Chapter 802: The Problem of 3D Vertigo

Can such a game model really make money?

This was a question in everyone's mind, but they didn't know how to say anything to Jester when they looked at Jester's excited face.

In this way, doesn't this game they made alone, for those paid members of Mars Entertainment's Battle.net, mean that they can play all the content for free?

"Does this really work?"

Finally, after a few minutes of silence, someone asked.

For the power of this charging model, Jester naturally knows a lot and is extremely confident, because in the original history, this charging model is too superior and excellent, especially this kind of human battle game, the number of players is the soul of this kind of game.

"Wouldn't you just have to give it a try?"

Jester resumed in an unquestioning tone.

"Personally, I'm very confident in this new charging model for this type of game, but new things still need to be tested, so I think it's very good to just experiment with your Counter-Strike......"

Since their boss has no opinion, then the development team will naturally not say anything, and after that, they will redesign the project according to Jester's new charging method, in fact, the project is basically a copy of the previous COD, and even most of the maps only need to copy the previous "Counter-Strike" MOD accumulation.

All they did was re-model the characters, objects, and scenes.

And, of course, there are some brand new UIs.

UI is still very important, especially the UI of 3D games, some game companies without 3D game development experience, when developing 3D games for the first time, it is easy to make the UI quite poor, and the UI of 3D games is poor. It is easy to affect the player's operating experience, and may even make the player 3D dizzy.

3D vertigo is a new term that has just appeared in the gaming world over the years.

It is worth noting that some people who are dizzy with 3D pictures have a very specific symptom, and there are many possibilities for causing this symptom, including but not limited to UI, frame drops, color matching of the picture, etc.

Originally, no one would think that playing a 3D game would cause vertigo.

After all, everyone lives in a 3D world, and you won't be dizzy in the 3D world, how can you be dizzy in the environment created by the game.

But with the advent of the first 3D shooter game, Quake. 3D vertigo is also a shadow.

Jester also knows a lot about this problem, but there is no way to eradicate it, and later game companies have also tried their best, whether it is the angle of inclination, or the matching of colors, etc., they are all perennial research experiments, and Jester has no experience in these things, and he can't get it out of thin air, and he can only rely on the test of one game after another. Draw your own conclusions.

In the original world, 3D vertigo was a special term for gamers that came with Carmack's DOOM, also known as DOOM Syndrome.

But in this world, because there is no DOOM. So, of course, 3D vertigo isn't called DOOM syndrome, but a name for Mjolnir syndrome can't run away.

Again, this is just a 3D stun fix.

Not to mention the UI, a poor UI can even make players think that they won't continue to play the game at all. No matter how fun this game is.

For example, "Fallout 4", which was released at the end of 15 years.

The game was highly anticipated before its release, and the expectations were very high.

Especially the "New Vegas" made of obsidian is in front, and the name of B Society is so loud. Coupled with the very legendary IP of Fallout, players will naturally have very, very high requirements for this game.

Even before the release of "Fallout 4", there were masterpieces like "The Witcher 3" this year, as well as platinum IPs like "MGS5", "Bloodborne" and "HALO5", but the vast majority of players predicted the best of the year, and they still believed that "Fallout 4" would definitely win the game of the year.

Moreover, before the release of "Fallout 4", the favorite thing of Fallout fans was to laugh at the Polish stupid donkey "The Witcher 3" chose the wrong year, and once again followed my big ~ B Society's "Fallout" encountered, it was really a narrow road and a dead end, the reason why there is this saying is because "Fallout 3" met "The Witcher 2" in the selection of the game of the year.

In the end, Fallout 3 was almost effortlessly awarded Game of the Year.

Therefore, this time, Fallout fans once again used old stalks to taunt fans of The Witcher 3, and fans of Witcher 3 also know the name of Fallout and the strength of B Society, plus the incomparably brilliant "New Vegas", so most of them do not argue, and also agree that "Fallout 4" is more likely to win awards than "Witcher 3", after all, the "Fallout 4" displayed by B Society above E3 is amazing, and even if it is almost excellent.

The feelings of "Fallout" are still there.

"Metal Gear Solid 5" is anticlimactic, and the game is boring in the later stage, but the three major media can give full marks at the same time under pressure, not to mention "Fallout 4".

At that time, just two or three days after the release of "Fallout 4", the whole situation was completely reversed.

On the famous metacritic, PC, PS4, XBO three major platforms of the media comprehensive score, none of them on the nine, the lowest in the series, in the player rating, it is the lowest point in history, more than 1,400 PC players gave a rating, the comprehensive score is 4.7 points, more than 540 XBO player ratings, the comprehensive score is 5.3 points, more than 800 PS4 player ratings, the comprehensive score is 5.5 points.

You know, being squirted out of Xiang is a "Hero of the Storm" player's comprehensive score is more than six points.

Of course, Metacritic is what many people call a big, because you can score it as long as you are a registered user, and there's no way to prove that you bought the game.

But under the same criteria, what is the rating of "The Witcher 3", which was previously ridiculed by fans of "Fallout"?

On the three major platforms, the combined score of all media ratings is above nine points.

Not to mention the player score, more than 900 XBO players are rated. The comprehensive score is 8.6 points, while the PS players are rated by more than 3,600 people, and the comprehensive score is 8.9 points, while the PC is rated by more than 3,900 people, and the comprehensive score is an astonishing 9.1 points.

You know, on station M, it is very difficult for players who want a game to achieve a comprehensive score of 9.1 points, because registered users can vote, and there are many people who are brainless.

