Chapter 758: Frame Count Dependent
AS WE ALL KNOW, FROM-SOFTWARE IS A STUDIO OWNED BY NAMCO, AND NAMCO HAS NO AFFILIATION WITH SONY.
HOWEVER, "BLOOD SOURCE" IS THE WORK OF HIDETAKA MIYAZAKI, AND IT IS EXCLUSIVE TO SONY PS4, AND THE COPYRIGHT ALSO BELONGS TO SONY, WHICH MEANS THAT THIS GAME IS PAID BY SONY TO FROM-SOFTWARE, AND THEN HIDETAKA MIYAZAKI DEVELOPED A WORK WITH SUCH A STRONG STYLE OF THE SOULS SERIES.
The excellence of this game goes without saying.
What I want to talk about here is only this development and distribution model of "Bloodborne", which is what many people call a second-party game.
It is precisely because Mars Entertainment has money, so even if no third-party company is willing to give them an exclusive exclusive, it is still okay to spend money to find someone to be the second party, after all, Mars Entertainment does not have so many people, and a game with a very special style may not be good at it.
Of course, according to the current point of view, Mars Entertainment's games in the console market are still quite large, and the combined share of Sega and Sony's consoles is only half of that of Mars Entertainment, but it is difficult to say whether such an advantage can be maintained until the next era, in fact, many people speculate that such an advantage is impossible to continue.
However, people have predicted that if Mars Entertainment can release their new consoles at about the same time, they can probably continue to maintain this market share advantage by relying on the fans accumulated on the old consoles, although it is impossible to have such a big one, but now they have announced that their new consoles will be released a year later than the other two, and the impact will be much greater.
It is said that after the news of Jester's press conference came out.
Sony's R&D department even announced a day off, claiming that in order to complete the project as soon as possible, the whole team often worked overtime until late, and now that the project has been completed, it will take a day off to rest.
And Sega celebrates in a similar way.
A lot of media, players. are beginning to look at the decline of Mars entertainment.
Even the very good developers who cooperated with Mars Entertainment before have called one after another to inquire about the authenticity of this matter.
In fact, Jester can't guarantee that he will really be able to make Dreambx3 a year later, relying on a strong starting game camp.
This wasn't a game of housekeeping, and of course he knew how risky it was for him to make such a decision in the first place. However, when it came time to discuss the matter in an internal meeting, there was not much resistance, and everyone understood his idea, and they all agreed to do so.
Most of the top executives of Mars Entertainment are game developers, and they are all very good game developers, and some are even like Jester. While holding an administrative position, he is also involved in the development of the game from time to time, so these people usually use this when they think about things. There are no benefits to considering for multi-game development.
They also know how much impact this will have on their market share.
However, they also know it. A better console can indeed make a better game, although Jester suggested it. It was also promoted by Jester, but in the end, it was the decision of the entire Mars Entertainment.
Previously, after Jester's press conference was reported by the media, some game media were reprimanding Jester for being naïve and irresponsible, which put Mars Entertainment in danger, obviously there is a more secure way, don't choose, you have to be paranoid about choosing such a path - it doesn't matter if your own dream game fails, but it is very likely that a company that may be worth tens of billions of dollars in the future will collapse.
There are many media that hold such views, not only the media in the game industry, but even some professional financial media, and even Forbes magazine, have expressed some opinions on Jester's behavior.
However, soon, someone from Mars Entertainment took the initiative to say that this decision was not made by Jester willingly, and when he made this decision, he had a discussion within the company, and the senior management of these companies were all in favor.
However, many players are not as pessimistic as these people.
They heard Jester say that they would have a lot of great next-gen games in store when Dreambox 3 was released, and that most of these games were halfway through the development and could be guaranteed to be of perfect quality when the console was released, which made them look forward to it, in interviews or when they posted on the forums.
In an unusually resolute tone, they said that they would definitely support Dreambox 3, and even if Sony and Sega's consoles were released earlier, they would not buy their consoles.
But there are so few such heavy players.
After all, there are a lot of light gamers, their viscosity for the game is not so big, at least not so big at the beginning, and even these people lack the ability to judge the quality of the game at the very least, and the game in their eyes is that they can pick it up and play it at any time, and they can stop it casually if there is something.
These aren't really gamers, but they're becoming the main drivers of game consumption.
Jester remembers that one of the most important reasons the PS2 was able to achieve such great success was that they had created a large number of these light players.
These players are actually following the crowd.
Generally speaking, they buy a lot of games to play on any game console or game console.
Lack of judgment, for example, a senior core player, his style of playing the game is relatively fixed, he will not be hungry for any game, and he will have his own concept of judging a game, if the style is not liked, then no matter how much others blow the game, he probably won't buy it.
And one of the most important reasons.
That is the progress of technology, which brings innovation in gameplay.
This is not from the evolution of the 8-bit machine to the 16-bit machine,It's basically limited to the expansion of the two-dimensional image,Although the picture is a lot more beautiful than before,But,The gameplay is still the gameplay of the eight-bit machine,So,In the era of the 16-bit machine,The sales of the eight-bit machine still have good results。 Even some games on the eight-bit console have sold well.
According to Mars Entertainment's statistics, their eight-bit game cartridges account for 20 to 25 percent of their total sales.
However, going from 16-bit to 32-bit is not as simple as going from 8-bit to 16-bit.
This time it's a transition from 2D to 3D.
From 2D to 3D, there will be many ways to play that could only exist in the imagination before, and this is the most important thing.
