Chapter 14: Give Carmack a job
Jester approached the little kid as the maker of American Cubes.
Originally, the other party didn't believe it, but after Jester found Jedi to be a witness, he finally convinced the kid named John Carmack of his identity.
Jester then uses the excuse of chatting about his feelings about the game and invites Carmack to a nearby fast-food restaurant to have a chat and treat him to dinner by the way.
The child, who was already a little hungry, only hesitated for a second before agreeing.
"It's kind of funny!" Swallowing the last piece of burger, still trying to swallow the food, the thirteen or fourteen-year-old finally said what he thought of "American Cubes".
John Carmack's evaluation of his own game, and it is a game that will definitely occupy a high position in the future, Jester is a little crying and laughing, if other people dare to say this, he will definitely open his mouth gun mode, what the hell do you dare to say this about my game? But in front of the person in front of him, he didn't feel like he wanted to spray at all.
Looking at the still slightly immature face in front of him, Jester was enough to connect him with the legend in the future.
Both of them are so conceited that Lao Tzu is the best in the world, and they don't care about other people's feelings at all, and they seem to be rebellious and unruly in their eyes.
"No wonder when he entered the juvenile home, the psychiatrist's comment was, 'This boy is like a moving body...... I don't know how to relate to other people's feelings. 'Such a bad evaluation......"
Emotional intelligence is close to zero......
The kid named John Carmack didn't care about Jester's expression at all, and said bluntly, "There is some creative merit, especially the last easter egg...... "At this point, Carmack laughed a little smugly, and then he continued, "But technically this game is nothing to praise, and your level is too poor, if I come, it will be enough to reduce the size of this game by a fifth while keeping the content the same." ”
Then John Carmack paused again, as if he felt that a game that was less than 10KB in size, even if he could shrink it by a fifth, would be useless, so he continued to show off: "If you give me enough time, I think I can still do it by a third!" ”
He thought Jester didn't believe what he said, so he told Jester about how American Blocks handled some of the logical algorithms in the code, and asserted that you certainly didn't use that method.
Jester was silent after hearing this, and a trace of sigh was born in his heart.
Originally, I thought that the programming ability of the owner of this body who was reborn was already very strong, but I didn't expect it to be unsightly in front of the real technical giant.
It's John Carmack!
The father of the 3D engine, the father of FPS, the father of Thor, the figure who single-handedly changed the course of the game industry, was recognized as the world's No. 1 programmer by his colleagues in the industry, was selected by Time magazine as the tenth of the fifty most influential people in the field of science and technology in the year of twenty-nine, was inducted into the Hall of Fame of the Academy of Interactive Arts and Sciences at the age of thirty-one, and even built high-energy deep-space rockets.
It can be said unceremoniously that his life is legendary.
Although he may not be able to develop the 'dynamic shadow algorithm', 'Carmack inversion', 'dynamic light effects', 'diffuse light source', 'Shadow-Volume Z-Fail method', which are some of the most important 3D engine technologies that he will be able to see when he is called the godfather of graphics, Jester looks at the book of John Carmack and John Romero's biography "DOOM Apocalypse", Or are you deeply impressed by the genius of John Carmack, a genius who has surpassed 90% of the world's programming skills in a teenager, a genius who can master a new programming language in half the time of everyone else, how can you not be convinced?
"I just want to write great programs." That's how Carmack expresses his dreams.
Jester even now remembers the first time he read DOOM Apocalypse and writes it down in his notebook to motivate himself.
"It's as if the hidden admiration for the geniuses behind DOOM burns again after reading the book "DOOM Apocalypse", what kind of legendary era it was, and what kind of legendary geniuses have created one legend after another. Compared to those so-called celebrities who are in a commotion, they are the idols who are truly worthy of my worship. ”
Yes, Jester doesn't hide that he's DOOM and a Camak fan, because that's what he once idolized!
An idol for all programmers!
As Jester knows, DOOM Apocalypse is a book that has influenced countless programmers, inspiring aspiring young people to go on the path of coders, who aspire to become geniuses like John Carmack or John Romero who can influence the world with their own technology.
But the vast majority of them can't become John Carmack or John Romero, and can only be code farmers for the rest of their lives.
However, Jester was a little curious, he remembered that John Carmack was not from California, and if he was right, he should be from Kansas.
How could he be here?
"I escaped." Carmack didn't hide it, he told him straight, and then, he looked straight at Jester, and it was the first time he looked at Jester with straight eyes.
He hesitated for a moment before he spoke, "I said...... you really made American Cubes?" ”
Jester smiled and nodded, hearing him say this, he remembered that at this time, Carmack should still be being raised in the children's home.
So, he ran away from the boys' house?
Then Carmack, who was still a little kid, pouted, his bright eyes rolled smartly, and then the cow coaxed Jester and said, "Then you must have a game company, right?" How about you hire me, I have a very high level, I don't believe you can come up with any program problems, including what you can't do, I can complete it! ”
It's really John Carmack's style.
Jester lamented in his heart that the two founders of ID-Software are freaks, and although they are both technical geniuses, their emotional intelligence is too low.
How can there be such a job search......
Jester thought of John Romero, who was still in England and had not returned to the United States.
The genius of John Lennon and Paul McCartney, who was known as the game industry along with Carmack, was still making money by writing game code and sending it to game magazines, and he would even send them some laughable letters to the magazines, along with his latest game code.
For example, he would write to magazines like this.
"The champion of your program competition must be me, my program is very good, don't set any more five hundred dollars in prizes, just give me the five hundred dollars, and the annual prize, yes, one thousand dollars, just give me directly." The inscription is as usual and hangs the bomb sky: "John Romero, ace programmer".
