Chapter 293: Progress
Because of the relationship between the proximity to the water and the first month, the Japanese branch of "GAME" magazine got the opportunity to interview Daigo Umehara.
However, although Umehara Daigo looks precocious, he is still a child after all, and he is still a little afraid of life when facing the interview, and some questions are answered by some donkey lips that are not in the horse's mouth, but after all, he is a child, and in the face of this situation, others just laughed it off.
But this kid, in the quarterfinals of the Tokyo district, this competition is not held in an arcade hall, and the finals in each region are personally responsible for the Japanese branch of Mars Entertainment, renting large venues and selling tickets for people who like this event to watch.
There is a large screen on the scene, even if it is far away, you can see it clearly, and there is a commentary, even if you don't see it clearly, the commentary will also explain the scene.
However, to Jester's disappointment, although all the 3,000 tickets prepared for the Tokyo finals were sold out, there was still no TV station to report on the scene, but it was the finals in the United States and Los Angeles, and ABC had the idea of wanting to get the live broadcast rights.
Of course, it's just an idea.
Jester naturally doesn't have time to watch these games, to be honest, although he wants to promote the development of e-sports, but he himself lacks interest in the current e-sports competitions, the e-sports he likes is RTS-type games, but the birth of RTS games is limited by computer functions, and it is unlikely that RTS games will reach the level of e-sports, at least in eight or nine years.
He's busy making the FPS game called Quake.
This name is also the masterpiece of Carmack, which is directly copied by Jester, but this game is not Carmack's first 3D game, after Carmack made the world's first 3D engine, he successively produced several 3D games including "Wolfenstein", "Assassination of Hitler", and then in the process of making these games, with Carmack and Johann. Romero, the partner of Carmack, is learning more and more about 3D games.
Eventually, the idea of "Quake" was conceived and put into practice.
Of course, the current PC performance is definitely not as good as when Carmack made zuò "Thor's Hammer", and the 3D engine is not as good as after several 3D engines have been opened, and he is already familiar with this kind of engine, and in addition to Carmack's understanding of 3D games at that time, his development team, that small development team, with the development of several 3D games, has less experience in 3D games, and it is definitely much stronger than the team that Jester brought at this time.
It can be said that in addition to Jester, this is a development team that doesn't know what a 3D game is, so Jester wants to make a demo with Carmack before the official development, just to let the members of their development team know what kind of game they are developing.
And in the past few days, after a preliminary understanding of the Unreal I3D engine developed by Carmack, everyone is also admiring Carmack's talent, they really can't imagine that such an extraordinary imagination, such a difficult engine, is basically completed by one person.
However, the initial process is not particularly smooth, whether it is 3D buildings, or 3D characters, or the configuration of physical numbers in the 3D environment, it is the first time for many people to participate in this kind of work, these are extremely unfamiliar, and it takes time to get used to it, so it is natural that the progress is not fast.
But Jester didn't want to think so, because he was already planning to announce the game at the carnival in November and offer a demo, even if he couldn't make the full version, but he could make a playable demo.
It's a pity that if you go on at the current pace, at this pace, if you want to make a trial version that can be shot, it will be this time next year, it's May, it's almost June, and there are still five months to go until November, and you can't come up with a playable version in such a short period of time.
So, Jester immediately revised the development schedule, the entire development team, don't care about the later levels, don't care about the content of the LAN battle, and make every effort to complete the first three levels, and then group according to the different work content of each person, each group is responsible for a part, and after completing this part of their work, they will receive a new task assignment.
When the development is completed, dividends will be rewarded according to the number of tasks completed.
After such a point, the speed has really improved a lot, and the motivation of each group is also very strong, working overtime until late almost every day, and even a few groups of people almost eat and live in the company.
Among them is Carmack, a workaholic.
Jester knew all about Carmack's madness, and he knew it all when Carmack was working on Unreal I, and he still remembers when he came to Carmack's development studio and saw pizza boxes and mountains of Coke cans in the studio.
