Chapter 792: Lifetime Achievement Award
"It's rare to find such an all-round developer. Not only does he see farther than anyone else when it comes to game design, but he is also able to stitch together the pieces of game development like a glue. His extraordinary yet highly effective methodology has resulted in many of the most entertaining games. He's the best game designer ever since the inception of video games, and I could even add a qualifier, there's no one. ”
As the host read aloud the award speech for this year's GDC Lifetime Achievement Awards, everyone's eyes focused on Jester, who was sitting at the front.
Because everyone knows that only Jester in the world can afford such a comment - the best game designer in the world, almost single-handedly, completed the structure of the rules of the modern video game world, and the reason why this industry is so prosperous now is that there are so many games full of imagination every year, all of which are related to Jester's perfect variety of game genres.
It can be said that this award, as well as this review, is well-deserved and well-deserved for Jester.
With the name of the presenter Jester at the beginning of the year.
Thousands of game developers, media and game companies from all over the world stood up and applauded in the direction of Jester.
And Jester, who has always been a little unconcerned about the outside world's opinion of himself, also felt a little flattered this time, he originally thought that he had reached the point where Mount Tai collapsed and did not change color, but when he faced the eyes of people in the entire industry with reverence and admiration at the same time, he was still a little difficult to control his mood at this time.
"Thank you."
After saying words of thanks again and again, Jester came to the Lord~ table.
At this time, Jester's mood has basically calmed down, and the award presenter is a person who surprised Jester, and now the head of Sony Computer Entertainment and the father of PS, Ken Kutaraki.
"You really are a legend."
Ken Kutaragi smiled and will symbolize the GDC Lifetime Achievement Award. The trophy, which is also the highest individual award in the entire video game industry, was handed to Jester.
"It's overrated."
Jester also said with some modesty.
After that, Jester's acceptance feelings, which Jester really didn't think about separately before, because this is not necessary, for him, participating in this kind of impromptu speech is already commonplace, he can even do not need any drafts, give a long speech for up to two or three hours, isn't it just blowing, this kind of thing. He's also the best at it.
But now, at this time, he felt a little unsure of what to say, and after a slight pause for a second, Jester began his acceptance speech: "Actually, I have said a lot about this thing, but this time, it is the most special, this award." It was I who told Mr. Kutaragi and Mr. Hayao Nakayama many years ago, and they were very interested in my idea. I wasn't too excited about so many awards in "Heroes" before, because it seemed to me that it was a matter of course, and "Heroes" took five years. The total number of employees involved in the whole process of development is nearly 1,000,000 years old. The perennial development team is more than 300 people......"
At first, he said a lot of long-winded, and Jester suddenly found that this testimonial should not be too much, so he finally added: "Actually, I still want to say a lot of things, but it is still a thousand words in one sentence, thank you very much for your recognition and recognition of my previous work, I believe that the future of video games will be more brilliant and brilliant......"
Just as Jester said that he was going to step down after he finished speaking, the host suddenly asked a question.
"Mr. Li, I don't know if it's presumptuous to ask a question, but as a fan of your game, I'm really full of expectations for what you said about your next game, and "Heroes" is too brilliant, and you also said that he will never do the genre that has already been done, but I, as a fan of yours, am really worried that you will never be able to make a better game than "Heroes"......"
Faced with this sudden question, Jester also hesitated a little.
He glanced at the industry colleagues in the audience, and saw that they were also full of expectation, and then he thought that it would be good to just be here and talk about his new game.
"The question ......"
Jester deliberately groaned for a moment, pretending to be a little embarrassed, before he began, "Originally, I was going to hold a press conference next year to introduce some information about my new game, but I don't think there's anything wrong with saying it now...... As for the game "Heroes" that you said is the work of the overall power of the entire Mars entertainment, although I have some role in it, it is far from as big as you think. ”
"Because of this game, I just came up with a somewhat bold and arrogant idea, and it was our artists, the programmers, who to be honest, I think they deserve this award more than I do, because I'm just a whimsical person, and they're the ones who make this whimsy come true......"
"The reason why I say this is because the project "Heroes" occupies almost a quarter to a third of the company's R&D resources, just because I do this kind of thing because of my willfulness, and I myself feel a little sorry for my company, so this kind of game may not appear a second time in my career - unless one day, a game with an investment of more than $200 million can make enough money to make the company worth investing in this game."
Hearing Jester say this, the artists and programmers on the scene naturally responded with the warmest applause.
Of course, they just laughed at Jester's statement that he would receive an excess return on his investment of $200 million, because they only thought that this was Jester's joke, and none of them would think that investing more than $200 million in a game and receiving a reasonable return on game development was a realistic thing that could become a reality.
Because it's just too mysterious.
Of course, Jester wouldn't tell them that in the future, someone would really invest $200 million in developing games. And also made a lot of money.