Then he won the championship.
It is worth mentioning that John Romero, the British Air Force's first air combat simulation program against the Soviet Union on a small aircraft, when he saw his mission at a top-secret military base, just said: "No problem, I'm the best at games!" He was only fifteen years old.
Think about what you were doing when you were fifteen.
Well, Jester thought about it, when he was fifteen years old, he would only use the computer to play Diablo, and then he found that he could copy the equipment by copying the archive, and then he could hide it as his biggest secret and not share it with his friends......
As for John Carmack? Not only is he more technically superior than John Romero, but he is also more incapable of being a human being than John Romero in terms of personality.
By the way, in the real game pioneer era, those first-generation game programmers made games and wanted to sell their games, or like the Williams, they used blankets with cards with their game code written on them, yes, you heard cards, the earliest programs were stored with cards punched holes, and they went around the streets to sell to people who were interested in their games.
Isn't it funny?
It's not funny at all, but it was through this kind of sell-like approach that the Williams created the world's second-largest PC game publisher, Shell Mountain, which later became famous in the PC game industry.
Or send your code to software magazines and ask them to publish their code in their magazines.
As for how others play?
Quite simply, you have to be proficient in programming, and then you can enter the code into it on your own APPLE or Commodore64 to play the game, which is basically the equivalent of rebuilding the game on your own computer.
Isn't it cheating?
Jester knew that Carmack was a genius, and the most gifted and talented genius in the world, but he still couldn't agree to the other party's request.
Yes, Jester really wants Carmack to work for his yet-to-be-established game company, and his company does need him in the future to be a genius in the world who has no one else in the world when it comes to 3D engines, but the problem is, he's only 14 years old!
Without the consent of his guardian, needless to say, he cannot be hired, and even if he takes him in, he can be prosecuted by the federal government.
But Jester really didn't want to miss this opportunity to have an in-depth conversation with Carmack.
Carmack's talent is too high to be wasted......
Jester frowned and thought for a moment, and after a few moments, he finally came up with a solution.
"First, you're going home." As soon as Jester said this, he could see the disdain in Carmack's eyes.
Obviously, he didn't agree with Jester's suggestion.
"Then, when you get home, I'll offer you a part-time job, like writing some games for my company, which won't be too difficult, and I'll pay you, and I can assure you that the pay is much more than if you were writing code for those magazines." Jester didn't seem to see Carmack's pouting disdain before, but continued to say to himself, "I can even guarantee that the first mission will pay you enough to buy a brand new Apple-Fruit computer." ”
Hearing Jester's last words, Carmack's throat swelled visibly, and his eyes showed a look of longing without the slightest concealment.
"Really?" Carmack's voice became a little shaky.
"Of course." Jester nodded.
He knew too well what Carmack wanted most now, considering that he had just been sentenced to a year of upbringing in a juvenile home, and that he would be left with nothing to do without the computer.
Maybe it's precisely because of this that he escaped from, how could his whimsical and careless character stand the rules of the juvenile home, as if he was measuring the days of life with a ruler?
The Juvenile Home is similar to our domestic juvenile education center, where the vast majority of students are locked up because of drugs, but Carmack is different because of the Mac.
As for why he went to the Juvenile Home......
It's not too complicated to say, and it's even a little ridiculous.
Carmack used his own thermite machine with a sticky Vaseline emulsion to melt the glass of the school's computer room, because there were Apple computers inside, and his purpose was to quietly 'lend' Apple computers.
Because he felt that instead of putting such a good Apple computer in school and eating dust, it was better to do something more meaningful for him.
But things fail, and he and his friends turn off the siren and are surrounded by police.
Later, when Carmack was questioned, one of the inquirers asked him, "If you hadn't been caught this time, do you think you'd have done something like that again?" ”
Then Carmack didn't hesitate to say, "Yes." ”
As a result, the friends who were with him were nothing serious, but he was tragically sentenced to a juvenile home for a year of upbringing, with those drug-addicted teenagers as his companions.
So, Jester knows that for the current Carmack, an Apple computer is an irresistible temptation.
Jester could clearly see the look of surprise on Carmack's face after hearing his answer.
Carmack licked his lips and asked in an extremely urgent tone, "You say, no matter how complicated the procedure, I can do it in the most concise and clear way." ”
For a programmer, there is no difficulty in programming, only the difference between complex and uncomplicated.
And their biggest dream is to write a complex program in a concise and clear way.
"Don't rush." Jester smiled and didn't say what he wanted Carmack to do, but repeated his first words, "You have to go home first." ”
Carmack didn't pout his lips this time with a disdainful expression, but a hesitant look appeared on his face for a few seconds, and then he nodded vigorously: "I promise you, I'll go home." ”
But when he finished speaking, Carmack dug into his pocket, and with a look of embarrassment on his face, he whispered to Jester, "But I don't have any money." ”
"Huh!" Jester smiled, took out his wallet from his pocket, took out three hundred dollars from it, handed it to him, and said, "This money is enough for you to go home, but I will not give this money to you for free, I will deduct it from the reward I will give you in the future." ”
"Then now you can, you can sue me what do you want me to do." Carmack pouted and put the three hundred dollars away, then pouted, "What a stingy man." ”
Jester just smiled.
"The first job I gave you was to help me design a mini-game that would be compatible with all the current PCs...... As for the name of the game, I call it Minesweeper. ”
Hearing Jester's description of the game he called 'Minesweeper', Carmack's eyes lit up as a little absent-minded.
"This game seems to be ...... Not bad! ”
That's what he thought.