Chapter 394: Keiji Inafune

"Did Keiji Inifune really say that?"

Jester was not moved at all by Kenzo Kanmoto's words, he just chuckled, and then said: "If the launch platform of the next game of "Mega Man" is confirmed to be Dreambox 2, I hope that Mr. Keiji Inarifune can come to the United States once in the short term, and I hope to have an overall understanding of the functions of Dreambox 2 for him, which will make it easier for him to design the perfect game." ”

"No problem."

At this point, since Kenzo has decided that at least at the beginning of the sixteen-bit era, he still has to unswervingly stand on the side of Mars Entertainment, then Jester's suggestion, he naturally has no reason to refuse, with the help of hardware developers to better understand the performance of the console, it can indeed provide a lot of convenience for game development.

In the end, Jester had a casual chat with Kenzo Rentamoto, and the two hung up the phone, although neither of them said anything about Sony or Kutaragi Ken, but this conversation was enough for both parties to understand their respective attitudes towards each other, and there were some things that could only be understood, not spoken.

Speaking of Keiji Inifune, Jester still has a lot of ideas, but it is not easy to dig the foot of the wall from Cap's empty hands.

Keiji Inifune is a designer that Jester is very optimistic about.

If he hadn't been a step too late, the action game guru who has now made a name for himself and will surely make a name for himself in the future would have joined the camp of Mars Entertainment.

But speaking of which, Keiji Inaufune didn't have good grades in school, but he had a very good talent in game design, and he once got good results in a game design competition, but because of his grades, he couldn't go to a school like the University of Tokyo or Osaka Institute of Technology to further his studies.

In the end, he finally went to a technical design school in Osaka.,Originally, the company that Keiji Inaufune was most looking forward to going to was Konami that he liked since he came into contact with games.,That is, the famous K Society.,But Kobe's wavelets have never recruited people below a university degree.,Plus geographical reasons.,So in the end, Keiji Inifuna still joined Capcom, which was on the rise at the time.,It's constantly eclectic to drop talents.。

It's also luck.,Keiji Inafuna, a beginner who just graduated from secondary school and didn't have much experience, just joined Capcom.,I was lucky to join Fujiwara Tokuro's "Mega Man" development team at that time.,You know,Fujiwara Tokuro was the leading figure in Capcom at that time.,Before relying on "Demon Village" to make a name for himself in the game industry, and the people who want to enter his development team are not fifty but also a hundred.,To be able to join it as a newcomer,It's a very rare experience for Keiji Inafune.。

Although Jester is interested in Keiji Inafune, but now Capcom is still a collaborator with himself, and openly digging into the corner of the collaborator is not an authentic thing, and now he is indispensable for Kenzo Qianmoto, the platform of Dreambox2 is indispensable, even if he really does it, he will only beat his teeth and swallow blood, and he won't say anything, but once things change, he doesn't even need to experience any setbacks himself, just like Sony, Any similar home computer platform can compete with him, then he will definitely leave himself without hesitation and join the other party's camp.

But then again, even if you really want to have a good relationship with Capcom and want to maintain this cooperation, but according to the experience of later generations, is Capcom, who is called a, willing to maintain a relationship with you? At the beginning, Sony treated Capcom very well, but how did Capcom treat Sony?

These are all things in the future, and Jester doesn't want to think too much, so he just thinks about it and passes, and the things that come after that, at least for now, as long as he shows his strength in the share of the platform, then Capcom is extremely loyal.

Now that the new console has been successfully released, Jester is also considering whether he should try his best to release a console platform game to boost sales, after all, console games will be the mainstream of the game industry for at least 30 years in the future, and he can't just dip himself into the side business of PC games, which is too unprofessional.

But for a while, Jester really didn't have any good ideas, and he didn't know what kind of game would be the most suitable game for the sixteen-bit platform.

