Chapter 583: Discussion
"You're going to have a great job in action games in the future."
Jester first said in an exclamatory tone, and then he changed his voice and said: "Okay, I'm very satisfied with your answer to the second question, but these two questions are too simple, we need something a little more profound, let's use the previous two questions as examples, in fact, do you know why Capcom has these two settings?" ”
"Why are these two settings happening?"
This question makes Itagaki feel a little inexplicable, because didn't Jester say it before, isn't this setting just to make the player have a smoother feeling when operating, and to offset the stiffness that cannot be avoided in the design of this kind of game? How can you ask yourself such a superfluous question now?
So Itagaki smacked for a moment, then looked up at Jester.
saw that Jester was still looking at him with the same sharp eyes as before, with a faint smile on the corner of his mouth.
"There must be something I didn't think of."
For Jester, Itagaki Companion is infinitely trusted, because Jester is not only his enlightenment teacher in terms of game design, but also a real top authority, but it seems that this question is too difficult, Itagaki Companion has been thinking about it for a long time, and he has not thought of any reliable answers.
"~ Okay, I have limited time today, so I won't let you continue to think, I'll briefly tell you some of the experiences I had when I was studying Capcom's action games, for example, why Capcom put so much effort into the details of the change of direction, that is, they want to give players an absolute advantage in this way."
When he heard Jester say the words absolute superiority, Itagaki Companion's eyes suddenly lit up, he felt as if he had seen something, but he always felt that there was still a layer of window paper in front of him. I can't see what is in front of me clearly, and I can only see a vague shadow.
However, Jester didn't give Itagaki time to continue thinking.
After a slight pause, he continued: "For example, have you ever played our company's own racing game "Tour of the United States"? ”
Itagaki nodded, he had played this game, but he didn't know why Jester would ask this question suddenly, in his subconscious, it seemed that there should be no intersection between a beat up action game and a racing game.
"Actually, on top of this game. At the time of development, we applied this concept of giving the player an absolute advantage, although it is not very obvious, if you play a lot, you will find this, the absolute speed of the AI in the straight line is definitely faster than yours, and your 'absolute advantage' is to drift in the corner, this curve drift you need a certain amount of practice, but the process of this practice can not make people feel hopeless. And drifting in corners can make people feel pleasure and pleasure. ”
"It's the same with action games, especially with our learning object, Capcom. They have a very deep understanding of the concept of action games. ”
Hearing Jester say this, Itagaki suddenly noticed that he had always had the layer of window paper in front of him, and he didn't know when. Having been stabbed by himself, he already understands the absolute superiority of the player that Jester said. What the hell does it mean, and the change in his expression naturally can't be hidden from Jester.
So, Jester inquired at the first time.
"Got it?"
"Yes." Itagaki was a little excited, and nodded without hesitation, he really figured it all out just now.
"All Capcom action games, if you put aside all the other elements, such as graphics, music, plot, just say a little bit, running - this is the 'absolute advantage', do nothing, just run, you can feel the comfort and pleasure brought by the freedom of this run, the enemy's blood is thicker than yours, there are more people than you, the attack is higher than you, you may be killed in one or two strokes, but in front of your 'absolute advantage', you are only beaten, and running does not require much practice......"
Facing Itagaki Companion's eloquent conversation, Jester nodded again.
"I'm really not mistaken, Itagaki that you're the best at action games, arguably the best I've ever met."
Jester said with some heartfelt feelings.
"This is the core element of Capcom's action game that we analyzed, what other charging operations, delayed operations, continuous click operations, what rhythm changes, the setting of moves, or cohesion, or the excavability of move movements, the coherence of actions, the number of action frames, whether the keyframe table is appropriate, whether it can be used to show the strength of the action, the beauty of the action, etc., etc., these things are important? Of course it is important, but these can be steadily improved through the accumulation of guò technology, and Capcom's creative thinking, if you don't study it deeply, will not be so easy in front of you. ”
Faced with Jester's teachings, Itagaki nodded sincerely.
Jester's problem is clearly not over yet, though.
"Okay, what do you think of the bug in my next question?"
“bug? Needless to say, if you find it, it must be repaired as soon as possible, otherwise, once it is released, won't it affect the player's experience very much......" Faced with Jester's question, Itagaki Companion answered almost without thinking, but before he could finish speaking, he raised his eyes and glanced at Jester, and when he saw Jester's smile, he felt that he seemed to have said something wrong.
However, after thinking about it carefully, he found that there should be nothing wrong with what he answered.
Just when Itagaki was still a little unclear, Jester spoke: "Itagaki, I remember you enjoyed playing Street Fighter a lot, right?" ”
Itagaki nodded, indeed, he was very fond of action and fighting games.
"Then do you know that there is a very famous setting in "Street Fighter" now, and there is no zài in the original design idea, and the reason why he appears is because of the flaws in the system, that is, this is a thing that did not exist zài at the beginning of the design."
However, no matter what Itagaki Companion thinks, he can't think of what Jester said about the fact that the design idea of "Street Fighter" did not exist in Zài at the beginning.
Jester didn't embarrass him, but just made him think for more than ten seconds, and when he saw Itagaki Companion shaking his head and saying that he couldn't think of it, Jester smiled and said an answer that surprised Itagaki Companion.
"In fact, in the original "Street Fighter", the continuous technique of the forward jump heavy hand followed by the standing heavy hand and then the rising dragon is this bug in the design idea of zài." This answer really surprised Itagaki Yoshin, and his eyes widened in disbelief, because he couldn't believe that the most attractive thing in Street Fighter was just a bug in the first place.
"How is this possible!"
Even, Itagaki Companion screamed in disbelief.
However, Jester didn't seem to have any thoughts about Itagaki Yoshinobu's current mood, and he bluntly said what he knew about Street Fighter as a game, after all, he had been involved in the development of the game in the first place, although he was not the main producer.
"It's really a bug, Itagaki in the design at the beginning of "Street Fighter", there was no such gorgeous combo setting, it was because of the bug on the system that some very gorgeous and ornamental, very enjoyable combos appeared, and we also found that players seemed to like this bug very much, so we added it in the following games as a real game design, not as you think, to get rid of him."
Jester said that, and his voice changed.
"Do you understand what I'm trying to say?"
Itagaki finally came out of a secret story that Jester had told him about the design of Street Fighter, and he heard Jester ask him this question, and he thought about what he said at the beginning, and he understood what Jester meant.
"Boss, I understand, when we encounter some bugs, as designers, the first thing we have to think about is whether this thing caused by bugs that is not on the design idea can make the game more fun, if it can make the game more fun, then we might as well treat it as a real game setting......"
Listening to Itagaki Companion's answer, Jester couldn't help but nod.
The reason why he wants to make a special point is because there are so many interesting gameplay methods that appear because of bugs in the history of the game.
In Jester's memory, he remembers many more, for example, in "Famous General", there is a very famous bug, in the swing to death, in the later Capcom action game "Devil May Cry 4" in the infinite step, these are the kind of benign and interesting, but with a certain degree of difficulty, can improve the experience of the game Some bugs.
These bugs should not be treated as other bugs.
This needs to be examined and considered by the designer himself.
After saying that, Jester looked at his watch, and saw that the time was almost eleven o'clock, and the morning was almost over, but he still had a lot to explain to Itagaki Companion, a young man whom he was very optimistic about.
Time is limited, though.
Jester can only make a long story short. (To be continued......) R1292