Chapter 114: The First Snow

It was the first snow in California in 1984.

A month passes very quickly, especially when there is endless work to do, and when you are immersed in it, you basically do not experience the passage of time.

In the middle of December, less than ten days before Christmas, the first snow of the year fell, and the snow was still not small, and when Jester woke up from his office in the early morning, he saw that it was covered in plain white.

The shooting game "Sheriff Balotelli", which was originally expected to be released in November, was not released as scheduled, because many problems were found in the test that were not found before, and the time was incorrectly estimated when it was modified, which also made many players of Mars Entertainment a little dissatisfied, and words such as ticket skipping and deception were also added to their own company.

Jester is still a little helpless about this, he also understands the idea of a certain game company that often skips tickets, and even treats skipping tickets as a daily routine, after all, skipping tickets is to make the game better.

But it will always be misunderstood by players.

After more than 20 days of ticket jumping, the game has completed the final correction and is officially released today.

The external sale of arcade games is completely different from cassette games, after all, the buyers are completely different, the main buyers of cassette games are individual players, and the buyers of arcade games are the owners of arcade halls.

Previously, Mars Entertainment also cultivated a large number of very cohesive arcade halls through one hot arcade game after another, and these arcade halls have also earned countless benefits from Mars Entertainment, and in the recent Fengxing Distribution, which has the game distribution rights of Mars Entertainment, has launched an arcade hall franchise plan, and only the arcade halls that have joined the Mars Entertainment Arcade Game Alliance released by Fengxing can get the first batch of new games released by Mars Entertainment.

Jester also knows that he can't cut off people's money, and joining this Mars Entertainment Arcade Game Alliance does not prohibit the sale of arcade games from other game companies in his own arcade hall at the same time, but the franchisee must have the obligation to promote Mars Entertainment in the local area, and also place Mars Entertainment games in the most conspicuous place.

Of course, they have the right to be the first to get the goods, and to pre-order with a cheaper prepayment.

Moreover, in order to further ensure the interests of these arcade halls, there will only be two franchise stores in the same area, and the contract to join is signed every two years, and the initial franchise fee is not high, but if you want to get the franchise qualification after that, if there are no other competitors, and the franchisee has the intention to renew, then you will automatically obtain the qualification to renew, if there are other competitors to compete, then you need to bid, but at present, there are not a few places where the phenomenon of bidding has occurred, after all, this plan has just begun.

Even though it snowed heavily overnight last night, it still couldn't stop the enthusiasm of the players, and the day before, the game's baseboards had been sent to all parts of the country, and then assembled into frames overnight, and when these franchise stores first opened today, they saw a long queue outside their stores.

These are all players who want to experience the new games of Mars Entertainment for the first time.

There are also a lot of admirers, and the annual subscription of "GAME" magazine exceeded 130,000 copies, and after Jester launched a campaign to name the console by players, the sales of "GAME" were pushed to a peak again.

According to Jester's regulations, only if you subscribe to the current issue of GAME magazine, the name of the console with the special fill form included in this magazine will be valid.

Even the sales of this issue are higher than when the first two issues of "Guild Wars" were used to pull sales, after six reprints, the total sales reached more than 400,000 copies, and the number of orders in the open sea alone exceeded 100,000 copies, which surprised Jester, he didn't expect a magazine that had just been sold for a few issues to have such a big influence.

Truth be told, Sheriff Balotelli is a side-scrolling platformer with a strong western feel, and it was first reported in GAME, especially in California and Texas, where the cowboy atmosphere is strongest.

Arcades in this area are also the areas with the strongest desire to buy, while the desire to buy in the eastern part of the United States is much worse than that in the western part of the United States.

Jester doesn't participate in much of this game, it's basically just the level design and gameplay style check at the beginning of the game, so that this game doesn't deviate from the established game style, which is also the most common mistake for novice designers.

The rest was largely the work of new designer Seifer Darberwater, and this is the first game from Mars Entertainment that is not a major role for Jester.

So the success or failure of this game is of great concern to other employees of Mars Entertainment.

Although Jester has not yet been officially announced, but the news revealed from the inside, Mars Entertainment is recently preparing to implement the system of people, and the person in charge of each game project can apply for their own game project, if the project is approved, then the company will invest in the project and let it be responsible for research and development.

The most important thing, and the most attractive thing for these designers, is that if the game can be released after the review of the pass, then according to the different sales, the R&D team will share the profits with the company in different proportions, and if it reaches a certain number of sales, then the company will directly contribute money to help set up an exclusive studio.

This is especially important for the heads of the design team who are leading the development team to develop the game, after all, if the news they managed to get out of Mark Saini's mouth is true, then they are the biggest beneficiaries.

And the other designers who have not been in charge of a project alone are not discouraged, although they may not be like the newcomer of Seifer Darberwater, who won the favor of the big boss with just a planning copy, so as to lead a new team for game development, but if these project directors above their heads are independent, then they will definitely need to take the cylinder.

Basically, because of this measure, even if these project directors set up their own studios later, then these conceited subordinates who are not inferior to their talents will not follow them away, after all, although they may get some salary rewards for a short time, they don't have the strength to set up a studio for you.

In fact, there is no way to do this, Jester does not use this way of benefit sharing, and always thinks that he will only take his own benefits, then he will definitely not be able to keep people.

And this is also a great benefit, not only can you expand the type of games, after all, each independent game studio means that there will be a completely independent and different series, but also can greatly reduce the financial pressure of the parent company without weakening the size of the company, after all, after the growth of the parent company, it is only more and more subordinate studios, and these studios are self-financing, according to the amount of profit to pay profits in proportion.

In this way, the financial pressure of the company is completely transferred to these studios, although a part of the profits are shared, but also the vast majority of the risk is divided along with the profits, and it can also buy people's hearts, after all, no game company can guarantee that the game will never lose money.

Only in this way can these designers grow rapidly, the producers of a successful studio and the project leader of a company are completely different, only by letting them grow up as much as possible, can they become the main force against Japanese manufacturers led by Nintendo in the future, and even become the biggest weapon to counterattack the Japanese game industry, after all, the ability of those Japanese game companies that are legendary in the history of games is unquestionable.

For this news that I don't know whether it was intentional or unintentional, Sean Dabilee must be the most enthusiastic among them, he was the first group of people to join Mars Entertainment, with Jester's call to make the best game at that time, he rushed back to California from thousands of miles away, originally he had decided to take a break after leaving Atari for a while, but after playing "American Cubes", he was deeply attracted to this simple game, and he was also full of expectations for the people who designed this game.

Jester's speech on the first day of employment also made his blood boil, and he extremely agreed with Jester's concept of making games, which is to bring happiness to people, and to do a good game is to bring more happiness to people.

And because of his excellent performance, he was appointed by Jester as the leader of a design team, although he was not selected by Mark Seni to work on the research and development work that was said to be made up of all elites, which was said to be top-secret at the time, but he also completed the three matching games designed by his own boss.

Now think about Darbilee is still a little annoyed, after all, the game "Avengers" is really shocking to him, with the absolute degree of a game designer, if he has a choice, he still hopes that he can definitely go down in history for the development of this game, but fortunately, he personally participated in the development of a game that is not inferior to "Avengers" at all.

Although the development of this game has only just begun, it still makes him gain a lot, even much more than the previous games, and he really realized this time that his boss said, why making a game is a team thing.

The power of a person is very small in it.

After that, he had his own named R&D team, and as his boss's assistant, he did an excellent job of making "Snowman Brothers", and now this game is popular in North America, and every time he sees others playing this game or hears others talk about how to clear this game as quickly as possible, he always has a sense of accomplishment.

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