Moreover, Jester knew that Carmack's work status was not a matter of interest, but for many years, and he remembered that when he was reading the biography of Carmack and Romero, he saw the development environment and development status of the ID Software game development team at the time, which was not much different from Carmack's office at the time.
Even, Carmack was very proud of his behavior, when he was interviewed, because he was very young, so the reporter asked him what was the secret to success, and then Carmack said a wise sentence very easily.
This phrase has even been cited by many game developers as a credo and motivates them to grow into great game designers.
"In today's society, if you want to succeed, then nothing can stop you, all you need is a computer, an Internet cable, and a refrigerator card and pizza."
At that time, Jester remembered that when he first saw Carmack's words, he was deeply moved, and he even felt that if there was no such spirit, then Carmack would never have developed almost all the 3D engines in the early stage of ID software by himself, and G Fat, who would not be valved, said that after watching the engine of "Thor's Hammer", he said that he could not make an engine of this level and instead borrowed the engine from Carmack to develop the "Half-Life" that later shocked the world.
And now, Carmack's state of work, which can almost be described as selflessness, has almost become one of the best benchmarks for Jester's development team.
Everyone saw that even the chief programmer was working so hard, so how could he not go all out?
And, of course, there's the thrill of Jester's very high prize money.
As a result, the speed of the entire development team has doubled, which has also put Jester at ease for the time being.
The finals of "Street Fight" in Tokyo are the first regional finals to be held, and the top three candidates can participate in the finals in Japan, and there are 3,000 tickets prepared, which is not much, but the rented venue is not large, but it is just a temporary change of basketball court, so when the opening is approaching, it is already full.
The youngest participant is Daigo Umehara, his age has also attracted the attention of almost everyone, and everyone is curious, how far can this child who is not yet ten years old go, can he win the final championship and participate in the national finals?
Because judging from the previous table, Daigo Umehara is a well-deserved No. 1 seed, because the people who played against him were basically knocked out by him with two perfect kills.
And in this final, the first one to appear was Daigo Umehara, who had the highest hidden score in the previous qualifiers because he had the best appearance, while his opponent had the lowest hidden score, which can be regarded as a special preferential treatment and protection for high-level players.
Umehara's opponent is a twenty-seven-eight-year-old adult, his name is Honda Goichi, the owner of an electrical appliance store, he loves arcade games, especially Street Fighter, which he was fascinated by when it was first released, and since he learned about this competition, he has been practicing hard every day, and finally got him to the quarterfinals in Tokyo.
Seeing that his opponent was a child, but Honda Gangichi did not dare to slack off in the slightest, he knew that this kid was strong in the qualifiers, almost God blocked and killed God, Buddha blocked and killed Buddha, and he also went to the scene to watch this child's game twice, and this kid's prediction of the move left a very deep impression on him.
After greeting each other, the two sides entered their own operating positions.
This is specially made by Mars Entertainment for the competition, not the kind of ordinary arcade machine that is side by side, two people are on the left and right, but a frame specially used for competitions, and the two people stand opposite each other to operate.
Moreover, in order to make the game more economical, Jester also specially proposed the mechanism of BP, B is Ban, which means that the opponent can be forbidden to use a character, and P is Pick, as the name suggests, it means to choose, first ban and then choose.
This is also the final at the regional level, and new regulations have just been added.
Honda has just watched a few Umehara Daigo competitions and knows that he is very good at using Garrett, so he did not hesitate to choose this character as a forbidden role, and then it was Umehara Daigo's turn to choose a forbidden role, but he didn't expect Umehara Daigo to care at all, but he just casually pressed the OK button on the popular character of Takashi and determined that it was a forbidden character.
This made Honda Tsuyoshi surprised, because the role of Takashi is not what he is good at, and he has never chosen this character in any previous game. R1152