Chapter Twenty-Three: Back to Los Angeles

The last remaining option, 'View', also gave Jester a slight surprise.

When you click on this option, only one entry is left alone.

A fan of someone.

As soon as Jester's finger touched the fan, three different dialogs appeared on the virtual screen.

They are: Mars Entertainment, "American Cubes", Jester Lee.

The highest number is "American Cubes", and the number of fans has reached more than 500,000 - this makes Jester overjoyed, although he knows that "American Cubes" is now very popular in the United States, especially in California, which he has promoted, but after all, now plus the 900 units he sold at the beginning of his own retail sales, there are still less than 2,000 units shipped, and the order for 10,000 units will take a month and a half to complete.

So there won't be too many people who have actually played this game.

Because the number of people is limited.

More than 500,000 is already an incredible number, which is equivalent to providing more than 200 fans for each machine.

Seeing the success of Jester's previous marketing, the four sellers of the Schwell Group also learned from Jester's original promotion plan in California, and promoted "American Cube" to the whole United States, and immediately placed a new order for 5,000 units after seeing the extremely enthusiastic response from the market.

Of course, according to Jester's shameless procedure, it must be paid in full in advance, and those who do not pay the full amount will not give you the order at all.

In this way, another 30 million dollars were in hand.

This made Jester sigh, Americans at this time are really stupid and have a lot of money, it seems that the sentence is right, whoever dares to boldly underestimate the IQ of Americans will be able to make a lot of money.

However, according to Jester's estimates, the sales of his "American Cubes" arcade machine are probably around 30,000 units a year, which is a very good number, but it is not too amazing.

For example, Nintendo's "Donkey Kong" arcade sold about 60,000 units a year, while Atari's "Defender" was even higher.

This is not because "American Cubes" is not as good as "Donkey Kong" or "Defender", but because the shipping price he gives is too high, only when the profitability is very strong, those arcade store owners will compete to buy, if there are more people buying, then it will inevitably dilute their average profit, and under the chain reaction, it will inevitably slow down their enthusiasm for buying.

In other words, his "American Cubes" will not conform to the undulating curve of this kind of long-selling game, and its sales curve will become like a roller coaster, and I am afraid that the sales in the first two months will be very high, and then the sales will be like a roller coaster to the bottom.

Jester knows that if he sells it at a price of less than 2,000 US dollars, he may sell 60,000 or 70,000 units a year or even higher, but the problem is that in the case of insufficient production capacity, he will not be able to sell more machines than he is now in the early stage, and the orders will not be more than the current orders, that is, he will not be able to get so much advance payment in the early stage.

Now for him, money is the most important thing, especially fast money.

As long as you have enough money, recruit excellent R&D personnel, and make a good enough console, you can earn back as many "American Cubes" arcade machines as you want.

Moreover, the biggest market for American Cubes is not arcades, but handhelds.

For a certain purpose, the temporary sacrifice of the early profits is very worthwhile in Jester's opinion.

Moreover, Jester plans to launch his own home console near the end of the year, and at that time, the first purchase enthusiasm of the "American Cubes" arcade machine has been almost released, and he will launch the home console version by himself, and at the same time, the arcade machine of "American Cubes" will be sold at a significant price reduction, so that it can once again drive a new buying boom, which can be regarded as squeezing potential.

And, most importantly, you can use the fame of American Cubes to drive your console sales.

At this time, it is not easy to sell game consoles in the United States, even Ren Hell back then, I don't know how many ways to come up with it, what machine qì people use light guns on various means of watching, but they have not been able to completely solve this problem, and in the end, it is still by relying on the invincible dominance of Superhorse to solve the sales problem of FC/NES.

As for Jester Lee, the number of fans with Mars Entertainment is not high.

After all, Jester only made a game, and apart from those who liked it too much, few people would specifically ask who the designer was.

The number of fans of Mars Entertainment is a little higher than Jester, but it is also very limited, and the number of "American Cubes" is still very large.

In other words, this time only the game "American Cubes" has become famous, and the fame of Jester Lee and Mars Entertainment is not widely known.

Exiting from the 'View' page, Jester was going to try out Frost Brothers and jot down some of the details for the design reference, but unfortunately, it was at this moment that the phone in his office rang.

