Chapter 210: Magic

"I named this new card game magic-the-gathering, and the reason for that name is simple, it's a game built in the context of a medieval wizarding world, you can call it Magic."

Jester talked eloquently on it, and the others listened very attentively, obviously, Jester said that this kind of card game that completely subverted the playing card game and created Zào, has completely aroused their interest, Jester looked around, and saw that no one had the idea of asking questions, but were quietly waiting for his next story, at this time Jester couldn't help but think of the G that Blizzard later made with reference to Magic, This card game set in Warcraft actually makes a lot of innovations compared to the original Magic, the biggest is that Blizzard has expanded the two-player battle of the collectible card game into a battle between players and dungeon bosses, which is somewhat like a copy in World of Warcraft, but it is very different.

In general, Blizzard in G, this kind of player-boss battle is divided into two modes, one is raid and the other is dungeon, in short, one is the battle of the player's camp against the player's boss, of course, the other is the player's camp against the battle of random mechanisms.

Thinking of this, Jester thought it was a very good idea, and he didn't worry too much about whether it could be done, anyway, he just had to bring it up, and if the designers thought it was good, they would naturally go back and finish it consciously, so he talked about this little setting from G as a supplementary gameplay before talking about his new game called Magic.

To Jester's slight disappointment, though, it was clear that the designers weren't very interested in his whimsical extra gameplay. What they really want to hear is what Jester says, where players play against each other by picking a certain number of decks from the card pool. How should such a game be designed.

To be honest, Jester was actually quite interested in this kind of player-assumed boss-based gameplay. Especially at parties, this kind of gameplay is much more interesting than the two-person battle, although it is not very balanced, but there is no physical object now, even if he says nonsense, these people can hardly pay attention to the fun of this gameplay, so Jester simply began to talk about how to design Magic cards.

As for the basic concepts such as various classified cards, land pies, etc., Jester first briefly talked about it. These are the most basic settings, and it's all up to the designer to change the type of cards, and in his previous life he was just interested in Magic, and he was asked to say that all of Magic was basically impossible, but he could describe how Magic worked, and it would be much easier to set up cards based on the mechanics when he had them.

"First of all, you have to understand that I'm in a card game like this. Set up a poker-style game that doesn't have zài gameplay - bo. Jester finally began to talk about what the designers in the room wanted to hear about his gameplay, but the word bo once again confused the people present.

bo? Isn't that what a small jazz band means? How is it that card games are also associated with these unknown contents?

Facing everyone's doubts. Jester just smiled, and he continued: "Bo here is not the meaning of a jazz band, nor is it the meaning of radio, but the combination of his original intention, that is, in addition to the fact that we want to set up a pool of individual cards of different strengths, we also need to be able to form some very unique combinations before the different cards, and these combinations once they appear." You will be able to have some effects that far exceed the strength of a single card, such a combination of cards. I'm called bo, that is. Combo cards. ”

Hearing Jester say this, the faces of these people present showed a sudden look, they had already listened to Jester introduce the basics of this new card game, and knew that in each round, players will not just play cards once, but according to the cost of the card, so that when multiple cards are played, this kind of bo setting will naturally appear.

Therefore, the card designers present also nodded after a sudden moment, this is indeed a setting that expands more gameplay. In Jester's eyes, it is also a matter of course, because in the future, there are countless card games that evolve from Magic, BO is an indispensable setting, not only TCG, even if it is a TCG-like card game, CCG or even a card game like DBG, BO is an absolutely indispensable setting, which is the beginning of the depth of card games.

However, what Jester wanted to say was obviously not finished, he waited for the people present to understand his setting, and then continued to speak: "However, Bo didn't come up with it by patting his head, except for what I said before, after each single card is manufactured, it is necessary to calculate the mathematical modeling according to the skills on his card and the age of the card that he needs to spend, and after the modeling is completed, a lot of tests are needed to test whether the strength of the single card calculated by you through guò modeling is reliable, After testing the strength of a single card, it is a large number of BO webs. ”

Seeing that the people below showed a surprised look when they heard the word weaving web, Jester still had that faint smile: "You heard it right, it's Bo's web, and there is more than just one bo for a card, which is called webbing." ”

As Jester said more and more complicated, the people below also began to take detailed notes, instead of just picking up the key points and chatting about a few strokes, because what Jester is talking about now has entered the real core elements of this card game, that is to say, even if the basic settings in front are known by outsiders, it doesn't matter, just some skins.

"TCG cards, which is what I call trading cards, that is, Magic, this kind of game, in my vision, I want to get more and more involved, so that the people involved are more and more addicted, which is completely different from designing video games, I often tell those game designers when I am at Mars Entertainment, don't show your so-called IQ superiority in the game, you have to understand who the players who buy you are, why they play your game, they play the game is the future relaxation, The right difficulty can make players more focused, but too perverted difficulty can put off a lot of players who would otherwise enjoy your game. ”

Jester paused, then looked around at the people present before continuing: "However, the TCG card game is not like this, such a game, he is a card game based on complex rules, and being able to accept this setting first shields a large number of players who lack a heart for this kind of rules, and those who can accept our initial setting will definitely not want such a card game to be simplified, on the contrary, they will inevitably hope that such a game will become more and more complex." ”

Hearing Jester say this, someone immediately showed a look of disapproval, he obviously didn't understand Jester's statement very much, so he raised his hand - signaling that he had something to say, and Jester was also watching everyone's reaction after saying the above paragraph, he knew that his previous paragraph would definitely cause many people to be puzzled, why make the game complicated to attract people to play this card game?

Sure enough.

Jester waved his hand, motioning for him to speak directly.

This is a young white man with fluffy curly hair, who must have just left college, and his face is still a little shy, and he said the question of many people present: "Why do we need to constantly increase the complexity of the game to attract players?" ”

"Because our selling point is complexity, just look at our rules, people who are not interested in this kind of rules are unlikely to play our card game, and those who accept our rules must want to experience an IQ confrontation, if it is too simple, then how can this characteristic be reflected? This complex process is bound to deepen more and more with more and more cards, because no matter how perfect the game mechanics, as long as it is a TCG game, a mode lasts too long, it will inevitably lead the player to master its rules, and if you master the rules, you will also master the optimal solution of our game, which is the most unacceptable thing in our game system. ”

Jester said very simply, but it made the people present less and less incomprehensible, because there is a limit to complexity, and it is impossible to be indefinitely complicated, there is a limit.

So, the young designer continued to ask Jester questions.

Jester smiled, but a lot of thoughts flashed through his mind for a moment, in fact, the core elements of Magic have reached the point where even later generations have not solved one of the biggest drawbacks, which is that as the card mechanics become more and more complex, all this kind of trading card games will have to face a situation.

However, Jester only hesitated for a moment, and he said his answer, which is also the most standard answer about this type of card game. (To be continued) R861