Chapter 581: The Most Important Thing

"The most important thing about action games?"

Jester asked like this,Itagaki Companion didn't know how to answer,In fact, in the past two years,Except for the removal of his "Ninja Dragon" as a deputy system,He has no independent action game development experience,Although when developing "Ninja Dragon",He did put forward a lot of construction yì,These construction yì,They have also been adopted one by one,However,He has never considered one thing in depth,As a whole,That is,How should an action game be made zuò。

Or to say, when making an action game, what is most important.

"Well, let's not talk about this issue first, let's talk about something else, your last game was a sequel to Street Fighter, how do you feel about this game? I remember you said earlier that you were a fan of Street Fighter. Jester saw that Itagaki didn't know how to answer, he just smiled faintly, and automatically changed the topic.

Faced with this problem, Itagaki was obviously much more confident.

He was quick to answer some of his thoughts.

"I think that the fighting game that we are still insisting on only being able to do on one line is a bit outdated, although we can make such graphics beautiful, but for players, this kind of combat in 2D space can no longer make them as excited as usual, we need to change." This paragraph, Itagaki Companion Letter said very resolutely.

Jester nodded.

"You also like Yu Suzuki's VR Warrior?" Then, Jester asked with a smile.

And Itagaki did not deny it, after hearing Jester's words, he nodded, and said bluntly: "Mr. Suzuki Yu is indeed a genius in fighting games, I don't know how he came up with the game "VR Warrior", it is said that in order to design Yuki Crystal's movements, he went to the middle school several times to find the master of Bajiquan to discuss and learn to capture movements. It's really this game that inspires me a lot. ”

"Hmm."

Jester nodded again: "I asked Yu Suzuki to be my deputy this time, and I have this idea, I think in my next game, the combat system will be integrated into this kind of "VR Warrior" combat system...... Actually, I also hope that you will be able to learn a little bit from Mr. Yuki Suzuki, because, after finishing this game for Sega, I will give you a game that you like very much for you to develop. These words made Itagaki Yoshinobu's face show a look of surprise.

Before Itagaki could ask, Jester was the first to explain, "I have also carefully studied Mr. Suzuki's "VR Warrior" and indeed have a lot of inspiration. I had an idea for a game, but it wasn't mature yet, so I tentatively named it Tekken, which is also an arcade game. ”

"Is it our work that declared war on VR Warriors?"

Itagaki asked impatiently, and Jester nodded, "Yes, it's our work that declared war on VR Warriors." ”

Looking at the excited look on Itagaki Companion's face when he heard that he was going to hand over the development opportunity of "Iron Fist" to him, Jester couldn't help but feel a little funny. He suddenly remembered that in his world, Itagaki Companion also had an indissoluble bond with Iron Fist, of course, this indissoluble bond. It's not this indissoluble bond that he gave him.

In Jester's memory, Itagaki was once asked what your five most hated games were, and Itagaki made a decision. bluntly replied: "The five games I hate the most are "Tekken 1" and "Tekken 2". "Tekken 3", "Tekken 4", "Tekken 5". The reason for this answer is that "Dead or Alive", which was often referred to as 'daughter' by Itagaki Companion's famous work, was once denounced as worthless by Namco, the developer of "Tekken", because the game was too erotic to be called a fighting game.

In fact, although Itagaki Hanobu hated the "Tekken" series very much and hated Namco very much, his personal relationship with Katsuhiro Harada, the father of "Iron Fist", was very good, they often drank together, and even called Katsuhiro Harada to chat when Itagaki was bored, Jester remembered that he once watched such an interview.

Itagaki Companion and Harada Katsuhiro were interviewed together, in fact, before that, Jester never believed that Itagaki Companion was actually a very good friend with the founder of the game "Iron Fist", and in the interview Harada Katsuhiro even said an interesting thing about Itagaki Companion, you know, Itagaki Companion is very fond of drinking, one day Itagaki Companion drank late, and then it was too boring, so he called Harada Katsuhiro to chat, and as a result, Harada Katsuhiro was still working overtime in the company at that time.

Of course, it's the development team of "Tekken".