It was his mother who called.

The West Coast Chinese gathering that his grandfather had prepared was scheduled for the day after tomorrow, and he hoped he would be able to help out tomorrow.

Jester promised to be there this afternoon, before dinner.

After that, Jester had no choice but to temporarily terminate his plan to try out "Frost Brothers", and seeing that the time was almost up, Jester also left the office and came to his work area specially set up for game developers.

Because it had just been cleaned up, the second floor of Jester's mother's supermarket was still a little empty, even though dozens of tables had been placed with brand new computers.

It was the first time that more than 30 new employees had seen this kind of scene as if they were working in a large warehouse.

They were a little curious and amazed.

This strange setting actually gave them a sense of unrestrainedness.

Jester doesn't really know how to set up a game company's studio, but he remembers that he watched a documentary about the history of games, which included footage of interviews with those world-class game companies, and he remembered that when he talked about R star or B company, their work scene flashed a picture like this, which was like this, in a large floor that resembled a large warehouse, lined up with tables one by one, and everyone had their own place, and there was no special partition.

At that time, Jester liked this layout very much, and it felt like a sense of freedom.

Everyone can move through the entire company.

He felt that game designers had to work in such a free and easy environment, so he didn't hesitate to copy this layout when he took the opportunity.

Then there was Jester who assigned the tasks of the designers.

He had already gotten the specific parameters of the arcade board they were going to develop next from his father, and with the specific parameters, then the game development could begin preliminarily.

Of course, even though the formal development still requires the arcade board to be largely completed, the hardware development department specializes in developing a machine for this board - just because you don't have a development machine doesn't mean you can't develop a game.

Jester didn't think about the game "Yeti Brothers", in his opinion, it was not for these designers to design independently without their own situation, and his draft design for the game was not yet completed, and he planned to start designing it after he returned from Los Angeles.

Jester thought about it, and he thought that it might be more appropriate to take advantage of the current popularity of "American Cubes" and continue to launch a few match-solving games to make money.

It just so happened that he mentioned a few elimination game design solutions when he gave a talk to his staff on how to design a good game, so Jester didn't talk nonsense and let these people try these three games first.

"Bejeweled", "Zuma" and "Bubble Dragon".

He's already talked about the general idea of these three games, but the design text of a game doesn't just rely on one idea.

So he divided the staff into groups of 10 and gave them each the responsibility for the design of a game, but ......

Mark Seni looked at Jester with some annoyance, he was a little dissatisfied with Jester's arbitrary distribution just now, and Jester hadn't even asked his opinion before - if he didn't have his own game that needed manpower, he actually thought Jester's previous allocation was very reasonable.

It was only then that Jester remembered Mark Saini's fighting game called "The Avengers", and it was to meet the needs of Mark Saini's fighting game that Jester asked his father to improve the design performance of their arcade substrate by 30%.

It can also be seen from this that Jester is also full of expectations for this game that is very similar to "Double Dragon".

In order to make up for his previous negligence, Jester had to apologize repeatedly, promising Mark Seni to select ten of the more than thirty people to help him complete the game "Avengers".

And then watched Mark Seni pick the best of them out of them.

Among them is Will Wright, whom Jester intends to focus on.

Jester was heartbroken.

In fact, Mark Saini has almost finished the design text of the game "Avengers", but as a designer who wants to make the best game want to make it more perfect, especially the actions of the levels and characters, after all, Jester's previous speech also had a great impact on him, especially Jester's shock that he designed three games that are not inferior to "American Cubes" in a very short period of time.

He even contacted a Chinese martial artist who taught Wing Chun at the Martial Arts Gym in Los Angeles and studied Jeet Kune Do to make the movements in "The Avengers" more realistic.

Moreover, Mark Seni himself is not a professional artist, and many of the design drawings need to be remade.

It takes a lot of time, after all, "Avengers" is a very large game in this era, but judging by the volume of the design text that Mark Saini gave Jester, there is no comparable work in the American game market.

This is not a small effort, in fact, in the process of making a game, the design is the most time-consuming place, and the implementation of the program does not take much time in the development process of a game.

