Chapter 759: Investing in Apple?

Of course, these dogs will also use different standards to demand others with themselves, as the saying goes, leniency is self-discipline, and it is they who are strict with others, for example, Naughty Dog completed a stable 60 frames of 1080P in "The End of America", and immediately blew Naughty Dog into the sky.

Almost blow the naughty dog's technology to be the best in the world.

Then Naughty Dog also said at a content announcement meeting at the beginning of the year of 15's "Shenhai 4",Maybe in order to alleviate the impact of the bounce,They declared,They will try their best to make Shenhai 4 also stable 60 frames,As a result,By the time of E3 in 15,Naughty Dog people came out and said,After trying,Found that if you want to achieve this kind of picture accuracy,The number of displays on the same screen,It is difficult to maintain 60 frames。

Therefore, they can only guarantee that the frame rate of the new "Shenhai 4" is a stable thirty frames.

Of course, they also said that the website would do sixty frames.

Then the dogs, who had mocked other companies for not being able to do 60 frames, began to evaluate the information released by Naughty Dog with very different emphasis.

In a word, it's two words.

Attentively.

To use a few more words, it's for the sake of the player.

For this kind of double-layer standard thing, it can only be said hehe,Of course, it's not for the Witcher 3 to wash the floor or anything.,The Witcher 3 does a better job in terms of frame rate than a piece of fresh Xiang.,It's just smelly.,A game doesn't have to do sixty frames.,It can only be done at thirty frames.,The frame rate is stable.,That's good.,But The Witcher 3 can't do it at all.。

The most unacceptable thing is that his frame rate is not only low, but also very unstable, and the frame skipping phenomenon in various scenes is very serious.

What is the result?

That is, it is very easy to get dizzy in 3D, which has too much impact on the player's game experience.

Especially when faced with a rare and extremely good game, play it. I'm afraid of dizziness 3D, don't play it, and reluctantly, like a bug in my heart, change to the PC version, and the computer can't do it, so it's understandable to complain about the Polish stupid donkey.

Of course, that's not what makes a small group of PS4 fans go berserk, the real reason is that the XBO version has a high frame rate. And the frame rate is stable!

PS4's frame rate has been tested by software, and it is about twenty-two three, and it may also skip frames, while the number of frames of XBO can reach twenty to thirty online, and there are few frame skips, which has a great impact on this comparison.

Maybe this is the so-called inequality.

Straight to the point.

In other words, Sony's presence at the Tokyo exhibition this time is equivalent to a broadcast to deceive players.

But alas. Players in this era are too easy to deceive and have too little knowledge, so they actually believe it.

In fact, it was Jester himself who did this kind of thing first, and I remember at the E3 show when he first announced the 'Time' project. Started by Mark. Seni took the stage to explain what the next generation of graphics will look like, and they prepared a 3D picture of the fight for the broadcast, in fact, the same trick on the player. Because they're at least on the next generation, even if it's a new console that they're redeveloping.

They all can't reach the level of the picture broadcast at that time.

According to Jester's estimate, unless he can really develop a console of the level of PS2 in the original world. It is possible to achieve the level of the picture that I broadcast on E3 at the beginning.

However, Sony's live demonstration, and Sega's live press conference on the perfect answer, finally detonated many players' desire for the next era of game consoles, after all, anyway, the two-dimensional picture has been developing like this for more than ten years, or even earlier, from the beginning of Atari's 2600 to now, it is probably nearly twenty years.

Players have been watching and playing 2D games for 20 years, and basically, almost all the 2D gameplay has been developed by the designers, and players are tired of playing it.

Once a thing is tired of being played with, it is difficult for him to regain any interest in it.

Game designers, on the other hand, can only rack their brains and start from some small directions, change the gameplay of some games, and make players feel their novelty as much as possible, so as to make a game a hit, but this becomes more and more difficult as there are more and more types of games.

Therefore, the emergence of 3D technology is also a matter of course.

It is not only a requirement of game designers, but also a potential demand of players, because at present, the content is filled in the three-dimensional space, and the construction of the game is only limited to arcades and PCs, and the type of single machine, the gameplay is not rich, so for many game designers, they will have more new ways to play in the game.

Of course, these things need to be explored by the designers of this era.

It's not that the 3D world is here, and all kinds of interesting gameplay will be everywhere, which requires designers to really understand what the 3D world is like, and what kind of state the game should be in this world?

It just takes time.

In the original history, Sega is precisely because it didn't see through this, so their console still focuses on the processing of 2D graphics, although at the beginning of the next generation, it used to sing all the way, but in the end it still lost to Sony's PS, and it also made PS completely open the way to the crown, if it weren't for Nintendo's N64 is too annoying to humans, maybe Sega Saturn can't even keep its original market share.

And the most important reason for Yu Suzuki to give up developing "Shenmue" on the Sega Saturn is that the 3D processing power of the Sega Saturn cannot complete his vision for the game.

And Sony's PS is precisely the pulse of the coming 3D era, so as to rise successfully.

If the 32-bit machine is still fighting on 2D games, then Sony may not be able to take any advantage from Sega's hands.

Jester can now foresee how crazy and yearning players will be for this type of game once Sony's PS2 console is released at the end of the year, triggering a frenzy of 3D games, but fortunately, it will take time for this kind of thing to become a trend.

