Chapter 596: Black Island and Obsidian
Compared to most of the game crowdfunding projects on the online market, Koji Igarashi's "Bloodstained" crowdfunding promotion is definitely a big deal.
First of all, in terms of time, the propaganda live broadcast lasted quite a long time. In the crowdfunding promotion livestream, players can not only see the crowdfunding trailer shot by Koji Igarashi himself, but he also chatted with many enthusiasts in the live broadcast room, including well-known game editors - some of whom are really avid fans who "grew up playing your game".
Of course, there are also up-and-comers who have cleared various Metroidvania games on the spot.
Here it may be necessary to explain what a metroidvania game is.
For those who don't know much about the history of video games, Metroidvania games may not be very familiar or known.
Even if you look in the dictionary, you may not be able to find this word.
For the simple reason that this is a coined word used specifically for video games, those who know the history of video games may remember "Metroid", one of the three treasures of Nintendo before the appearance of PM, this game is called "Metroid", and one of Konami's legendary games "Castlevania" will also be very familiar, this game is called "Castlevania" in English.
And the metroidvania game is a new word synthesized in English with the English of these two games~.
It can be understood as a game like Metroid - Castlevania.
It's similar to what many players often say about the dark game, which means that this game has created a new game genre, of course, this is just an example to make it easy to understand, and the dark game, that is, diablo-like, has nothing to do with metroidvania games.
This is a proper term in the gaming industry.
To put it simply, it's an ACT game with a little bit of exploration and collecting development elements. To be specific, it refers to a special type of game that adds RPG elements such as a 2D sandbox map that can be freely explored, equipment, props and ability upgrades on the basis of the traditional side-scrolling action game, which is extremely rare in the game market.
In the promotion of "Bloodstained", Igarashi shared in detail his thoughts and ideas when designing "Castlevania", and gave a detailed forward-looking description of the game content of "Bloodstained" - this series of actions not only evoked the memories of many old players, but also gave everyone full confidence in the game, which attracted widespread attention.
Since the first day of the project's launch, the crowdfunding amount of Yaofan has increased by leaps and bounds. In the evening of the same day, even Sony personally sent a congratulatory wallpaper on its official Twitter, and announced that the game would be available on PSN.
The big bang paid off, and because of the abundant upfront rewards, clear crowdfunding goals, and high quality of the desired game, Bloodstain eventually raised $5.55 million - in fact, it is still one of the largest game crowdfunding projects on Kickstarter.
As a crowdfunding target, this game will be available on almost all current platforms, with extremely rich modes, including roguelike dungeons. Multiplayer and Ghost Knows How Playing Out - Igarashi promises to do it all. Even so, there are still many people who think that the amount of crowdfunding is still too generous for a Castlevania game, and in response to this question, Jester can only say that since feelings are so valuable, then feelings with sincerity obviously have a higher gold content.
As a matter of fact. It was Jester's thought of Keiji Inifune and Koji Igarashi's two successful independent new IP crowdfunding that made him decide to really make such a crowdfunding website, which could not only assist many new producers to complete some of their existing creative ideas, of course. It also allows those who want to be truly independent of the top system to get the best source of funding.
After all, no matter how you go about investing. Investors are all to share or copyright proportions.
However, there is no need to worry about the funds obtained through crowdfunding, because this is just a large discount group purchase similar to an early discount, and players who participate in crowdfunding can only get a game at a lower price, and will not share the profit sharing after the successful development of the game, as well as the share of the IP version of the game.
Of course, this is very tempting for any aspiring maker, and Jester thinks more than that.
Game development, after all, is a commercial activity.
It needs to be invested, employees need to be paid, and as with other R&D projects, if the manufactured product does not get the expected benefits, then the follow-up of the project may not continue.
At that time, game development was completely different from other product development.
A game, for designers, is their own children, for the future of this game, designers are naturally extremely concerned.
And crowdfunding, sometimes is to give some niche games, a way to survive.
