Chapter 395: Fire Emblem Sequel?

However, this approach does not always work as expected.

"Action parlays?"

Jester saw a few survey reports, and now the market has a high demand for this kind of game, which is also for a reason, that is, because MD has transplanted a large number of previous arcade games, you know, there is a big overlap between home machine users and arcade users, and it is also the dream of many people to be able to play games that were previously only available on arcade machines at home.

So, this is the appeal that came into being.

Now if you don't talk about the large arcade machines with the highest compulsion, the two most popular arcade game types in the amusement park are fighting and action passing, when the technology was not mature enough before, action games occupied an absolute advantage in the amusement hall, but with the advent of Mars Entertainment's "Street Fighter", a type of game was set off in the arcade market, from the previous action games to the current fighting games and action games to share the market, and also have a slight advantage.

Even, in this report, it is very judgmental that over time, such as fighting games, which are more confrontational, will definitely replace the game and become the mainstream of the arcade market, while other game games will be fully transferred to home games.

Jester, who understands the development of later games, can only say that this prediction is only half right, after the action game was replaced by a fighting game on the arcade, it did shift its focus to the home console platform, but the limitations of this type of game are more prominent on this platform, that is, the lack of motivation to play repeatedly.

This shortcoming,It's infinitely magnified on the home machine platform,Even those masterpieces,It's difficult to overcome this shortcoming。

It was inevitable that it would eventually be replaced by a sandbox adventure action game with a greater emphasis on exploration, and Jester had a very memorable experience about it, when he once recommended the PS3 to a friend of his friends, he chose to say that God of War 3, which is known as the PS3 missionary game on several Suoqing forums.

There is no doubt about the classic of this game, and for players who had only played PC games at the time, there was no doubt about the shock that this game could cause, and it was also true that after this friend of Jester played God of War 3, he was immediately shocked by the game and then went to buy a PS3 without hesitation.

But a few months later, Jester's friend complained to him while drinking again: "God of War 3 is good, but after playing it once, I don't have the urge to let me play it again, this is a game that can be called a perfect score for the week." ”

This evaluation is now thought about by Jester, and I think it is true, many high-quality games in the action category can be called games with full marks for a week, but the problem is that in the game environment at that time, a game with hundreds of hours of gameplay is the entry, and a game that is completely satisfied with a week is really not competitive enough.

These words are actually far away, the future must be the world of sandbox games, endless explorability, can produce endless fun, this is also the GTA3 after the series of GTA series of greatness, if it is not because the three views of the GTA series are too incorrect, then the historical status of this game, must be able to go to a higher level.

These future things, it may be too early to look at now, at least for now, in the absence of so many entertainment platforms like the future, so many well-made masterpieces, the disadvantages of this kind of action game only have a week of purpose are still missing.

At that time, then again, although Mars Entertainment invested in action games for a long time, it did only do a few very influential works, whether it was "Avengers", the initiator of this type of game, or "Knights of the Round Table", the biochemical of this kind of game, they were all masterpieces produced by Mars Entertainment, and led the development direction of this type of game in a certain way.

However, then again, whether it is Capcom or Sega, or in the Dreambox era, it has developed rapidly by the big tree of Mars Entertainment, and has now been recruited by Sony to become Sony's No. 1 horse boy after Namco and Hudson's new Japanese project, and these development companies have also integrated this type of game after fully absorbing nutrients from Mars Entertainment's games, and have developed a lot of very good works.

Jester asked himself, even if he were to make an action game now, the standard that could be met was only that, and besides, Keiji Inafune's "Mega Man" had already agreed to release the Dreambox2 platform, knowing that it would not be difficult for him to completely leave the series off the arcade platform if he tried harder, because the game itself was not very suitable for the arcade platform.

And now I am going to develop a game that has always been leveled, not to mention the problem of colliding with Capcom's games, even if it is not a crash and the release date is wrong, Jester is not confident that he will be able to play anything on this kind of game, and he will be able to surpass Capcom's "Mega Man" and Sega has begun to develop "Iron Fist of Fury" and other games of the same type.

Especially Sega, they are particularly good at this kind of game, just from the evaluation of their game style by later generations of players, it can be seen that one or two, although Capcom is often called the king of action by fans in later generations, but, in the field of action clearance, especially the continuation of the style of arcade - home console, Capcom is far inferior to Sega.

Sega of this period was later evaluated by players for its hardcore gameplay style.

And what does it mean to be hardcore? Many people think that high difficulty is hardcore, but in fact, it is not the case, only those games with difficulty, which are called core to the core, that is, hardcore games in some people's mouths, but to put it bluntly, the essence of this kind of game is that masochists are abused by games.

The representative of this kind of game is the Black Soul series, plus the "Bloodborne" developed by the same development team is also this type, and it is not allowed to survive at all, although it was blown at the time of release, but the sales of Black Souls 2 on the whole platform are only 1.2 million, which is enough to show that this kind of game is so niche that it can no longer be niche, and a small group of people get together to entertain themselves, which is not worth mentioning.

Some people will say, so is MH also like this?

This is indeed a good question, but in Jester's opinion, the core of MH is brushing, and his essence is still a variant of dark games, and the biggest difference between him and those traditional action games is that he can give people the motivation to keep playing, hundreds, thousands of hours of play.

It's just a brush.

It is very rare to do a good job of brushing this word, and if you don't do it well, you will be scolded for kimchi, and if you do it well, it is a god.

And having said so much useless, what exactly are the hardcore of Sega's game style that Sega fans say? I don't dare to say anything else, before Sega was completely reduced to Hatsune Daisho, Sega's game style can be roughly boiled down to three words, six words.

Technical, hot, refreshing.

How to understand it? In fact, this is closely related to Sega's arcade game development experience, that is, the arcade style at this time, simple and rough but requires a certain amount of technology and skill, this technology and skill do not need to be too high, the most important thing is that it is not too cold like those action games that are called core games, and for players with handicap players directly declare, you are not worthy of playing this game.

Almost everyone can play their games, and as long as you are willing to play, then you can have different levels of fun.

And this is the most needed thing to develop this kind of game in this era.

Again, Jester thinks he can't be so proficient in the style of this type of game as Sega.

Throwing the report aside, Jester picked up another one, a specific user survey that asked which game the current players would most like to play the sequel to, and to Jester's surprise, Fire Emblem topped the list with a response rate of over 50 percent.

In fact, there have been two sequels to "Fire Emblem", one is an orthodox sequel to Dreambox, but this sequel is not recognized by players, because this game really lacks enough features, it is a bit bland, and it is not the work of Jester himself.

There is also one on the GAMEBOY.,It's a transplant of Jester's first work.,But some modifications have been made.,Sales are very good.,It's because of this equivalent to the release of a remastered version.,It's because of the release of this equivalent remastered version.,So that players once again gave birth to the voice of hoping that Jester would once again develop the latest work of "Fire Emblem" himself.。

And this voice has gradually been recognized and agreed, and even "FAMI", the sworn enemy of Mars Entertainment, also published an article to express his support for Jester to redevelop the sixteen-bit version of "Fire Emblem", saying that with the improvement of home machine technology and cassette capacity, this kind of game will inevitably give birth to a lot of more playable gameplay.

Jester read the report several times before falling into deep thought, wondering how feasible this could be.

"The sixteen-bit sequel to Fire Emblem?"

First of all, Jester denied it in this matter, he is not used to making a sequel to zuò, if he wants to make a sequel to zuò, then he will not insist on handing over the development rights to others when he was in Fire Emblem 2 on Dreambox. R1152