Chapter 135: The Beginning of ARPG

And the core of the game is to give people joy.

It's a simple statement, but it's very, very difficult to bring the same happiness to all people, all ages, all regions, all cultures.

In Miyamoto's eyes, "Balotelli's Otherworldly Adventure" is a game that clearly has the potential to become a game on a level with "American Cubes" or "PAM-MAN".

It has the power to bring happiness to all.

You know, they Nintendo was able to win relatively impressive results in New York City this time in the face of the aggressive offensive of Mars Entertainment - although the sales in the past few days have not been as high as the sales of others in an hour, mainly relying on the novel light gun peripherals and some die-hard loyalists recruited by the previous Tongguò arcade games.

In particular, his "Donkey Kong" and Namco's "PAC-MAN", especially "PAM-MAN", the influence of this game in arcade games is too huge, and at least half of the customers who come to buy NES in the past few days are because of the good memories of playing "PAC-MAN" in the arcade hall many years ago.

As a game designer, he knows better than anyone that the only thing that determines the sales of a console is the game itself.

After his report was submitted, he began to work on the next game, and to be honest, several games from Mars Entertainment gave him a lot of inspiration, especially "Balotelli's Otherworldly Adventure", which inspired him enough to design a game that was purely sincere, happy, and moving.

Some of the fantasies that were just his childhood began to jump out of his mind for a short time, and then filled his mind.

After carefully sorting out these memory fragments that kept popping up for a few days, a new type of game gradually took shape in his mind, and even thinking of the excitement, Shigeru Miyamoto would even jump up directly from his seat and make a gesture of clenching his hands into fists and waving hard, which also made many of his employees a little puzzled.

What kind of neurosis is your head turned over? How did you become shocked after playing Mars Entertainment's first game?

Shigeru Miyamoto didn't care about this, he was completely immersed in the idea of the new game.

Shigeru Miyamoto was only a small painter before he became the head of the Intelligence Development Headquarters, and it was also because of chance that he received the favor of Yokoi Junhei, and he got a chance to make a game, which was to design a game for Yokoi Junhei's GW handheld, and then in the early days of Nintendo, before the appearance of Super Mario, the most famous character Donkey Kong was born.

It can be said that for Nintendo, Shigeru Miyamoto is a flag-type figure like Gunpei Yokoi.

Therefore, Shigeru Miyamoto is extremely good at drawing set art, because this is what he does, especially the character design he carried out in the history that Jester is familiar with, which fully shows that he knows how to design a favorite game character, and he knows three flavors.

Shigeru Miyamoto likes some Western stories very much, and he also likes to watch animated movies, especially Disney animations, and he never gets tired of watching them.

Because he can get inspiration for game design from the story, and Disney's animation can allow him to maintain a kind of innocence that will inevitably become less and less with age for a long time, in the eyes of Miyamoto Shigeru, the game he designed is for children to play, so maintaining innocence is particularly important in his mind.

That's why he loves Disney.

First of all, Shigeru Miyamoto wanted to design a protagonist for his game, which was still only in his mind with a general framework.

Just like when he designed the character of Mario, a game for everyone, the protagonist must be relatable, must be liked by others at the first sight, and this game in his mind is an adventure full of endless fantasies, so after thinking about it, Shigeru Miyamoto set the age range of the protagonist at the teenager.

Because this age is more relevant to the theme of the game.

Then, after the age is determined, it is a specific image, in Miyamoto Shigeru's mind, a favorite character must represent justice, and his target audience for this game will also include Europe and the United States, so, under many trade-offs, he chose a civilian hero who is very popular in Europe and the United States as a reference for the design from the stories he had read.

This civilian hero is Robin Hood.

In the end, Shigeru Miyamoto wanted to give this character a touch of innocence, and although the story of Robin Hood is extremely popular in Europe and the United States, there are still many children who are not very old who may not have heard it, and he wants players to be able to find a more accurate positioning of this character the moment they see this character, so he thought of the Disney animation he had watched.

The image of a brave, righteous teenager with a triangular pointed green hat, a green outfit, and a pair of pointed ears suddenly emerged from Miyamoto Shigeru's mind.

It was Peter Pan.

He had just watched the video of Peter Pan a few days ago, and he loved this image very much, and when he thought of his game protagonist, he suddenly found that the image of Peter Pan was so compatible with the game protagonist he imagined.

Thinking of this, Shigeru Miyamoto could no longer continue to think in his mind alone, he pulled out a piece of manuscript paper, picked up the paintbrush on the table, and began to draw the image of the protagonist of this game that was only in his mind, and did not even have a name.

The drawing of the original painting is a very delicate work, which takes a very long time, but Miyamoto Shigeru this time is just a simple character setting, and does not need to be as laborious as the original painting, so he drew very quickly, just a few strokes, a hat with an unpainted hat, with pointed ears, a shield in his right hand, a sharp sword in his left hand, a serious and strict expression, and the image of a young man full of fearless looks jumped on the paper.

