Chapter 791: Game of the Year
This kind of activity has been done before by Mars Entertainment.
So players are more familiar with it.
The opportunity to visit Mars Entertainment is a huge attraction for many people, not to mention being able to get a hands-on part of the development of Jester's games - a dream for a player who loves Mars Entertainment and Jester's games.
Therefore, people's participation is still relatively enthusiastic.
Jester himself took the time to take a look, and found that many of the player's brains were too unreliable, and he could only smile bitterly at this.
However, he also saw a few good ideas in the player's reply, but he read it relatively quickly and didn't read it carefully, and these replies will be sorted out by special people.
In fact, many people have speculated about the GDC award this time, the level of "Heroes" completely crushes other games, even those games released by Mars Entertainment at the same time are impossible for this game to compete for the place of Game of the Year, this is also the second time Jester has won this award, of course, this is also the first game Jester has made since the last time he won this award.
It can be called a case of failure.
GDC's Annual General Meeting and Awards Gala were held at the Art Institute of Chicago.
And the awards ceremony was also broadcast live on TV, and in recent years, GDC's awards have been broadcast live on TV, and the ratings are getting higher and higher, so the price of the broadcast is also relatively easy to discuss.
However, this year's selection may be the most suspenseful after the first edition, the first year of Jester's RPG game called a work of art "Exotic Requiem" was also elected the best game of the year with an indisputable number of votes, and the competition in the following sessions is relatively fierce, there will be several games competing every year, and no one dares to say who can win the award until the final award moment.
Moreover, the VGA's annual awards set up by the game press seem to be in opposition to the GDC awards, and generally speaking, a game only needs to win the GDC award. Basically, it is impossible to win the VGA award again, and the year when "Outlander Requiem" won the GDC annual award, because the VGA selection has not yet begun, so the game that was most likely to win both annual awards at the same time can only regrettably only win the GDC Game of the Year award.
The following year, when the VGA selection began, they were definitely not as famous as GDC at the beginning, after all, GDC is endorsed by the World Video Games Association, and it is also a selection of game developers. The authority will naturally be higher, and moreover, he pays more attention to the quality and creativity of the game itself, etc., and VGA, which is mainly selected by major media associations, is mainly selected by the status of this game in the minds of players.
That's not to say the two aren't compatible.
However, under the circumstances at that time, in order to reduce the fame gap with GDC as soon as possible, VGA was able to deliberately adopt the strategy of using the same game as GDC's announcement as Game of the Year to attract the attention of players.
And actually. There are basically several games in a year that qualify for Game of the Year, and GDC chooses one of them and VGA chooses the other. It's also very reasonable, even in the world before Jester crossed, the selection of VGA and GDC is like this, and these two awards rarely give the same game Game of the Year honor.
For example, GTA5 back then. Sweeping thousands of troops, the VGA gave him Game of the Year and deservedly it, but there were two more very good games that year. That's "The Last of America", also known as The Last Survivor, and finally GDC's Game of the Year was given to this game.
This method of selection is also reasonable in the eyes of players.
Whether it's GTA5 or American Daily, they all deserve the honor of Game of the Year.
However, now VGA's influence in the player group, after several years of development, coupled with the full promotion of major media, in fact, in terms of influence, it is not inferior to GDC, so basically, whether it is the prediction of the GDC award or the prediction of the VGA award, it is one-sided for "Hero" to win the final award, of course, this is also the right thing.
Because this game is in any way.
Whether it is technical, systematic, or inspiration for game designers, and for the development of the whole game, it is completely more than one level beyond other games.
Such a game, even if it appeared in the first year of VGA's existence, even if VGA wanted to attract attention by relying on a different selection from GDC, they had to put their idea on the second year, because the game "Hero" won the game of the year is recognized by everyone, just like IGN and GS later selected the 100 greatest games.
There must be Superhorse in the top ten, there must be Zelda, and there must be Super Metroid.
Because the impact of these games on the entire history of the game is so great, and their position in the minds of players is so ingrained that there is no way to shake it.
If you don't choose these, it means that your selection lacks fairness.
Lack of fairness of the selection, or a new selection, compared with you has a very authoritative award in the minds of the player, if you choose a different from the authority, and different from the player's mind, then sure the player will give you a definition.
Not authoritative.
If there is such a definition of an award, then no player will care about your selection.
Just like the rating of a game, if you don't have the authority to talk about the game, you will never use your rating as a reference when players discuss the game.
It's like players talk about how a game is, generally say how IGN scores, GS ratings, and FAMI passes, but never say how Ranger Net, Nomad Starry Sky, and 17173 scores.
The awards ceremony started at half an o'clock in the evening, and there would be a speech of more than half an hour before, this time it was Shigeru Miyamoto who gave the speech, and he originally wanted to ask Jester to talk about some of his thoughts on the creative process of "Heroes", but Jester pushed it down. (To be continued......)