Chapter 146: Hideo Kojima's first game

Hideo Kojima was about to talk about his game, but he glanced out the window in a hurry, only to find that he had missed out on where he was staying because he had only been chatting with Jester.

In desperation, Hideo Kojima had to explain it to Jester, Jester didn't care, he was really engaged when he chatted just now, and it was understandable to miss it, he looked at the car nearby, and turned a 180-degree turn directly on the road.

In fact, the place beyond is not too far, and it doesn't even take a few minutes to calculate the drive.

Hideo Kojima rented a remote apartment in the suburbs, and Jester parked his car next to him, and he only took a cursory look to see that the dilapidated apartment building was probably built in the fifties when Japan was just beginning to rebuild after the war, with peeling walls on the outside and no electric lights in the corridors inside.

And after a hurried glance outside, Jester found that there were not too many residents with the lights on, which showed that there were not many residents in this building.

"BOSS, let's go up and have a cup of coffee, this building is very old, and I heard that it is about to be demolished, so it is almost moved, and when I find a suitable place, I will also move from here." Since they were all in front of his house, and Hideo Kojima wanted to talk about the game he was designing, and wanted to get Jester's guidance, so he invited him.

For Jester, it wasn't too important for him to go back now, and he was really interested in the game that Hideo Kojima said he was designing, so he only thought about it for a few seconds and agreed.

Hideo Kojima lives on a low floor, it is an apartment, and it is not bad that it has an independent kitchen and bathroom, but the inside is the same as the outside of the apartment, showing some traces of time.

Compared to other men who live alone, Hideo Kojima's house is still very clean, and it may be an exaggeration to say that it is spotless, but at least in the place that catches the eye, it will not be like what Tamahide Yoshiro told himself when he was talking about interesting things before, and Hironobu Sakaguchi's room is almost like a garbage heap.

"The humble room is simple, please bear with me." As soon as he entered the door, Hideo Kojima bowed again.

However, Jester was prepared, he reached out in advance to stop Kojima's bending movement, he didn't like the Japanese here, bowing at every turn, although this would be polite, but people who have not been trained in this atmosphere since childhood, it is really unacceptable.

For example, if someone apologizes and bows to you for a trivial matter, can you accept it calmly? Anyway, for Jester, it's uncomfortable.

The living room is not big, traditional Japanese tatami mats, a fourteen-inch color Toshiba TV is connected to an FC, Jester picked up the handle and looked at it, the traces of key wear can be distinguished with the naked eye, it can be seen that the owner of this game console likes to play games very much.

Hideo Kojima came out of the kitchen on one side, he had just ground the coffee beans and put them in the coffee machine to brew, just in time to chat with Jester about his game, which was also the thing he was looking forward to the most, but as soon as he came out of the kitchen, he saw Jester frowning and holding his FC controller to see something.

Seeing this scene, Hideo Kojima's face changed instantly, and he thought that his company and Nintendo were mortal enemies, and he only had the game console of the driver's company's mortal enemy here......

"BOSS......" He was about to explain, but before he could say anything, Jester interrupted him with a smile.

Jester first bent down to pick up a game cartridge of Namco's "Iron Plate Array" that was thrown aside, and looked at it carefully, judging from the date on the box, it should have been the first version in November last year, but from the appearance signs, it was no different from the new, which shows that the owner of this game cartridge cherishes them very much.

"Iron Plate is a good game, and I love it."

Jester said to Hideo Kojima with a smile.

Hearing Jester's words, Hideo Kojima smiled embarrassedly, he sat down cross-legged beside Jester, and said with an embarrassed expression: "I also ordered the company's Dreambox from internal channels, but the first batch of goods is not enough, I have to wait for the next batch to get it......"

"Haha!"

Hearing Hideo Kojima's explanation, Jester laughed indifferently, he looked at Hideo Kojima, who was still a little unclear, pretended to be dissatisfied, and said, "You think I'm such a stingy person?" I don't think you may know that on the first day of Mars Entertainment's existence, I gave an opening speech to my company's first employees with the FC game Mario Games, and that's why, in our lounge, FC consoles are everyone's love. ”

Jester didn't lie to Hideo Kojima, in his eyes, Nintendo is indeed a very great company in this era, many of their games are very well-made and fun, and as a game designer, he must also be a game lover, so it is understandable to like Nintendo's games.

