Chapter 134: Dead Super Mario
When Shigeru Miyamoto came to the company in the morning, he still felt that the atmosphere was a little depressing, and he couldn't get excited when he looked at the stern and serious expressions on the faces of his colleagues around him.
Although it has been a few days since the trial sale in New York, except for the high sales of NES on the first day of the trial sale, the sales of the rest of the days can only be called average, far less than the trial sale invitation of Mars Entertainment.
According to the information obtained by the company, the rival company sold out the first batch of invitations of nearly 200,000 in the two flagship stores in just a few days.
And because it only sold 200,000 copies, it also made many players who were a few days late because of something to delay them be particularly angry, because Mars Entertainment advertised that they had prepared a total of 500,000 invitations, but this time they only sold 200,000 and stopped selling, which made them feel that they had been deceived.
Mars Entertainment also made its own explanation for this, they completely underestimated the enthusiasm of players before planning this event, they originally thought that these invitations would not be sold out at all, because 500,000 Dreambox units are the number they intend to sell until the official release.
Although the official release date has not yet been confirmed, there will definitely be an interval of a few months.
But because the players' enthusiasm for buying was too enthusiastic, they found that if they didn't temporarily stop the sale, they would face a flood of buying teams on the day of the trial sale, and after Carly knew about these things, she first consulted her logistics team, and after getting the reply that it was impossible for them to complete the nationwide distribution task on the day of the official trial sale, she drove directly to Mars Entertainment and had an interview with Jester.
As a result of the interview, Jester had to make a compromise and sell the invitation for the trial sale in two batches, the first batch was only 200,000 copies, and the remaining 300,000 copies of the second batch would be released half a month after the trial sale, and made a sincere apology to the players for this.
As soon as this news was issued, it once again stimulated the already somewhat weakened enthusiasm for buying, and even on the day of the news, that is, the third day of the invitation on sale, the number of trial sale invitations exceeded 70,000 on the first day, reaching 80,000 copies, and the first batch of 200,000 invitations was also sold out at the same time.
Just after players expressed their dissatisfaction with Mars Entertainment and Jester personally came to the Los Angeles sales point to make an apology statement to appease players, the 200,000 invitations that had been sold began to increase in price in a jaw-dropping way.
What was originally an invitation for $120 rose to $200 after just one day, and even went unmarketed.
Moreover, it seems that gamers don't care about invitations that have risen in price to the equivalent of a full home console, and as soon as a $200 invitation is released on the market, someone will eat it immediately.
Shigeru Miyamoto was still a little smacked when he heard the news, the price of the invitation was still rising, and it was precisely because of hearing the news that he was not optimistic about Nintendo's prospects in the United States for the first time.
Compared to the number of fans, they are simply too far behind their opponents.
However, he is the head of Nintendo's intelligence development headquarters, and he is Nintendo's ace designer, so naturally he can't show his frustration, because this will infect his subordinates, which is a taboo in the R&D team. He was called into the president's office by President Yamauchi yesterday and talked privately for two hours, and there was a lot of content, but the most important thing was that he needed to make a game that was enough to fight Mars Entertainment.
For Nintendo, there are naturally many ways to get the console that Mars Entertainment has not officially released, after all, because of the cost and the fact that its own production base has not yet been built, Jester is still through the relationship between Guò Sega and looking for those partners who were established because of the Pokemon pet machine to help OEM.
And Nintendo, in the field of electronic processing in Japan, naturally does not lack its own contacts and methods, and some have a way to get the console of Dreabox and the burned game.
To be honest, Shigeru Miyamoto admires the designers of Mars Entertainment very much, and he also likes each other's games very much, especially Jester. Lee, the creator of Mars Entertainment, has studied every game produced by Shigeru Miyamoto.
In his heart, he really wanted to make a side-scrolling game, and he had even constructed a basic prototype framework in his mind for this game - fantasy style, cartoon characters, the character chose Mario, an amiable and easily recognizable plumber, and the plot chose a story of an old-fashioned but Chinese and Western knight who defeats the dragon and saves the princess.
And according to his experience, this game must be very interesting to make, at least in terms of sales will not be lower than "Mario Bros.", you must know that "Mario Bros. is now the highest-grossing game on FC", so far, a total of nearly 1.6 million copies have been sold.
But the problem is that when Shigeru Miyamoto hadn't officially started the level design of this game, which he privately called 'Mario Bros. II', his intelligence research and development headquarters got the prototype of the Mars Entertainment Dreambox.