Sometimes, the failure of a game is not only because of the quality, but also because of the audience, because of the market, because of a variety of reasons, the final failure of a game, but maybe the quality of the game will be very high, there are too many such examples in history, for example, Jester is now copycat "Exotic Town Requiem" and the studio that made the game.
Black Isle.
It is precisely because of this thought that Jester's determination has added a second heavy code to the balance of the crowdfunding website, because crowdfunding can also resurrect the game series that players desperately want to play and die for various reasons after many years.
Among them, for American RPGs, this is crucial.
Because, in a few years, with the advent of the new console, Japanese RPGs will be unstoppable, leaving no American RPG behind, even if there are masterpieces such as "Baldur's Gate" and "Outlander Requiem", there is no way to save this, this is the choice of the times, just like a 3D sandbox game at the 3A level will eventually replace a Japanese-style RPG to dominate the video game world.
It's all the choice of the times.
However, there are still a lot of fans of this type of game, and they are desperate to play Baldur's Gate 3, but unfortunately, the Black Island is gone.
However, when everyone was dead set on this, the rice network was born.
Many people are saying that "Shenmue 3" has feelings on the rice network, but in fact, the American RPG sells feelings on the rice network much earlier than the Japanese Zuò people, and before Keiji Inifune and Koji Igarashi, and Yuzu Suzuki sell their feelings, they have already started their feelings.
In addition to the crowdfunding legend OUA, a console game development plan based on the mobile system a few years ago, the three giants of crowdfunding for game projects were these three projects: "Misery: Neomonla", "Eternal Project" and "Wasteland 2", these three games are all American RPGs, that is, the three American RPGs such as "Genesis", "Witchcraft", "Might and Magic" and American RPG games such as "Baldur's Gate", "Outlander Requiem" and "Icewind Dale".
Speaking of these three games, it is natural to talk about Black Island Studios and Interplay, and talk about the era when European and American RPGs came together.
Whenever we talk about the fall of Black Island, everyone always sighs for a while, feeling that in the golden age of the year, although it seems that Europeans and Americans are still behind the Japanese in making games, but the European and American RPGs that inherit the core spirit of TRPG have been so awesome that they are crying ghosts and gods, and many works at that time have not been surpassed by later generations, and the combination of Bioware and Black-Isle almost represents the highest peak of European and American RPGs.
Although they lost to the Japanese in the market at that time, without their extremely creative games at this time, there would not have been a complete defeat of Japanese game manufacturers by European and American manufacturers.
Of course, the story of how BlackIsle left Fallout: Van Buren to a hateful end, and how Interplay rushed to the hospital in a hurry is beyond Jester's recollection, and the protagonist here is another company that was founded by the core personnel after BlackIsle: Obsidian Entertainment.
Many people may remember the game "Alpha Protocol" vividly.
This is an early realism of Obsidian Entertainment, in which the exploration of the RPG mode influenced New Vegas. While the Alpha Protocol shows its ambitions, it also exposes the shortcomings of Obsidian's technology, and these qualities carry over to New Vegas, but Jester will not have deep memories of the upheavals of Obsidian Entertainment.
It can only be said simply, for a long time, Obsidian has been carrying on sequels everywhere, although there are many excellent works during the period, but there is only one independent brand of its own - the work "Alpha Protocol" with the spirit of real yàn, which always seems to be a little displaced. Most of their games before 2010 were related to Bioware, and it wasn't until 2010 that Bethesda came up with their technology and made Obsidian Fallout: New Vegas with the immortal Black Island Soul, which made a bunch of RPG veterans foam at the mouth and really straighten their backs.
It's worth mentioning that Obsidian's Fallout: New Vegas is a better work than Fallout 3, there's no doubt about that.
The su zhì of this game is terrifyingly high.
You could even say bluntly that this game is the pinnacle of the WRPG genre.
Even, Jester doesn't know if B Society's own "Fallout 4" can reach the heights of Obsidian's "Fallout: New Vegas". (To be continued......) R1292