Chapter 145: Making a Movie Game
Hearing Jester's question, Hideo Kojima hesitated at first, as if he wanted to say it too much, but after frowning his eyebrows and thinking for a few seconds, Jester clearly saw from the rearview mirror, he sighed slightly, and then his frowning eyebrows relaxed.
"Actually, I came to you to apply after being rejected by Namco and K Society. Because my favorite game is "Iron Plate Formation", I want to work at Namco the most......" It may be that it is too embarrassing to say this kind of thing in front of his boss if he wants to work for another company, so Hideo Kojima has a low voice, and he is still paying attention to Jester's reaction as he speaks.
But to his disappointment, Jester, who he had expected to be a little angry, only laughed out loud, showing no sign of anger, and his face was still the same gentle look as before.
Hideo Kojima couldn't figure out whether his boss really didn't pay attention to it, or the city government was too deep, and it had reached the point where he couldn't be angry, but he thought about it again, his boss was only twenty years old this year, more than a year younger than himself, how could the city government be so deep, maybe he really didn't care.
Of course Jester didn't care, he was even a little secret, if it weren't for Namco's blindness with Konami, how could he get a real genius like Hideo Kojima, he knew what the young man sitting in the back who was still a little shy and restrained would have achieved in the future.
Before Jester could ask, Hideo Kojima took the initiative to talk about his job search experience.
"I went to Namco first, but when they heard my university name and that I was an economics student and wanted an internship in game development, their HR sent me away without even seeing me, and when I asked, the front desk just asked me on the phone and replied that they didn't need an intern."
Hideo Kojima was a little depressed when he talked about this job hunting experience, and he opened a window slightly, and the cool breeze came in through the window, making him feel much better.
Jester didn't interject and continued to be a listener.
Hideo Kojima began to talk about his second job search.
"After that, I went to Konami, I really liked their game design style, it was very similar to some of the novels I wrote, but ......" said Hideo Kojima for a moment, and then his face once again showed a depressed look, "The reason for their refusal is similar to Namco's, saying that they don't need interns, in fact, I know, don't they just think that I am not good at university, and I am still from the economics department?" Can't you study economics and develop games? ”
Hearing Hideo Kojima's complaint, Jester didn't know how to take over this stubble, because if he didn't know what Hideo Kojima would achieve in the future, he would never look at a second-rate young man who studied economics at a second-rate university, and his grades were sparse, and he whimsically wrote novels, and even wanted to do game development that had nothing to do with his major.
He is even thinking now, how could Tamahideyoshiro be so discerning to let Hideo Kojima get the opportunity for an interview, and replace it with him, without knowing that he is Hideo Kojima, he dropped the other party PSAA when he looked at the part of his resume.
However, hearing Hideo Kojima's statement, Jester suddenly had a doubt, and after Hideo Kojima finished telling the joke that he was rejected by Konami, he opened his mouth and asked: "After that, you will come directly to our Mars entertainment?" Why didn't you try it out with other game companies? Capcom, which recently released "1942", is also a new company. ”
Hearing Jester ask, Hideo Kojima smiled a little embarrassedly.
"BOSS, in fact, I do plan to go to Capcom, but I saw your company's recruitment advertisement when I was bored and went to the mall, and a sentence in it instantly moved me, I think the company's philosophy is very compatible with my game concept, and my education is really unlikely to get an internship opportunity in those large local companies, rather than being rejected again, it is better to try it with you."
Saying that, Hideo Kojima smiled embarrassedly again: "After all, you have a better chance here,"
Hearing Hideo Kojima talk about his company's advertisement, Jester also became a little interested, what kind of advertisement made by the Japanese branch has such an effect? So, with curiosity, Jester asks Hideo Kojima about it.
"The advertising system can only be said to be average, but the advertising words are in my heart, similar to the kind of love at first sight when looking at girls, and suddenly there is a feeling of being a confidant, and I don't know who wrote it, I didn't ask in the company after I joined the company, I wanted to make a friend in the book, and then I heard that it was the advertising words from the head office." When he said this, Hideo Kojima seemed to remember something, and he glanced at Jester with some suspicion, he had heard rumors in the company that this advertising slogan was written by Jester in the big *OSS.