It was already a few days after the CES show, and Shigeru Miyamoto was thinking that if they could get the prototype and do a hardware test before the CES show in advance, maybe Minoru Arakawa wouldn't have made that kind of mistake in the interview, but he also knew that regret was useless.
As soon as he got the prototype, he sent one to Junhei Yokoi for his colleagues in the hardware department to evaluate the hardware, and he also led his subordinates in the intelligence development headquarters to study several games that Mars Entertainment will officially sell.
Those few transplanted from the arcade, although there are also a few innovations, but they are not in the eyes of Shigeru Miyamoto.
And the home console version of the game called "Guild Wars" left a deep impression on Shigeru Miyamoto, especially the level editor system, although he used this setting on his own development department Zuò's "Dirt Bike", a few months earlier than this game, but thinking of the date when the other party developed this game, it was basically at the same time as himself, but it also made him have a feeling of sympathy for the designer of this game, and the hero saw the same feeling.
As for the racing game, it is a bit crude, and it is not the slightest competitive compared to their Nintendo's "F1 Racing", and it is very likely that it is because of the rush to make Zuò, because according to his knowledge of Mars Entertainment Games, they will not release a game of this level for special reasons.
This time Miyamoto Shigeru guessed wrong, although Jester had planned to make a simple racing game by himself before, but the time was really not enough, so he had to find a small game company to do OEM, although the production was rougher, but it was not too bad.
So Jester decided to adopt it before it was released.
And the golf game called "Balotelli's Golf" and the sports game called "World Athletics Games" can only be regarded as a mediocre work in Miyamoto Shigeru's eyes, without much highlight, but there are no flaws, and he can't help but feel a sense of disappointment when he sees this.
These so-called new games from Mars Entertainment didn't give him the wows he had when he first came into contact with their games.
It seems that the spirituality that preceded Mars Entertainment was lost in the creation of these games.
Especially when he played American Cubes for the first time, he was amazed more than once by the ingenuity of the game's design and the ingenuity of the designer's understanding of the game.
But when he tried out the remaining two games, he was completely shocked.
What he felt was an overwhelming talent that overwhelmed him.
"Salama Snake" is not the type of game he likes, this kind of game full of violent elements, terrifying and scary graphics is not the concept he adheres to in game design, in Miyamoto Shigeru's heart, he has a childlike heart, he hopes that the game he designed can bring kindness, beauty, and touching to all those who have played his game, and this kind of emotion, not just a pleasure vent.
Despite this, it does not affect the judgment of a very good designer, this is a game with a very clear target group, outstanding characteristics, extremely original system, and very good production, but from what Miyamoto Shigeru knows about Japanese players, this game may not sell very well in Japan, and it may be very popular in the United States.
Shigeru Miyamoto even felt that this game was much better than a home console, and if he had to choose, he would definitely use arcade as the first platform for this style of game.
If Jester knew, he would definitely admire Shigeru Miyamoto's keen eye, because in real history, K Society first produced Zuò's "Saloman Snake" on the arcade and then transplanted it to FC.
If "Saloman's Snake" brought Miyamoto Shigeru a shock, then when he first started playing "Balotelli's Otherworldly Adventure", his mind was completely unable to continue thinking, his mind was full of pictures about this game, music, character design, attack methods, etc., etc., and the game's graphics gradually coincided with the game he had just established in his mind.
After that, all day long, he was clearing this game called "Balotelli's Otherworldly Adventure" over and over again, he was hungry to discover all the details of this game, a qiē hidden elements, he was deeply addicted to it, and finally, Miyamoto Shigeru found that this game was exactly the same as the game he only had in his own mind, and it could even be said that it was much better.
If he were to make zuò, he would probably not be able to make a game of this quality at all.
Moreover, the game is so in line with his gaming philosophy.
It allowed Shigeru Miyamoto to experience the simplest of pleasures again, which is why he designed video games in the first place.
It wasn't until late at night that he reluctantly left the Dreambox, and then he sighed, only to be able to shoot the same game that had not yet been officially designed.
Then, Shigeru Miyamoto wrote a review of Mars Entertainment's first game overnight, ready to hand it over to President Yamauchi after dawn.
Especially for the game "Balotelli's Otherworldly Adventure", he used subversive descriptions, and in his review, there were positive and negative reviews of other games, but when it came to "Balotelli's Otherworldly Adventure", he did not use any other words with derogatory connotations except for flattering words, and in his discussion, this will be a game that will sell well all over the world.
You must know that the cultural customs and preferences of people in each region are different, and it is definitely not a simple matter to make a game sell well everywhere, which requires a game to go straight to the core of the game. R1152