Chapter 13: Easter Eggs and John Carmack
By the time Jester walked to Jede's House, it was already past eight o'clock, and the neon signs on the side of the road were already shining.
For this day and age, the night view of Los Angeles is still spectacular.
But for Jester, who has seen the brilliant lights of the night scenes of domestic metropolises in later generations, he doesn't think much about these, but only sighs a little about the prosperity of the United States.
In his heart, he still remembered the girl who only had one side to the other side just now.
The sign with flashing lights outside Jedey's House is very conspicuous, and Jester can see it clearly from afar.
Before Jester could step through the door of Jede's House, he heard a commotion from inside.
Truth be told, Jester rarely entered the arcade, even when he was still Li Ming.
In Jester's eyes, as a child, the arcade was a place he feared and longed for.
Sometimes fear gets the better of you.
It's like an infernal hell full of noise and smoke, with portals to other worlds where you can travel back and forth to become different heroes.
As soon as Jester entered the 'Jede's House', he smelled a pungent smoke in his nostrils, and he coughed a few times uncontrollably, and then he was completely captivated by the scene in front of him.
His five American Cubes arcade machines were placed in the most prominent position, surrounded by crowds, and there were long queues at the back, but none of that surprised him.
He had seen such a scene at Costa Mesa many times.
To his surprise, on one of the five arcade machines, a child of about thirteen or fourteen years old was operating the joystick, his fingers pressing the buttons quickly, and next to him, there were far more onlookers than the other four.
The onlookers were still shouting and screaming, some of them clenching their fists so hard that their faces turned red as if they had drunk too much wine, and their spit flew as if they were watching a football or boxing match, cheering for the players they supported.
The kid was played against a big white man of about thirty years of age, wearing a baseball cap, and he had a lot more cheers than the kid.
This made Jester wonder for a moment, in general, in this part of the United States, it is generally the weak who will be sympathized.
And in his opinion, no matter how you look at it, this child should also belong to the weak in these two parties.
But when Jester got a little closer, and Tongguò saw the situation inside through the gap in the crowd in front of the arcade, he realized that it was not the same thing.
The child's face was full of leisurely expression, there was a smile on the corner of his mouth, and it could even be said that the operator rocker was a little absent-minded, and he didn't seem to pay attention to the big man next to him at all.
And that big man is the complete opposite of a child's cousin.
His forehead was covered with fine beads of sweat, his eyes were as wide as copper bells, his body leaned forward slightly, the muscles of his whole body were tense, and his palms seemed to use all his strength to shake the joystick vigorously.
Isn't it just playing with a block? Is that so?
Jester complained with some disdain, then looked at the arcade screen.
The battle in "American Cubes" is divided into two screens, left and right, two people start the game at the same time, the speed of the game is based on the one with the highest score, and whoever ends the game first means who loses.
It was only after a short time that the battle between the two was over, and the words 'GAME-OVER' appeared on half of the screen of the white man over there, and the word 'VICTORY' appeared on half of the screen of the child over there.
It is clear that the little ones are the winners of this battle.
Having lost the battle, the big white man glared at the child in great annoyance, and then pulled his hand into the pocket of his clothes, but after touching it, his face showed an embarrassed look, and then he turned around and walked away without looking back.
At the moment of the white man's defeat, Jester heard a mixture of exclamations.
This made him feel a little inexplicable, wasn't it just a child defeating an adult? What's so strange about this? Americans are really rare and weird.
Arcade kids play much better than adults.
But when he heard the following words, Jester couldn't calm down at all......
"It's already the one hundred and ninety! This is already the one hundred and ninety he has defeated this afternoon! ”
Hearing the people around him describe the feat of the child in front of him in an almost amazed tone, Jester also opened his mouth wide and looked at the child with extremely incredible eyes.
This kid who is just new to American Cubes can beat 190 challengers in a row?
The screen in front of the child has been restored to the mode of a single-player game, and the other four machines are all full, only the child's one, and no one on the other side dares to challenge for a while.
The child's game was already at level 5, and the blocks were falling so fast that they barely had time to think when the blocks were falling, and the blocks landed at the bottom.
At this time, you can only rely on the small box on one side to prompt what the next block is, to simulate and calculate in advance, before this block appears, you can completely consider what you want to do after the block falls.
Then, the moment the block falls, you have to start working.
The whole process of operation must not be a little wrong, otherwise the previous efforts will be wasted.
To be honest, even Jester couldn't last long playing this difficulty by himself, because it was too tiring to play like this.
But this little kid ......
Jester squinted his eyes to see the points the kid had scored, and then he couldn't take his eyes off it......
That's more than 44 million points!
For example, at the first level, the elimination of one row is 100 points, and the elimination of four rows at the same time is 800 points, and at the second level, the elimination of four rows at the same time becomes 1,600 points, the third level is 2,400 points, and so on, at the fifth level, the elimination of four rows at the same time is 4,000 points.
Because this can increase the player's sense of accomplishment while playing the game.
But even if this is the case, even if it is four elements that are eliminated every time, if you want to accumulate more than 40 million points, it will have to be performed 10,000 times at the fifth level to be possible!
This Nima, this child is a demon!
Jester sighed.
He watched that the child's points were still growing, and the speed at which the blocks on the screen landed had already reached the limit of the human eye, but under the rapid manipulation of the child's dexterous palm, they were still systematically eliminated in pieces.
It's almost time for the easter egg that I secretly hidden!
Setting up easter eggs in the game is the favorite thing for later game designers, and discovering easter eggs is also the most popular thing for players to participate in.