However, speaking of which, Jester also understood the purpose of this passage.
“…… Why do I say this? Why do I say that when I say my new game? In fact, it is very simple, that is, the scale of my new game cannot be as big as "Heroes", this is a non-replicable game, and it is also a non-replicable development model, of course, it can develop such a game. I'm also very proud and proud, but I'm not too excited about this game winning the award, just because the investment in this game is hundreds of times that of other candidate games, such an unreasonable comparison, I think it is natural to win so many awards, and it is an accident not to get it. ”
"The new game is a very personal game, and the target audience for this game is not going to be everyone. That's what a lot of people said before, the reason why they are not interested in hearing my description of a new game, it's hard to make a game that is suitable for all ages, "Heroes". Outlander Requiem can't do it either, and on second thought about it, the only game that can do that is Super Balotelli. "With the American Cubes" ......"
"For example, it's Quake, which you all think is good, and this game is in our FPS development division of Mars Entertainment. Not everyone supports this game, although this game is the pioneer of FPS games, laying the foundation for how this type of game should be made, however, this game does not represent such a large genre as FPS games. ”
"We had an internal quarrel about FPS before, and the process was proposed by some designers who were not satisfied with the design idea of "Quake", they called "Quake" an old-school shooter, this kind of game is too fast-paced, and it is extremely unfriendly to newcomers, so they feel that the future FPS games should be changed."
"I won't go into detail about the process, in general, the reason why people who oppose old-school shooting games is that it is too difficult and difficult for such a game to master, they think that a popular game should be when the player reaches the intermediate and lower level required by the game, and you can gradually experience the fun and essence of the game, but the game "Quake", the requirements to reach the level of the middle and lower level are too high, almost the most difficult kind I have ever seen."
"When there was only one "Quake" in the world, they were one of the greatest games, but when all kinds of FPS games on the market bloomed, their advanced nature was also good, and the easier the game was to play, the larger the player base, and then the bigger the bottom of the pyramid, which would bring exponential growth, and this is the market, such a market is life, only life, is the standard of the era to define 'success'."
"No matter how pure a game is, if it is excellent, in the eyes of many people, it cannot be called a success."
"And Quake is actually a very pure game."
"For example, if we call the FPS game that our newly formed FPS team is working on now a modern FPS game, and teach someone who has never been exposed to an FPS game how to play a blindfold game, and reach a certain level to be able to appreciate the fun and essence of the game with a difficulty of 10, then teach someone who has had the foundation of this modern FPS game for a year to play "Quake" To reach this level where you can experience the fun and essence of this game, the difficulty is about 500. ”
"With such a difference in comparison, if we don't change the FPS games of Mars Entertainment, and then improve the creative thinking and concept of our FPS games, then, at least in such a project, we will be far behind by our competitors, and we can't even catch up, in other words, we will not even have the qualifications to eat exhaust gas in the future."
"Their point of view is very unpopular with old-school shooter designers, and their relationship with each other is very stiff, and in the eyes of old-school shooter lovers, their behavior is a betrayal of their favorite FPS games......"
In fact, what Jester said was that it was constantly in the era he was in, even in the era before he was reborn, there was also this fierce battle between the old-school FPS game and the modern FPS, and the final result was that the modern FPS game became the final winner, but after many years of silence, the improved old-school FPS seems to have the possibility of a second spring.
At least, years after Quake's death, Overwatch has opened the eyes of many to the possibility of a revival of revamped old-school FPS games.
The original "Quake 3" and its developer, ID software, lost to CS in a very tragic form - CS instead of "Half-Life".
It's very simple, because "Half-Life" is also an old-school FPS, but CS is a game where the old-school FPS is over to the modern FPS, and there are actually many modern FPS in the same period, such as "Delta Force", which has been glorious for a while.
However, there are many people who say that the "Quake" series died at the hands of CS.
That's not quite accurate.
The reason why the "Quake" series died in the end has nothing to do with any other game, with or without CS, this game will die, which is something that the game mode of this game decides.
Even if there is no CS, Quake will fade at this rate, and it will not fade faster or slower than in a world with CS.
"I don't talk about which point of view I support, the reason I use this as an example is that no matter what type of game, you have to learn to keep up with the times, and I appreciate a quote from the outdated president of Nintendo, Mr. Yamauchi, which was told to me by Mr. Shigeru Miyamoto, when he talked to me about some games, he said that President Yamauchi had no other requirements for the games that Nintendo made at that time, but there was only one thing, which was absolutely necessary."
"It's fun, and the most important thing about a game is fun."
"Let anyone who is willing to play it feel the fun of this game, and if you can't do this, then modify the game and make it conform to this."
"This passage has a great impact on me, and it has also changed my game creation thinking a lot, before, I always wanted to please all the players, but then I was careful, this kind of thinking is actually a game designer's taboo." (To be continued......)