And The Witcher 3's PC score can be so high, which shows how satisfied this gamer is with it.

Even many people think that station M is a manure pit. THEIR PLAYER'S COMPREHENSIVE SCORE IS NOT CREDIBLE, SO LET'S NOT TALK ABOUT FALLOUT 2, FALLOUT 3, NEW VEGAS'S SCARY COMPREHENSIVE SCORE ON STATION M, JUST SAY THAT ON THE STEAM PLATFORM, ONLY IF YOU SPEND MONEY TO BUY THE GAME, YOU ARE ALLOWED TO SEND EVALUATION REVIEWS, ON NOVEMBER 11, 15, THE WITCHER 3 STEAM EVALUATION LOSS IS MORE THAN 22,000, AND THE NUMBER OF NEGATIVE REVIEWS IS 1,192. The negative review rate is five percent.

And what about Fallout 4?

In the case of only three days after its release, the total number of reviews was more than 7,600, but the number of negative reviews was more than 1,490, and the negative review rate was as high as 20%.

And that's when only a third of The Witcher 3 is a review in Fallout 4.

In this case. The fans of The Witcher 3, who were ridiculed by the Fallout fans at the beginning, once again remembered the ridicule of the Fallout fans before, and they fired at them in the major forums, after all, the supporters of Fallout were also mocking the Polish stupid donkey for not picking the time to release the game.

But then again. The reason why Fallout 4 has such a low rating is not that the game is too bad, but in essence, the game is quite fun. However, this game is not a casual game for cats and dogs, this is "Fallout", this is "Fallout" by "New Vegas", but B Company has no care about the production of "Fallout 4".

Don't worry about anything, it's a tradition of B Society.

What kind of old-fashioned graphics, old-flavored bugs, old-flavored UI, these things are not enough to prove that players spent sixty dollars to buy you a triple-A masterpiece, and bought such a half-finished thing.

Especially in terms of UI, it can be said that it is extremely unfriendly to new players, and old players naturally don't care, but if your plot level is N grades worse than "New Vegas", and you don't pay attention to the feelings of new players, then the bad reviews of this game can be expected.

Of course, the UI can only be said to be a minor issue for this game.

The biggest problem with this game is that the greater the expectation, the greater the disappointment.,What players want to see is a super-god work that blocks and kills gods.,As a result, B Society only came up with a game that was okay.,Under this contrast,Players naturally can't bear it.。

Especially the B company's carelessness in game production.,And it's almost conceited.。

They always feel that I don't need to do too well, I just need to complete a story, complete a world, and the rest just needs the player's mod to solve.

Poor graphics?

What's the matter, no matter how good my graphics are, players will always make their own HD texture packs.

So what do I do with too good materials?

This kind of game development thinking is simply putting the cart before the horse, and the reason why Lao Roll 5 is like this is because Lao Roll is good enough, so players are willing to do it.

And what qualifications does "Fallout 4" have to compare with "Old Roll 5"?

But to be honest, in Jester's eyes, "Fallout 4" is not really bad to the point of blood collapse shown by the current word-of-mouth, the reason for this word-of-mouth, in addition to some so-called core players who have rekindled hope because of "New Vegas" and are later beaten back to their original form by 4, which inherits the style of the 3rd generation, the most important thing is the ordinary players who were made to vomit blood by the extremely unfriendly game experience of Fallout 4 in the first few hours - and the high expectations before the release led to a large number of anticipatory players, In fact, this negative perception is magnified many times over.

Of course, this is a good thing for non-"Fallout" fans like Jester, because with the brilliant success of "Old Roll 5" and "New Vegas", B Club has indeed become a little carried away in the past few years.

This time, the word-of-mouth collapse just sounded a wake-up call for B Society.

Let them do their best in the development of Lao Roll 6 to save their lost reputation, after all, Jester is a deep-rooted Lao Roll fan.

Of course, the UI problem of "Fallout 4" is that it is too retro, but for new players, such a UI is too retro, and it doesn't look like the UI of this era at all, plus the picture level of the PS3 era almost seven years ago, the disastrous initial experience of the game, how can you let players who follow the trend give you a good evaluation?

What's even more important is that Fallout 4 doesn't pay attention to the problem of 3D vertigo at all.

This shouldn't be a problem at all for a company like Company B, in Lao Roll 5, in Fallout 3, and even with their technical support, Obsidian's "New Vegas" is not a problem, in fact, they do a good job.

But if you look at the dizziness in "Fallout 4", especially in the matching of colors, the whole picture is too bright ~ beautiful, such colors are easy to make people feel disgusting, and there is also the perspective processing of small spaces.

Of course, it's not just these questions.

All in all, the performance of B Company is like a novice who has never done a 3D game before.

It's ridiculously clumsy.

These are the details of a game, which must be paid attention to when developing a game, a good game and the best game, maybe the difference between them is in the processing of details, which is also a sentence that Jester often hangs on his lips.

"You have to pay attention to the details, especially the problem of 3D vertigo, the color matching, and the UI, it must be concise, it must be clear, and you must agree more with the 3D vertigo test team."

When Jester left, he explained with some unease.

The biggest enemy of FPS games, in addition to plug-ins, is 3D vertigo, which is impossible to remove comprehensively, but it can be weakened by some technical means.

That's why some people don't feel nauseous when playing a 3D game, but they will have a strong feeling of nausea when playing another game. (To be continued......)