Drawing inspiration from every game is a must-have skill for a game designer.

Moreover, Jester not only prepared an FC game console in his company's lounge, but also sent a FC game console directly when sending the company's new employees, he used to read Li Kunxi's biography, once Li Kunxi came home and saw his daughter playing Sony's electronic products and was instantly furious, and immediately snatched it from his daughter's hand and threw it to the ground and smashed it, because Sony and Samsung were direct competitors at that time.

Jester is very incomprehensible about this, is it because he is a competitor that he does not allow his relatives to use better products than himself? Besides, he thinks his products are much better than Nintendo's, so he doesn't care that his employees play Nintendo's products.

Because he's not afraid of competition.

The main reason why Jester came up was also interested in Hideo Kojima's game in the works, and it was late now, and he had to rush back later, so he didn't want to waste too much time, so he chatted directly with Kojima about the new game.

And Hideo Kojima himself is not very good at talking, basically he only has the desire to talk when he talks about things he is interested in, and what makes him interested may be a game in addition to movies.

Hearing Jester's inquiry, Kojima first agreed, then stood up and ran to his bedroom, where he walked out with a large stack of thick manuscript papers.

These manuscripts are all in Japanese, and there are many traces of alteration, needless to say that Jester is not Japanese at all, and even if he did, he would not be able to understand such a messy game planning copywriting plan, apparently, Hideo Kojima was more excited when he heard that Jester wanted to see that he was designing the game now, so he didn't think of this at all.

When he handed the manuscript paper in his hand to Jester, he saw the strange look on Jester's face, and he glanced at the large stack of manuscript paper in his hand again, and realized what he had done wrong.

To be honest, Hideo Kojima's English is very good, otherwise Jester wouldn't have been so happy chatting with him all the way, not that he doesn't have the ordinary Japanese situation where he can't pronounce voiced sounds, but he obviously has practiced specifically in this area, so when the speed of speech is not fast, Jester can still hear very clearly.

Jester didn't take the game plan from Hideo Kojima, he was silent for a few seconds, and then he was the first to speak to break the slightly weird embarrassment.

"Let's dictate it."

Hideo Kojima thought about it for a while, and he silently put a large stack of manuscript paper in his hand on the tatami mat next to him, and told Jester the general framework of the game.

"That's what I thought, it's a game similar to the movie "The Great Escape", and it's actually the inspiration that I suddenly had when I watched this film, the player plays a prisoner, and if he is found in the process of escaping, he will be taken to another nearby prison, and depending on the location of the capture, the player will have a new escape target, and implement his escape plan again - so that the game has no Game-Over, as long as the player wants to, they can continue to do ......"

It took a moment for Hideo Kojima to finish his general outline of the game, and then he looked at Jester expectantly, hoping to get a approving reply.

To his disappointment, however, Jester frowned immediately upon hearing about his game framework.

Apparently, Jester wasn't very satisfied.

Seeing that Jester had been frowning and not speaking, Hideo Kojima suddenly had a feeling of apprehension.

"Is there something wrong?" In desperation, Hideo Kojima had to take the initiative to ask, for Jester's answer, he was both expecting and resisting, for him, if Jester was sentenced to death by the best game designer in the world or the owner of the company, then his game, may really not be able to make zuò out.

But he was desperate to know how his game was.

Hearing Hideo Kojima's question, Jester also pursed his lips at first, if only in terms of the creativity of this game, it is actually very good, and it also reminded him of several other games, especially this setting that will never have an end of the game, in this era, it is indeed a very interesting setting.

To be honest, when he heard Hideo Kojima say that the game will never end, the first thing that came to Jester's mind was "Snake", which was popular with Nokia's feature machines, and a very classic adventure RPG game "Magic Tower". R1152