That is, from the next generation of consoles after the release.
Whether it's Sega or Sony. The games they develop may not exist in the original history, but they may understand how 3D games have improved over 2D games, so as to develop classic games that are good enough and good enough.
For example, the naughty dogs in history were just a small and insignificant company before the advent of the 3D era, but after the advent of the 3D era, they developed "Ancient Bewitcher". As a result, it has become a first-class production company in one fell swoop, and even, their anti-bereowolf, has even become Sony's PS platform. The most successful game series.
This classic image of the old wolf has even become a symbol of Sony just like Mario is to Nintendo and Sonic is to Sega.
Although Naughty Dog is now his own studio. They're also working the development of this Ancient Berewolf game, but who can guarantee that Sony won't find a second Naughty Dog?
After all. In the original history, in the stage of entrepreneurship, there were too many people who had extremely high talents, but failed.
Their failure is not because they are incapable, but because they did not meet Bole, without Bole, they would not have been able to survive the most difficult period at the beginning, but with Bole, then the situation may be completely different, and even Jester can conclude that according to the determination of Ken Kutaragi, Sony's other 'naughty dog' should not be far away.
But to Jester's surprise.
Although he had already made 3D games on PC a few years in advance, it seems that Sega's next-generation console still chose the 2D path they chose in the original world.
Judging from the demo they have announced, as well as the parameters that have been revealed, it is still not much different from the historical Sega Saturn.
Time flies.
In the second half of '94, the limelight of several game exhibitions was almost exclusively occupied by Sony and Sega, especially the Tokyo exhibition, Sony and Sega both chose to officially unveil their new consoles at the Tokyo exhibition, and even prepared an hour-and-a-half-long press conference for their new consoles.
In the face of random questions from reporters, they are all aware of everything.
Even,Sony also at the press conference,On the spot, the performance of the game console was demonstrated,The demonstration is a fighting game developed by Sony's studio specifically for the new console,The name is "Urban Fighting", the setting of this kind of game is nothing to say, probably a large number of copycats "Iron Fist" and "VR Warrior", this game is, according to Sony, it will be the most powerful 3D game at present.
The graphics presented are very good, it can be said that even the 3D graphics of many current arcade games are not comparable, and according to several reporters who have tried it on the spot, the feel and the sense of impact are very good.
And the audience at the scene, through the live viewing, the result is also, the game is very smooth.
Jester also saw the report two days later, and asked someone to bring the tape to watch it, and then Jester was a little speechless to Sony.
Basically, he can be sure that according to the performance of the PS2 announced by Sony, it is impossible for them to make a game with such beautiful graphics, because the characters in the released pictures are already more beautiful than the characters they modeled in the 'Era' project.
With such a game screen, it is simply impossible for a game console with such a configuration to complete a complete game.
The only possibility is that Sony has manipulated the demo game discs.
Basically, you can only play a limited number of characters and some game content, otherwise it simply doesn't make sense.
This kind of situation is not uncommon in later generations, for example, Ubisoft likes to do this kind of thing, for example, their "The Division", when it was first announced, the picture, the light and shadow, the realism, it was really amazing, and people really thought that they had seen the picture of the next era, even if it was a non-picture party like Jester, they felt that if this game came out, it would definitely be played with.
However, wait for the actual video of the game to come out.
What the hell, it's just a crazy shrinkage of the whole realm, not only cutting off the high-precision modeling, but also reducing the light and shadow effects, and the reduced things are not only that.
From a game that is considered a benchmark for next-generation graphics, to a shooting game that is not quite a game.
And then players all over the world said, we were scammed.
Since then, not only Ubisoft's broadcasts have been believed, but even the broadcasts of other companies have basically not been believed, as long as there is a company that broadcasts games that are not as good as the dick, then players will definitely say that they don't need to watch it, and it will definitely shrink when it is released in the future, because if it doesn't shrink, it won't be able to reach the frame rate that can be played smoothly.
Actually, the frame rate has only started since the PS3 era, and when people played games before, how could they talk about frame rates.
How many games in the PS2 era can reach 30 fps stability?
Moreover, in the PS3 era, players who can be satisfied with thirty frames have even intensified in the PS4 era, shouting, don't play if you can't reach sixty frames, especially some brain-dead dogs, because the high-definition reset of the end of the United States has achieved high-definition modeling and stable sixty frames, so, use this standard to require other games, and other games will spray garbage if they can't do it.
If you don't even play, you spray garbage.
Of course, there is a difference between 60 frames and 30 frames, which can be experienced from the PS3 version of the end of the United States and the PS4 version of the end of the United States.
But is the difference really that big?
For example, The Witcher 3 suffered the biggest unwarranted disaster, that is, because of the unstable frame rate, and the serious frame drop during the battle, it was sprayed out by a group of brain-dead dogs, and even found out that the video of the Polish stupid donkey when the Witcher 3 was announced compared with the official game, and how to reduce the picture.
It even said that the picture has been reduced, and it is not even a stable frame rate, which is not a matter of making games.
As a result, when the Polish stupid donkey came out and said why the picture was reduced, he said, because the performance of the console is like this, we can only reduce the picture, because without the console, there would be no Witcher 3 and then climax instantly.
Praise the Polish stupid donkey for daring to tell the truth and not afraid of offending the player.
It's all piracy to start spraying PCs.
It's not that they host the party, and you PC players can't even play the game.
This kind of face is simply disgusting. (To be continued......)