"Sonic", a game that Sega used to sweep the world, especially in Europe, to the point where it can be compared to Mario, all the game ideas, Jester has already told Yuji Naka, who came to the United States to report to himself.

And this game is not lost to Yuji Naka's real name game, after experiencing the development of "Super Balotelli Racer", Yuji Nakatsu completely fell in love with this simple, cheerful but fun game genre, and "Sonic" is just such a game.

Even the gameplay is easier than ever, and if the player wants, he can even press the forward arrow button all the time to complete the game.

And this time Jester's task to Yuji Naka,It's not just to develop a game on the Dreambox2 platform of "Sonic",But at the same time to make a castrated version of the GAMEBOY,Because the GAMEBOY still uses an eight-digit CPU,So in terms of game performance,It's definitely far inferior to the current sixteen-bit Dreambox2。

Moreover, Jester personally does not like this kind of game design that lacks challenging difficulty, he comes from later generations, and has a feeling for exquisite niche games that is difficult to describe in words, because in the materialistic game environment at that time, he was able to stick to his inner philosophy, and the gamers who developed niche games that were bound not to have very high sales were very admirable.

Just as Jester had already quoted several times in internal meetings why the founder of Cairo Software wanted to insist on making niche games, 100,000 people liked our games, and that was enough.

However, he admires these people, but let him make niche games, once or twice, maybe Jester is still a little interested, but if he does more, he will feel extremely boring, he is not the kind of pure game developer after all, and now he is more like a businessman.

He likes the big games even more, and once they are released, he can get a lot of money and prestige.

He didn't see this as a shortcoming, in fact, his original dream was to revitalize the video game industry, which was a kind of ambition born as a video game enthusiast after seeing the withering of the video game market at that time, but in fact, even if he didn't do anything, Nintendo would accomplish this goal.

He has also done the best games, and many of the games he has produced have caused a sensation in the industry, and have had a great impact on many developers, greatly broadening the horizons and ideas of these people when developing games, whether it is "Fire Ememblem", "Heavy Loader" or the recent "Quake", and it is not he who is the maker himself, and there are countless games in which he provides creativity and ideas.

This can be known from the fact that countless young Americans have defected to the field of game development with themselves as idols.

For the current Jester, his development of games has been more out of the premise of developing the games he is interested in, and he is now making zuò games more and more utilitarian, but some things are nature, and it is difficult to change, just like Jester personally dislikes the worldview of GTA very much, but if the current functional conditions allow, then he will definitely not hesitate to make zuòGTA.

Because the sales of this game are too high.

This kind of temptation,Jester asked himself,He can't resist it at all,Jester is thinking,Now there is something worth his full development of games on the sixteen-bit machine,To be honest,Compared with the opening of the eight-bit machine era,Basically laid the foundation of ninety percent of the game types in the later generations,And the thirty-two machine era,3D games have just been born,Laid the era of countless 3D game rules,The sixteen-bit machine era is more like an excesses of the two,There is no lack of high-quality products,But there is a lack of masterpieces with a famous history。

If you have to use it to describe it once, the entire sixteen-bit era is an era of calm waves, after the eight-bit computer has made almost all game developers compete and develop almost all game types, on the sixteen-bit machine, because the function has not achieved a revolutionary change, so some ideas that can only be stored in the bud of many game designers are not realized.

That's why the game starts on PC with 3D Leather-Life.

Jester thinks about it, it seems that whether it is SFC or Sega MD, in the original history, it is difficult to find a game that completely matches their hearts, indeed, in terms of quality, "Contra" on MD can be said to be the best in the history of this series, but so what?

His influence is far from catching up in later generations, compared to "Contra" on MD, it can only be described as shabby, the two works on FC.

That's the question of influence.

Jester, who couldn't think of an answer, pulled out an article jiàn folder, which is a survey report he asked the research company to do regularly, analyzing what kind of games players like today, sometimes when there is no clear goal, Jester will always take it out and look at it for a while, so as to get some inspiration. R1152