR (the former creative and publishing company of DND), so after the development of Xenomorph was discontinued, many enthusiasts saw the Newmonra tide as a resurrection and continuation of Xenomorph Landscape.
Because of this, Misery: The Tide of Neumonla, an adaptation of this rule, is rightfully named the successor to Requiem for Outland.
Look at the naming of the two works and the combination of "original rule name" and "suffering" that are both used.,It's just a different order.,I don't know if it's inxile intentional for feelings.。
Although it seems that among these three works, inxile has two works, and obsidian accounts for one, but in fact, in order to fully exert the power of feelings, when the crowdfunding was going quite smoothly, inxile invited obsidian to participate in the development of "Wasteland 2", and obsidian gladly accepted - this scene of two veterans sympathizing with each other made "emotional veterans" talk about it, and "Wasteland 2" also responded to players' expectations in a traditional mode: old-school game system, old-school stage table; There's also old-school wasteland stories – a staggering amount of text.
While these three games were active on the Kickstarter stage, KS's nostalgic vibe was almost at its peak. These three projects echo each other, allowing veteran players to see the glory of the Black Island back then, as if returning to the era of exquisite, TRPG-based European and American RPG masterpieces - because of this, many people are tearfully paying for it.
And in Jester's vision, this old American RPG will definitely be eliminated by the world.
Even, with his efforts, this elimination may be faster.
And it was like the world he was familiar with.
After this kind of old-school American RPG is eliminated, there will inevitably be many nostalgic players who want to play such a game again.
But maybe, because the market for such a game is not large, there are not many fans, and it is not easy to count, there may be no game companies willing to do it, and those who are willing to do it may be some small studios, they have a project, but they are not capable, at this time, the role of crowdfunding is reflected.
Of course, when it comes to game crowdfunding, one of the most unforgotten projects is the one that cannot be forgotten.
It's Star Citizen.
When Jester thought of the concept of crowdfunding, it was naturally impossible not to think of such a game or project.
So far, this one has raised $80 million in crowdfunding, but it still hasn't come up with anything reliable, and players laughingly call it the biggest scam in the history of gaming. (To be continued......) R1292