Chapter 113: The Test Ends

Complimented by Jester's words blushing a little, Rob Pardo unconsciously touched his hair, and then said: "Actually, I thought of it when I played the end of the third level, the design of this level seems to be very different from the previous two levels, because this game is not just a horizontal scroll or a vertical scroll, but a combination of the two full-reel games, the characters can not only move left and right but also move up and down, in almost all map design, The designers are also making full use of this feature of the full reel to design, except for the third level. ”

"Very keen eyes." Jester was a little impressed, although the design of the third level was the result of his discussion with Mark Saini, and he didn't even tell other designers why it was designed, and even when making the third level, several designers of the R&D team led by Mark Saini were still a little dissatisfied with this, they felt that this level completely abandoned the advantages of the full scroll in terms of design, and deliberately made a bad scene that could only move back and forth. This made them a little incomprehensible.

But there is no way to say these things to them, because the purpose of designing the third level is to accumulate and verify the technology of a game that will be made in the future - just to see if the excellent fighting effect can be completed on the eight-bit arcade.

In Jester's eyes, this effect is very close to the earliest "Street Fighter", and it is only necessary to write a new engine specifically for fighting games, so it is not impossible to achieve the quality of the original version of "Street Fighter".

After all, the original Street Fighter arcade was released in 1987, and Capcom had not yet developed the legendary CPS1 that would dominate the arcade world, so although Jester didn't know much about the arcade base used in Street Fighter, he was certain that it could never be a sixteen-bit baseboard.

"To be honest, Rob, I'm not trying to compliment you, because complimenting you means complimenting myself - the plan you wrote is very primitive in the eyes of a true game planner, and the new game mode you proposed in it, fighting games, was actually the idea that Saini and I had when we were discussing what Avengers should do at the beginning, and designed the third level that you said seemed to be incompatible with the overall game style. Even in this level, the player's control is forcibly changed, such as swinging the joystick up instead of going up, but jumping, etc., just to verify that such a game is not feasible. ”

Jester didn't want to make Rob Pardo flutter too much, and after complimenting him, he immediately brandished his stick.

Sure enough, Jester's words also made Rob Pardo's excitement weaken a little, but from his eyes, Jester could still see an obvious look of dissatisfaction, obviously, he didn't believe Jester's statement too much.

"Huh." Faced with this situation, Jester only chuckled twice, he didn't speak, but directly took out two copies of the text from the text jiàn folder and handed them to Rob Pardo, and then Jester said in a very flat tone, "You take a look at the design of these two characters first, the first is the initial design made by Mark Seni at the beginning, and the second is the second design I made after talking to him a few times, which is the setting you see now." ”

Hearing Jester's words, Rob Pardo also took the two separately bound texts with some curiosity and looked through them carefully.

The initial setting is very rough, and even the characters are only two, and the moves are homogeneous Yan zhòng, although it is said that the fighting genre practiced by the two characters does not understand, but the two basically only have a few attack moves, and even most of them are similar, far less rich than the version he played before, three characters, and the tricks of each character are completely different.

In the version he played before, each character has a very detailed experience introduction on the selection interface at the beginning, which is all in the setting of the first version, but in the first version of the character moves, it does not reflect the differentiation of each character at all, and it is impossible to reflect the characteristics of their genre from their moves, it seems that the previous character introduction, is just a simple thing to make up the numbers.

But when Rob Pardo opened the second book, he saw a completely different one from the first one.

At the very beginning, it was clear that the three characters belonged to different fighting genres, and each character was followed by a different move, which was very comprehensive, including a complete punch and kick strike when standing, punch and kick punch when crouching, punch and kick strike when jumping, air skills, throwing skills, and even in the third Interpol role, there were many hand-to-hand throwing moves that he had not seen in the game at all.

This setting is not thick, but the setting of the character moves made above is much richer and more comprehensive than the one he used in the game experience, and there are many tricks that he has seen very well and have not been added to the game, although he is not clear about what various fighting genres are, but he can also see from the detailed setting diagram above this setting that the move styles of each character are very different and different.