At that time, Katsuhiro Harada heard the phone ringing, picked up the phone and saw that the words Itagaki accompanied the letter on the screen, and immediately shouted in the office: "Look who called!" Then the people around him laughed at him: "Do you want us to pick it up for you?" ”……

After watching this interview to stop nausea, Jester realized that Sulfuric Face didn't hate "Iron Fist" as he said.

Having said that, in fact, the reason why Sulfuric Face was able to complete the classic work in the fighting game "Dead or Alive" was also because of the help of the seniors of the AM2 development team, and the ANM2 development team was formed by Yu Suzuki, Sega's ace development team, and the one who developed "VR Warrior".

Therefore, Jester looked at Itagaki Companion, who was still excited at this time, and had a strange sense of joy in his mind towards these things about Itagaki Companion.

At this time, Itagaki Companion, who had been excited for a while, seemed to suddenly think of something.

He slapped his thigh and said loudly to Jester: "Boss, I thought of the answer to your question at the beginning, in fact, action games, the most important thing is his combat system, if you take out the combat system alone, I think, he is very similar to fighting games." ”

"Similarity?"

Jester didn't say yes or no, but immediately asked a rhetorical question.

"I don't understand, anyway, maybe it can be called a sense of operation or a feeling or something like that, I can't find the most suitable words to describe it, anyway, it's just a feeling, it's hard to describe in words."

Itagaki tried to explain it to Jester, but he couldn't seem to say it himself.

Jester nodded, "I see what you mean." ”

This is not illusory, because Jester really understands the meaning of Itagaki Companion, which is indeed something that can only be understood, not spoken.

In fact, in later generations, many people called this feeling of a game a sense of blow, but in the eyes of the top developers of real action games, there is no concept of zài at all, this is a false proposition, like many other developers or manufacturers who talk about the sense of blow all day long, it is likely that he does not understand the true meaning and core idea of the sense of blow.

Jester also had an interview with Zuckerberg, and someone asked him, 'Facebook Dashu Jù is doing so well, what do you understand about Dashu Jù?', and Zuckerberg asked the assistant next to him, 'What does Dashu jù mean?' ’。

In the same way, if you ask Hideki Kamiya about the sulfuric acid face or Hideki Kamiya, what is the sense of blow, they may not know much about what the word means, it's like asking a normal person what the 'sense of walking' is, for the ninja dragon's sulfuric acid face, and the heads of the two generations of Devil May Cry, Hideki Kamiya and Yoshitoku Ono, this kind of thing that is temporarily called 'sense of blow' is like people can walk, this is an instinctive thing.

For people who really understand action games,'Sense of impact' is a thing that is integrated into the blood in all aspects,This thing is a very simple thing for those who understand,But for those who don't understand, it's an elusive and mysterious thing.,It can be said,It's a sound effect.,Animation,Feedback,Monsters and skill design and other aspects of the comprehensive table.,'Sense of impact' is not a technology.,It's a feeling that you will only understand if you accumulate more.。

"I've just finished reading your incomplete game development plan, and in fact, in my eyes, there are a lot of problems."

After finishing the above topic, Jester specifically talked about the game called "Shadow Blade" that Itagaki Companion is designing, the plot aspect of the action game is not Jester's need to worry about, in this aspect, whether it is in the headquarters of Mars Entertainment, or in the Japanese branch, there are people who are better at this than him, and he refers to other things.

"You don't seem to take into account the difficulties of some 2D side-scrolling action games in the design, for example, here, there is one of the biggest common problems of this type of game, which is a stiff sense of operation, and in layman's terms, the operation is not smooth, have you ever thought about how to solve this difficulty?"

Hearing Jester's question, Itagaki pondered, and after more than a minute, he shook his head a little blankly.

A little ashamed said: "When I was developing ninja dragons before, I was just a deputy, and I didn't pay attention to these things at the time, so I ......"

"Huh."

Jester smiled and thought about Itagaki Companion's words, he shook his head and said: "You don't have to blame yourself, this is a normal thing, in fact, the development of action games is a kind of thing that requires a lot of experience, you can take a look at whether it is ours, or Capcom's action games, those games in the early days and now, in terms of quality, are almost incomparable." (To be continued......) R1292