It took more than three hours to explain these seemingly trivial things, and then Jester, who was in a hurry, left the company in a hurry and drove towards Los Angeles.

The car was a Ford Mustang he had just bought, and Jester had liked this powerful American muscle car in his last life, but he was not very interested in those supercars with living coffins.

When he arrived in Los Angeles in the evening, Jester felt a little hungry and drove straight to the Chinese restaurant that his grandfather owned in Los Angeles.

His grandfather's restaurant, called Guangyuan Lou, is very famous in the Chinese circle on the West Coast, with more than a dozen branches, and the business is very hot, and many Americans love the taste here.

Jester used to come here to help out when he was a student at UCLA to earn some pocket money.

Originally, his uncle wanted to give it directly, but his grandfather sternly refused, saying that boys need to exercise, and he should know that only by paying can he get the reward.

The previous Jester also thought his grandfather was right, so he ran here whenever he had free time on holidays.

Usually his grandfather is based in San Francisco, which is the base camp of the Chinese community on the West Coast, while Los Angeles, the second largest metropolitan area in the United States, is personally run by Jester's uncle.

His uncle's craftsmanship is not bad, and according to his grandfather, he has done his best.

But after all, this year's Olympics were held in Los Angeles, and the Chinese gathering organized by his grandfather also used the Olympic brand, so it was not suitable to place the venue in San Francisco.

And, as far as Jester knows, his grandfather turned out to be one of the sponsors of the Los Angeles Olympics.

Of course, as the first non-governmental Olympic Games, Los Angeles has dozens of sponsors.

By the time Jester arrived at the Guangyuan Building near Chinatown in Los Angeles, it was already dinner time, and the Guangyuan Building was also full.

It's not just Chinese who come to eat here, Jester just casually glances at it, and at least half of the guests are white.

As for the blacks, they don't see it very much, not because they don't like to eat, but because blacks generally can't afford to eat - it's not racism, it's a fact.

The salespeople here are all Chinese, and there are even many domestic students, and his grandfather and uncle usually take good care of these students from the mainland, and the salary is much higher than that of other black-hearted restaurants.

Originally, this was a matter of public anger, but Grandpa Jester's status, especially in the Chinese West Coast catering industry, was transcendent, and no one dared to make trouble for this reason.

Jester had just arrived when he was informed that his grandfather had arrived and was meeting a guest.

And his grandfather also specially instructed him to go directly to him if he arrived early.

Jester was not surprised that his grandfather knew that he would come early, and before he came, he asked his mother to hang up the phone with his uncle, saying that he would be there in the afternoon.

Jester was in a private room, where he met his grandfather.

In addition to his grandfather, there was also an old white man Jester was not familiar with.

He was about fifty years old, with slightly curly hair, a square face, and judging by his slightly large nose, he appeared to be a Jew.

The white man didn't seem to be very happy, and his face was full of boredom, while his grandfather kept saying something to him, as if to enlighten him.

Jester felt that the old white man seemed familiar, but for a moment he couldn't remember where he had seen it.

Although Jester's grandfather was very old, almost eighty years old, he looked quite healthy, with a ruddy face and a good complexion.

However, Jester knew that his grandfather had suffered a serious illness a few years ago, and his good health had been weak for a long time, that is, it took a month or two to recover, because he went to San Francisco to see his grandfather in March on his grandmother's feast day, and his grandfather's complexion was not very good at that time, far worse than now.

Seeing Jester come in, Jester's grandfather waved his hand and motioned for him to come over.

"Jay, this is Grandpa's best friend, Sandy Weir, we've known each other since the fifties." With a kind smile on his face, Jester's grandfather introduced the old white man beside him.

The old man, Sandy Weir, also turned his head to look at Jester, and a smile appeared on his face that was still full of melancholy.

Jester could feel a hint of kindness in his not-so-good-looking smile.

"Sandy Weir!"

However, when he heard the name from his grandfather's mouth, the look of shock in Jester's eyes flashed, and his heart felt as if he had been struck by lightning.

Looking at the image of this image that he had seen in later life, the name that would become famous in the future also became vivid in Jester's mind.

It turned out to be Sandy Weir!