Jester also saw the puzzled expression on Hideo Kojima's face, and he also had a little impression when he heard the other party talk about it, but he was too busy recently, and at that time he just wrote a sentence to build a building, but he didn't expect the Japanese branch to directly adopt it, of course, the advertising words of this recruitment advertisement are really well written before Jester borrowed it.
This advertising slogan is also the advertising slogan used by Square Enix in the 80s, leading an era.
It is by virtue of this advertising slogan that I don't know how many talented young people who love games and have endless dreams have been deceived into a small workshop-style game company that is just constantly losing money and barely seeing the future. A solid foundation has been laid.
But now that Hironobu Sakaguchi has been recruited by himself, maybe Square Enix will never appear in history, and even if it does, can Square Enix be called Square Enix without Hironobu Sakaguchi and Final Fantasy?
So, when he heard Hideo Kojima talk about the advertising words in the job advertisement, Jester asked with a smile.
Let's make a movie-like game! Is that the sentence? ”
Hearing Jester say this advertising phrase again, Hideo Kojima's face once again showed a look of longing, and after the longing, his expression became stern again, and he nodded seriously.
"Yes, my dream is to make a game like a movie!"
Hearing Hideo Kojima's sincerity, it was clear from his tone that this was his heartfelt dream, so Jester fell into memories again.
In the original history, Square Enix relied on this unique and personalized recruitment slogan in the current Japanese game industry, and recruited Ito Hiroyuki, who was later known as the best RPG combat system designer in Japan, I remember that Jester read an interview with Ito Hiroyuki, which is actually an interview clip of many designers, which asked why you chose the current company, and all the game designers' answers impressed Jester the most were two, One is the sulfuric acid face who often doesn't talk amazingly, and the other is Hiroyuki Ito.
Being able to remember these two people separately is only because the answer of the sulfuric acid face is the funniest, and the answer of Hiroyuki Ito makes him the most moved.
When sulfuric acid face was asked this question, he just replied very arrogantly, because it was close to home, as soon as his answer came out, the host was instantly cold, and he didn't know how to continue.
And when Ito Hiroyuki was asked, he answered the most literary, he first showed a nostalgic look, and after brewing some feelings, he opened his mouth to answer.
“…… When I first saw Square Enix's slogan, I immediately decided that it was the company I had always dreamed of working for, and what I wanted to do was a movie-like game! ”
What I didn't expect was that the same plot, but the protagonist was a completely different person, and he was a designer who was even better than Hiroyuki Ito, the father of "Hidden Dragon Gurve", Hideo Kojima.
"What a similar plot ......"
Jester couldn't help but sigh like this.
"I heard from President Yuxiu, when he interviewed you, you told him that you were designing a game that was very unique, and he thought you were very talented in this area, so he hired you?" Jester asked.
Hideo Kojima didn't deny it, he nodded and admitted, and continued to add: "President Yuxiu asked me to make the planning of this game a little better, and I've been doing this recently, and the more I write it, the more I feel that I don't understand how to design games deep enough, and I always encounter places where I don't know how to change it, so I can only change my thinking immediately, but when my thinking changes, it's not the game I want to design." ”
After saying that, Hideo Kojima's eyes flashed with a look of hope, obviously, he also wanted Jester's guidance in game design, after all, Jester is now almost the most popular in the game industry, even their arrogant Japanese media are recognized as the best game designer in the world.
In a voting selection of FAMI Pass last month, Jester won the title of the most popular designer among Japanese gamers with an incredible 80% vote rate, and his "American Cubes" was elected as the most popular game by players with more than 90 votes, but in the selection of the most popular game companies, Nintendo won the championship by an overwhelming margin, and the support rate reached twice that of Mars Entertainment.
Jester lived up to his hopes and took the initiative to ask about the game he was designing: "Can you tell me what kind of game you're designing?" ”
Hearing Jester's words, Hideo Kojima's eyes showed a hint of brightness. R1152