Chapter 136: Response

Nintendo did not hide the ideas of others when it launched the new game development plan, because it was very difficult to make this super-large game that only existed on paper and was named "The Legend of Zelda" by Shigeru Miyamoto.

In addition, for more than a year, Nintendo has been troubled by the high cost of cassette and wants to replace it with a low-cost disk, so this time Shigeru Miyamoto's game is not only regarded by Yamauchi as a counterattack against Mars Entertainment, but also has the responsibility of promoting the FC disk drive, an additional device for FC that their hardware department is developing.

This kind of close cooperation between the two departments at the beginning of research and development is impossible even if you want to hide it, in the Japanese game industry, which is full of airtight walls.

It's just that on the day the news came out, Jester received this report from his Japanese branch in the United States, for which Jester also made a special call to Yuxiu Yoshiro, and carefully asked Nintendo and Miyamoto Shigeru about the specific details of the game with the full name of "Hailar's Fantasy: The Legend of Zelda", but although Nintendo did not hide the news that they were developing this game, the type of the game was kept very secret, except for those who were really involved in the research and development, there was no specific news.

Jester didn't want to ask about the details of The Legend of Zelda, for this game, maybe in the world, even the creator of this game, Shigeru Miyamoto, may not know as much about this game as he does.

The moment he heard the news from the Japanese company, Jester immediately had a feeling of regret, "The Legend of Zelda" was something he liked very much before, and he also wanted to make this game into a game, but because the difficulty of making an epic RPG game was too huge, coupled with his time constraints in coming to this world, he didn't have time to do it.

And now, I can only reluctantly give up this plan, but nine times out of ten people who are unsatisfactory in life, except for a little regret about this, Jester has no other feelings revealed.

He just sighed, and pulled out a paper folder from his drawer, which contained a large thick stack of manuscript papers, and Jester flipped through these manuscript papers, and then pulled out a small stack of them.

The handwriting on this stack of paper is neither pure English nor pure Chinese, but a kind of 'text' mixed with letters, Chinese characters, and strange shapes that cannot be understood.

This is a shorthand method that Jester taught himself at the beginning, using a combination of graphic characters that only he can understand to complete shorthand, and this whole text jiàn folder was completed in his free time, and it recorded some of the information of some games in his impressions, which he wrote down specifically in case some of his memories of the future faded over time.

Since he was a child, he firmly believed that the chemical brain is not as good as a bad pen, and no matter how good a person is, it is not as effective as writing down with a pen and reviewing it often.

Jester read the pages carefully again, then sighed again before reluctantly stuffing them into a shredder on the side of his desk, and a moment later, with the hum of the shredder, the pages were shattered by the shredder's blades.

First he closed his eyes, silently calming down his somewhat uncalm mood, and after a few minutes, Jester opened his eyes again, his pupils were clear, he had forced himself to compose.

For him, now is not the time to affect his sharpness for such a thing.

Shigeru Miyamoto started Zelda's research and development at least half a year earlier than the original history, so it is very likely that the "Super Mario" he was going to make at this time ended without a problem, and Jester immediately thought of the "Balotelli's Otherworldly Adventure" that he had already made, and it was not difficult for Nintendo to get the burned cartridge in advance, and Miyamoto Shigeru naturally couldn't make Zuò Super Horse after seeing his game.

For an arrogant designer like Shigeru Miyamoto, it is absolutely impossible to tolerate himself copying the creativity of other designers.

Although Jester was very excited to deduce this news, after all, Shigeru Miyamoto's abandonment of the ultrahorse was very good news for him, which meant that he would avoid a strong enemy in the future, but at the same time, Jester also felt a little lonely, after all, a game that once made a legend in the history of world video games could disappear from this world forever.

In the original history, the failure of Nintendo's disk system was due to various factors, first of all, the failure of first-rate manufacturers, and secondly, after Nintendo just launched the disk system, because of technological breakthroughs, the cost and price of cassette production have dropped significantly, and the cost of various super-large capacity cassettes has reached a level acceptable to manufacturers, and the biggest cost advantage of disk compared cassette is not, then the advantage of cassette in performance is naturally not comparable to disk.

Therefore, the peripherals of Nintendo's disk system can only be ineffective.

But when Nintendo launched this disk system, it was the beginning of '86, and now it's only '85, and it's hard to say how this disk system will end in this world, but for the game "The Legend of Zelda", Jester knows that it will be a success.

Because this game has all the qiēsu zhì that a great game should have.

In the entire history of video games, the status of this game is too lofty, in later generations, when it comes to ARPG, many people's first impression is "Diablo", in fact, the pioneer of this genre is much more important than "Diablo" in the history of games.

"The Legend of Zelda" is not only the world's first home console RPG game, but also the first ARPG game, and many other titles given to this game by various media or fans, such as a sequel to "The Legend of Zelda", released on the N64 platform "The Legend of Zelda: Ocarina of Time" was evaluated by almost all media as a perfect score, and there are even many media that call it "the king of RPG", "great art", and "flawless masterpiece".

For the first generation of such a game, which is about to come out in half a year, it is impossible to say that Jester is not worried at all.

Speaking of RPG, the full name of ROLE-PLAYING-GAME has a very ancient history, if you have to return to the origin, probably from 1842, a game called Feng. The German officer in Rieswaitez said that it was this little-known German who invented the first war chess role-playing game in history.

Later, RPG games are basically the history of the development of table games, with the advent of Tolkien's "Lord of the Rings", the magic trend has risen, and then the advent of DND rules, and the foundation of a qiē has been laid, the story is intricate and dramatic, such as "Chainmail" and "Gray Eagle Battle", the inheritance of the immortal DND classic board game, Gygigex and Arnathan, the most legendary combination in RPG history, met and knew each other, etc., but these have nothing to do with video games, So there's no need to mention it in detail.

Jester was thinking about the origin of the RPG game in his mind and how he was going to deal with "The Legend of Zelda" half a year later, for making an RPG game, it must take a lot of time to polish it, from the system to the mission, it takes time to grind out, and it is not a little sloppy, especially for a team like this in his company that has never had experience in making super-large RPGs.

For these designers in Europe and the United States, they basically grew up playing various games with DND rules, and many later game makers have gone through the enlightenment of DND, and in their own hearts, according to the standards established by DND, they slowly build their own systems and ideas for game systems, and finally realize them through various means. However, with the current technology, it is unrealistic and impossible to perfect a sufficiently complete and powerful DND rule world in low-capacity cartridges and low-performance hosts.

Moreover, in Jester's eyes, even in the era when this kind of game can be produced, pure DND games are also a niche among the niches in RPGs, because people who are familiar with and willing to understand the complex DND rules in depth are too rare for a huge player base - only from the sales of the game, it can be seen that "Baldur's Gate", "Outlander Requiem", "Neverwinter Night", "Icewind Dale" and other well-known DND boutique games in later generations have all been The Legend of Zelda", Dragon Quest and Final Fantasy are all scumbags of sequels that continue to blow up Japanese RPGs.

Even the reputation of this kind of game that DND lovers like to advocate the most is beaten by "Ocarina of Time", "DQ" 789, "FF" 67 and other contemporaneous Japanese RPGs that don't even know my mother.

To put it bluntly, in Jester's eyes, RPG games that are too DND are just a small group of people's self-entertainment, and they can't be on the big stage.

It can only be used to brush up on word of mouth.

So, what kind of RPG game should you make to fight The Legend of Zelda?

Jester fell into deep thought. R1152