Sony doesn't feel like itself. They don't have the ability to come up with a large number of excellent 3D games at the first time of the game, and directly raise the popularity of the game from 2D to 3D level.

In fact, Jester also relied on it.

Judging from several promotional or timely launch events held by Sony for their PS2, coupled with their demonstrations at the Tokyo show, it is clear that they are ready to compete in 3D games, which is what Jester wants to see, because the development of 3D console games still needs some time to warm up.

Although he said that he would not be listed in the first year, he also had a chance to sit on the mountain and watch the tiger fight.

In the first year. Neither Sony nor Sega could have worked together as closely as before.

Even, they will regard each other as their biggest opponents.

They both want to occupy as much market share as possible in this first year to ensure an advantage, because both of them know that after a year, they will want to kill this market like a hungry tiger.

No one knows what they have prepared.

Although it is said that there is no need to participate in the tragic hand-to-hand combat between Sony and Sega in the first year. Moreover, you can also sit back and watch the next-generation 3D vs. 2D battle between Sony and Sega, according to Jester's prediction, basically. In the beginning it should be Sony that will cause a sensation.

After all, a 3D console with such excellent performance, coupled with one or two 3D games that are still relatively novel, will definitely trigger a small upsurge in sales.

But. 3D games, especially 3D game development experience on consoles, are still extremely lacking at present. Almost no one knows how to develop a reliable 3D game suitable for consoles, "Quake" is of course a great FPS game, but there is no way to transplant FPS to the console because of the problem of aiming, at least for now, Mars Entertainment has not done it.

But Sega is different, although their Sega Saturn is not as optimized as PS2 in terms of 3D processing power, but their console, in 2D graphics, can be called the strongest in this era.

They also have a whole team of game developers across various categories.

Predictably, they will certainly be able to catch up.

Then, if they don't participate in the battle between the two of them, then the ending will be like the original history, Sony is becoming more and more proficient in 3D game development, and there are more third-party manufacturers willing to support them, Sega will naturally not be defeated, and in the original history, there is still Nintendo N64 as a spoiler.

Truth be told, if Nintendo hadn't insisted on using cartridges instead of switching to discs, it is likely that they would have really been able to win the competition of this generation.

You know,N64With the release of Mario 64 and Zelda's new work,There was still a wave of imperial counterattack around the world that shocked everyone.,But unfortunately,The secrecy of the cartridge compression technology,Plus for third-party developers,They can't put the same content as the disc on the cartridge。

The high cost of cassettes and a series of other reasons made these third parties abandon Nintendo.

This is the reason for Nintendo's failure.

And what I'm waiting for now, in fact, it's like Nintendo at the beginning, and when Sony has done a year in the popularization of 3D games, and has had some success, so that these players accept the excellence of 3D games, they will bring a large number of 3D games that completely surpass Sony, and dominate the world, so naturally they can win those times console competition.

Of course, whether things can be performed according to the script they envisioned is something they can't control.

However, the matter has come to this point, and of course there can be no regression to yourself.

Time flies very quickly, after the end of the Tokyo exhibition, it is already mid to late September, and it is getting closer and closer to the release time announced by Sony, and Sony's advertisements on major TV stations in North America are becoming more and more frequent, even on some game forums, there are players discussing Sony's new console PS2 almost every day.

And about some of the games that will be released in December with the release of the PS2.

One of the most eye-catching is the 3D fighting game "Urban Fighting" produced by Sony's first-party studio at the Tokyo Exhibition, which attracted almost all the attention of the game's delicate graphics at the Tokyo Exhibition.

Then, there is Namco's "Ridge Racing" that was revealed before.

This is the first racing game to run on a home console, and this game has been released in an arcade before, so it's very refreshing to play.

There is no doubt that these games are all in 3D.

It's as if Sony wants to tell everyone through this kind of overwhelming advertising, don't be outdated, the future of games is the era of 3D, don't be entangled in those outdated and backward 2D games, to be honest, this kind of publicity is still very impressive, especially to impress Americans, because Americans are so stupid.

Jester was also watching Sony's propaganda strategy, and he remembered something.

During this time, Apple's situation is getting worse and worse, and the stock price is getting lower and lower.

It seems that they have plans to invite Jobs back to Apple, but after all, they themselves kicked Jobs out, and they imagined Jobs's dictatorial management style, so there are still people in the company who are not very interested in this.

However, although the market share of the i-type press in Apple has not fallen, it has not fallen to the point of being too ugly.

Jester recalled, he remembered, Jobs returned to Apple around '96, when Apple's market share had fallen to an unacceptable level, as if it had fallen from their peak of 16 percent to 4 percent, and now the statistical share in the newspaper is still above 10 percent, so for Apple, although there are no measures to save this market share that continues to fall.

But they are also worried that Mr. Jobs will continue to rule as a dictatorship when he returns.

However, Jester knows that if he doesn't participate, then Apple will definitely ask Jobs back, but what if he also participates?

Jester didn't like Steve Jobs, but he didn't deny that he really was the greatest product manager of all time.

His grasp of the pulse of the times is simply unsurpassed.

At this time, many of Apple's directors are willing to sell their shares, and they can take advantage of this time to buy them up, and then ask back Jobs to save Apple as he did in history.

Should you do that or not?

This is something to consider for Jester. (To be continued......)