Being able to find out the easter eggs set by the designers in the game, many players will even take the trouble to clear and explore over and over again.
Shigeru Miyamoto, the soul of hell, even sees hidden elements as the key to a game's success.
But the easter egg can't be said in the first place, because it's useless to say it.
Easter eggs are either discovered by crazy players themselves, or secretly leaked by the designer.
Originally, Jester's plan was to wait until his "American Cubes" was fully distributed in the United States before secretly leaking this easter egg, because his easter egg was set up too perverted, and he didn't think that any player would be able to find it in a short period of time.
But who would have thought that he only encountered such a perversion in his arcade at the time of the second promotion.
How many evils are there in this world?
The setting of this easter egg,Jester spent a lot of thought.,Originally, Tetris was a very playable game.,The problem is that it's very tiring to play after the level is high.,Many people don't want to continue playing anymore.,And then start from scratch.。
It was undoubtedly a very frustrating experience.
ACCORDING TO LATER BLIZZARD, IT IS NOT COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
To solve this problem, Jester has built a very high hidden score of 45 million points into the game.
As long as a player is able to reach this score, then he can unlock an achievement.
This achievement is not the kind of achievement in the later games, but a real reward.
There is a very strong sense of satisfaction with personal vanity.
That's how he can put his name in front of the game on this arcade machine!
For example, if Jester Lee had accomplished this feat, he would have been able to put his name in front of the game.
The American Cubes on this arcade machine will become Jester Lee's American Cubes, and it will be seen by all the people who play the arcade machine.
And this is not fixed, if someone in the future can also accomplish this feat on this machine, and he can complete it in a shorter time than the previous one, then he can use his own name instead of the previous one.
For example, if the arcade was previously named "Jester Lee's American Cubes" and the challenger was named David Beckham, then Jester Lee's name would be replaced by David Beckham and become "David Beckham's American Cubes".
Isn't it attractive?
Certainly attractive!
Think about it, in an arcade room, someone throws a game currency into an American Cubes arcade machine, and then after the game's opening animation, the name of the game appears, but this time in front of the game's name, a person's name appears, and it becomes "XXXX's American Cubes", and then everyone who plays this machine will see the name.
Almost everyone will think, who the hell is this XXXX? Why is it in the game?
When we know why, oh, that's right! This XXXX I know, it's my classmate! Bastard, there's no reason XXXX can do it, I won't be able to do it, I score higher than him on every test! And so on.
Then the comparison of vanity begins, like an arms race.
And then they just wanted to hone their skills, again and again, for long periods of time.
Those who have already engraved their names into the game will be able to relax?
Of course it's impossible.
Just think about it, if one of your records is broken and someone else takes your place, and then someone else talks, "I know XXXX is very good at playing American Cubes, and once left his name with WW." ”
Then someone immediately retorted disdainfully: "XXXX's level is average, I know an OOOO, he is much more powerful than that XXXX, that is, on the WW machine, OOOO has broken the record of XXXX, and engraved his name, don't believe you to see!" ”
The demons who can play the game "American Cubes" to 45 million points are some people who are very competitive in their hearts, how can this kind of person sit back and watch himself being slapped in the face?
They will inevitably practice harder, and naturally they will spend more time playing.
Jester, who came from later generations, knew very well that there was no way to catch up, and the confrontation between people was more attractive to people.
This is also the reason why "Street Fighter" can cause such a big sensation after its release, why fighting games will replace beat 'em up games to become arcade darlings in the future, and why competitive games can replace plot games to become the upstart in online games.
It is because after winning the confrontation between people, there will be a sense of vanity and accomplishment that goes far beyond defeating AI.
Especially when the loser is still beside you and looks at you unwillingly.
But now it is very unrealistic to make a fighting game or a real competitive game, such as a game like "Street Fighter", and it is impossible for a person to do it, he can only use guò to hide easter eggs, and dig out the psychological characteristics of confrontation between people in disguise.
Just as Jester was thinking about it, the kid on the other side finally reached 45 million points.
THE MOMENT THE POINTS WERE REACHED, THE GAME'S SCREEN SUDDENLY CHANGED, AND A BACKGROUND IMAGE OF THE FLOWER WAS RELEASED, AND AT THE SAME TIME, THE WORD 'CONGRATULATIONS' APPEARED, AND THEN THE WORDS 'YOU-ARE-LEGEND' APPEARED UNDER THE ENGLISH CONGRATULATIONS.
This screen then disappears, and the next screen shows an introduction to the easter egg, followed by a full-letter choice table that the player can use to enter their name.
This change also attracted the attention of the surrounding onlookers, after all, they had been watching "American Cubes" here for an afternoon, and it was the first time they had seen this situation just now.
After learning from the introduction on the screen why this change occurred, the eyes of the onlookers around them all became envious, and even jealous.
Who doesn't want their name to be looked up to!
Engrave your name on the game and make all those who play this game worship and use it as a challenge to your opponent, that feeling, just think about it, you know, it's really wonderful!
Then, Jester could clearly feel that there were half fewer people just watching, and they all rushed towards the counter where the game currency was sold.
I'm afraid I'm slower than everyone else.
Jester watched as the little kid typed in his name.
He was a little curious about the kid now.
You must know that to be able to play "American Cubes" to a high score of 45 million points, you must have very strong logical ability, thinking ability, analytical ability, and hand speed must be fast enough.
"John ......"
Jester looked at the letters the child typed in and muttered involuntarily.
“…… Carmack. ”