While looking at the second set book handed to him by Jester, Rob Pardo couldn't help but think of the thing he wrote to Jester that should be called a plan instead of test feedback, and he immediately blushed, it turned out that when he was playing "Avengers", he suddenly thought of a new game genre, which was actually something that people had come up with a long time ago.

Then, Jester could clearly see Rob Pardo's face collapse.

He didn't want to dampen this talented young man's passion for game design too much, so Jester continued with a smile.

"Is this discouragement? Actually, you don't have to.,Your plan is actually very well written.,You can find out from one of the levels I and Saini designed to test the feasibility of the next game.,Your keen eye is already much better than many of my people.,When doing this level,,They are still questioning why they want to make this kind of level! ”

Jester said as he saw Rob Pardo have a look of excitement on his face after hearing his praise again, and he nodded with satisfaction, the character of the person who makes the game is very important, and he must have an optimistic character, and he can be cheered up immediately after encountering setbacks, because in the process of making a game, the setbacks encountered are simply incalculable.

"Rob, do you know why this canon has so few tricks in it than you've experienced in the game?" Jester asked Rob Pardo again.

This time Rob Pardo thought for a moment, then shook his head.

He really couldn't figure it out, but from the perspective of the setting, these moves are very good settings, which can further enhance the playability of the game characters.

"It's very simple, the hardware conditions are not up to standard. You have to know that "Avengers" is a fighting beat 'em up game, and its underlying engine is also developed to achieve the effect of this type of game, and the main function of such an engine is to process the full scroll of the screen and the attack judgment of multiple moving characters at the same time, with the computing power of the eight-digit CPU, it is difficult to complete these two functions, and then it is unrealistic to want to make more complex trick judgments. ”

Jester spoke carefully, and Rob Pardo listened attentively, and although he didn't know why Jester was telling him this, he knew that what Jester had told him would be useful for him in designing games.

"Now you understand why the boss battle at the end of our third level is specially designed to be the style that can only move back and forth as if it is incompatible with the whole scroll, and in addition to the player's control of the character and the boss at the end of the level, there will be no other minions that can be moved, and even the front and rear range of the battle scene is very small, right?"

Seeing Rob Pardo nod in realization, Jester continued to smile.

"That is to say, we are simulating a scene suitable for fighting games to verify, and for a designer, when he designs the game, he not only wants to design a variety of gameplay to make the game more fun, but more importantly, he wants to design it in line with reality, and your design, there are many things that are not in line with reality, too taken for granted, of course, this is not your mistake, after all, you do not have a fundamental understanding of the current hardware performance."

At the end of this conversation, Jester said solemnly to Rob Pardo: "If you really want to work as a game designer in the future, you can come back here when you are in college, and I will arrange an internship for you at Mars Entertainment, and to be honest, I am very optimistic about your talent." ”

With Jester's promise, Rob Pardo left in a state of emotion.

After the end of this closed technical beta, the various development teams had to make further corrections based on the feedback from the test, some of which were just minor fixes, and some of which needed to be made more significant, but at least there were no works that needed to be redone.

Among these works, the most popular game for players to test this time is undoubtedly "Avengers", followed by the complete version of "Guild Wars City", these two games are almost highly respected by players, known as masterpieces, and "Sheriff Balotelli" This side-scrolling shooter is also widely acclaimed, and many players also like it very much, but in terms of evaluation, it is still a little lower than the previous two.

The lowest rated is the new team that Jester asked the three cores of "Guild Wars" to design, and "Real Estate Tycoon" can run on IBM-compatible machines.

Of course, there is also a reason for the low rating of this game, after all, it is only a game that has only been made for a little more than a month.

The others are not so much alpha as beta versions, and these games have been tested many times in-house by the company prior to this test, and are basically not much different from the finished product.

And this "Real Estate Tycoon" is a genuine semi-finished product, and the degree of completion is not even fifty, so it can only be said that it can be played.

Originally, this is also a normal phenomenon of alpha testing, because the alpha test version should be like this, but the problem is that in comparison with so many games that have been completed with a high degree of completion, this game with a low degree of completion, and even many textures are not very complete, naturally will not be well received by players.

This was all expected by Jester.