Chapter 209: A New Card Game

So Jester's evaluation of "" feels very apt when he looks at it.

"Heavy Gear is essentially a game that can't find any shortcomings on any technical level, but compared to their previous Fire Emblem, which pointed a clear path to the industry's genre games, it seems to be a little bit new."

However, this also taught Jester a lesson, don't do another work of the same type immediately after launching a super-level work of the genre, although this time "Heavy Loader" is still generally qualified, and a score of 38 is also a very high game rating.

Players' reviews of "" were one-sided, and they didn't care if Jester's new game continued to light the way for the genre. As long as the game is fun, it's fine, looking at the evaluation of "", it seems that it should be good for a game.

Jester didn't worry too much about whether the game was good or not, after all, he made it himself, and to Jester's surprise, this time before the official release, even "Fami Pass" sent someone to ask for a beta cartridge, which was the first time.

In the game testing stage, Jester generally won't refuse the test requests of these game media, and there is nothing in his game that can't be made public, so he simply gives it to the other party.

In addition to being biased towards the game of "Japan", "Fami Pass" is fair in reviews, which is also a common phenomenon, just like "" will also be biased towards the games of Europe and the United States in terms of reviews, and be more critical of the games of "Japan", after all, the reason why "Fami Pass" was established in the first place was just to introduce the games on Nintendo FC.

But this time. Although "Famitsu" has a very high evaluation of "Heavy Loader", it is basically on par with "Fire Emblem", in their opinion. "Heavy Loader" is a very good game aside. And the traditional concept of RPG has been expanded to the realm of science fiction, which is an improvement compared to "Fire Emporium".

As for the gameplay and system,There's not too much new to say,"Famitong" thinks,It's not a problem with the game itself.,It's a matter of function.,The current game console and cartridge capacity,It's not easy to do it.。

Jester isn't a pure game designer. It's not that he doesn't care about the game after it's finished.,It's a person who has nothing to do with how much the game can sell.,He's the boss of the game company.,How much money the game can make can be related to his vital interests.,And the new sharing system.,The more games you buy.,The higher the share the development team gets.,So in addition to Jester.,The rest of the development team is also particularly concerned.。

After the official version is confirmed, there are people on the development team who are temporarily unemployed. The whole United States ran for propaganda, and Jester was exempted, and he was on the one hand under the influence of Sid. Mel's invitation to Santa Monica helps him finish the final stages of his grand voyage game. Plus, he still has to think about the next game, and he doesn't have time to run around the United States.

After returning from Santa Monique, Jester didn't go straight back to the company, but went to his company, which has been renamed Clement Card Games, and he had mentioned the idea that he had a new card game, and this time he had the time, so he simply said that after all, Magic: The Gathering takes a long time to build math. It's not that the world situation of his cottage can immediately form combat effectiveness.

With the popularity of "World Storm" in Europe and the United States, Clement has also fully transformed into a card game. At the same time, it also recruits a lot of young people who are interested in this, after all, this is an emerging industry. If you want to talk about experience, no one says that you will have too much, but you have learned from the original card of your Jester at the beginning, and you can be regarded as gradually figuring out a better design plan.

Jester didn't stay in Clement for long, so it was a brainstorming session, which was also Jester's own proposal.

Because Magic is going to be a very complex and challenging design job, it's going to be a lot harder to start out than it is in Worldstorm, but once you're familiar with it, the sense of accomplishment it can bring to designers isn't something that Worldstorm can match.

In a conference room of Clement's company, Jester met the company's card designers, including artists, a total of forty or fifty people, which made Jester a little surprised, he didn't pay much attention to his kappa game company during this time, but he didn't expect that there were so many designers in the team.

This time, these designers who love card games also know that Jester came back to discuss with them a brand new, completely different card game from "World Storm", so their interest is also very high, seeing Jester sit down, everyone is also a little excited, for a while the venue that was a little noisy before was instantly silent, obviously, they are all waiting for Jester's talk.

Although Jester has a final draft in mind about the card game of Faith, when he really wants to explain it accurately and in detail, the first thing is to let them understand what is called trading cards, which is also the core of Magic, and it is also the biggest difference between them and non-trading cards, that is, traditional playing cards or pseudo-trading cards like "World Storm".

When Jester said the concept of trading, it can be seen that the vast majority of people present seem to understand something, in his eyes, they are making Zuò's "World Storm" will be fixed every month one or several new general card packs, and then there will be a lot of old players or new players to start, isn't this a trading?

"It's not a trading card." Jester said in a flat tone, "It's hard to get you to accept something they've never seen before, and if you had a Magic set like this, you probably wouldn't need to talk so much about it."

In the midst of everyone's confusion, Jester began to explain what a true trading card was in terms he felt he could understand.

"In short, what I envisioned as this new card game, in terms of gameplay, will be completely different from our previous "World Storm", although I made a lot of innovations when designing "World Storm", for example, I added a lot of RPG elements to it, so that the participating players played the exact person, but whether it was three players or eight players, the cards they used, in addition to their own identity cards, are still a common library, This is actually not a big gap from the previous playing cards. ”

Seeing everyone nodding their heads one after another, Jester smiled and changed his voice.

"And this time I'm going to design this card game, he's going to be a different player, with a different library, but the number of players in the game, I'm going to set it to two people for the time being......"

Unexpectedly, this time Jester just finished saying this sentence, and the audience immediately became in an uproar.

You know, using the same deck of cards, then it is the fairest for everyone, because the card game, there must be a lot of luck component, just like two fives must not be able to beat the double king, but using the same library, relative to everyone, the luck component is equal, after all, everyone can get a certain kind of card The odds are the same.

This ensures fairness in terms of the maximum number of cards, but if even the library used by each player is different, then in addition to the biggest variable of card game luck, then the strength of the cards has also become another factor that affects the game experience, which means that the game is definitely unbalanced.

How to play an unbalanced game? Or, to put it another way, will anyone still play an unbalanced game?

This is the biggest question in the minds of those present.

The bold card designer was obviously dissatisfied with Jester's explanation, so he voiced his question, and everyone in the room waited for Jester's answer.

Jester, on the other hand, just smiled disapprehantly, and instead asked the designer who asked him, "I have a question that I don't particularly understand, why do you want to be so entangled in absolute balance?" ”

Just after everyone heard his words, which subverted everyone's concept of card design, Jester did continue to smile and said: "I'm not saying that there is no balance, but I'm saying that this is the reason why trading cards are called trading cards, precisely because different cards have different strengths, and the decks composed of these different cards will also have different strengths, but all cards are for sale, and players need to buy these cards to form their decks and play games. It's true that the cards are unbalanced, but that doesn't mean the deck is unbalanced. ”

Seeing that some people still don't understand their own explanations, Jester simply described them in simpler language: "In short, for all people, the total card library is the card pool, which is certain, and there are only three hundred cards in the early days of construction, and these cards are for everyone, assuming that we stipulate that each deck is only allowed to have n cards, these cards are to be selected from these three hundred card pools, that is, how to choose cards, how to match, this is each player's own subjective choice, so what." and that's fair. ”

After listening to Jester's explanation, the people present showed a sudden look, and they understood what Jester meant.

It's because of the difference in strength between the zài cards that people have to trade cards*, but when it comes to choosing a deck, it's the fairest for everyone, as long as you have this card, you can add it to your deck, so that's fair.

Sure enough, it was a genius idea, completely freed from the traditional poker-style card game.

That's what everyone here thinks. (To be continued)