It took an hour to refine the details of the character's artwork, and when it came to the final signature, Miyamoto hesitated for a moment, and then he remembered that he hadn't given the character a name yet, but in the spirit of simplicity, he wrote four letters in the lower right corner of the painting.

Link.

Then, Shigeru Miyamoto, whose creative enthusiasm had been completely aroused, couldn't stop himself at all, and his inspiration was like a tidal wave constantly hitting his mind, and he began to perfect the framework of the game in his mind as much as possible.

First of all, it starts with the plot, so he changed a pen and began to write the plot of the game on another blank piece of manuscript paper.

This is a story about Princess Zelda......

The design of this game has only started for a few days, and Shigeru Miyamoto has been in charge of it alone, and this is not even the job of Nintendo's intelligence research and development headquarters, when Shigeru Miyamoto heard President Yamauchi's instructions yesterday, he immediately thought of this game that he had just started.

In his eyes, none of Nintendo's games currently under development have the ability to compete head-on with "Balotelli's Otherworldly Adventure", and even if he is designing this new type of game, he doesn't know if it has the ability to compete with it.

Because in his heart, "Balotelli's Otherworldly Adventure" is just too good.

So, Shigeru Miyamoto took the information he had compiled about the new game and went directly to President Yamauchi's office.

And President Yamauchi's assistant also told Sù Miyamoto Shigeru that the president arrived at seven o'clock in the morning, and he had been waiting for him for a long time, and the president had ordered him to come in directly, and there was no need to report it.

Shigeru Miyamoto nodded to the assistant to the president to express his gratitude, and then straightened his clothes, and then knocked on the door of Yamauchi Pu.

As soon as the slamming sound of fingers knocking on the wooden door sounded, the majestic voice of Yamauchi Pu came from inside the house.

"Come in."

Miyamoto Shigeru walked into Yamauchi's office, first bowed respectfully to the other party, Yamauchi Pu is not only his boss, but also his elder, Miyamoto Shigeru can come to Nintendo to work, it is because of his father's friendship with Yamauchi.

Yamauchi just waved his hand, signaling that Miyamoto didn't need so much courtesy, and then pointed to the chair in front of his desk and asked Miyamoto Shigeru to sit down first.

After Shigeru Miyamoto sat down, Yamauchi lifted off his dark glasses on the bridge of his nose and asked, "Do you have a new plan?" ”

Yamauchi's voice is very flat, but it still sounds full of majesty in Miyamoto Shigeru's ears, this Nintendo controller is very prestigious in Nintendo, he has a position in Nintendo, and no one dares to disobey him.

"Yes."

Shigeru Miyamoto didn't dare to say more, just nodded respectfully, and then he stood up and put the black text jiàn that he had been holding in his hand on the table in front of Yamauchi Pu, and then continued, "All the thoughts about the new game are in it, so let's ask the president to take a look at it first." ”

Yamauchi Pu didn't say anything, he just pursed his lips, as if he was thinking about something seriously, and then he picked up the bunjiàn with Miyamoto's hands in front of him and looked through it.

At the beginning of the text, he didn't write the name, but for Yamauchi Pu, who understands Miyamoto's creative habits, this is not an accident, sometimes Miyamoto likes to write the name of the game he designed at the end of the copy, because according to Miyamoto Shigeru, when he creates the game, he always has some whimsical ideas, and the name determined at the beginning will always become the shackles of these ideas, so he simply just prepared a framework at the beginning, and did not write the name, Wait until you've got almost everything in place for the game, then decide on a name for it.

Yamauchi Pu took this black text and looked at it very carefully.

It can be seen that although the time is very short, Shigeru Miyamoto still puts a lot of energy into this new game, and he has written more than ten pages of the setting draft alone, and more than 20 of the character's setting drawings have been drawn.

While watching, Yamauchi Pu kept nodding his head, and when he was halfway through, Miyamoto Shigeru saw a smile on the cold face of his president, but this smile only appeared for a short time and disappeared, which made Miyamoto Shigeru, who was a little surprised, think that what he saw was an illusion.

Turning to the last page, Yamauchi found the name of Shigeru Miyamoto's game at the bottom.

The Legend of Zelda.

"Not bad."

Clamping the text shut, after a moment of silence, Yamauchi Pu raised his head and looked at Miyamoto Shigeru, there was an appreciative look in his eyes, and then said his own evaluation, as if this simple evaluation could not accurately express his opinion, Yamauchi Pu continued to add another word.

"Very good."

Hearing this highly evaluated comment from the president he respected the most, Shigeru Miyamoto couldn't help but clench his fists excitedly. R1152