Chapter 475: Azeroth's First Cornerstone
Before Brett could officially establish the project, these words came out of his mouth.
The others who were eating the pizza suddenly pushed the pizza aside and cheered.
"It's a fucking fuck that I'm working on this game now, I'm not interested at all, I've been thinking about it for a long time, boss, I'm just waiting for your words!"
Someone yelled a few words directly at Brett.
Because the company has been acquired by Weizhen, they have to often listen to Weizhen's arrangements and carry out some OEM for some unfinished work of Weizhen.
These foundries are not yet a complete game development effort.
Rather, in the game development process, the most tedious and boring things, the original R&D team wants to be in a hurry, and the technical requirements in this regard are not high, but the time consumption is very high, so they will often outsource this part.
As a small company under Weizhen, Ximu naturally takes on these jobs often.
Of course, sometimes they will also take on some OEM complete games, but there are not many such things, after all, Weizhen does not trust a small studio like them in person, and will only let them do it when there is too much work to do.
There is another case.
As I said before, when a game is developed very badly by the OEM developer found by Weizhen, and it has ∈♂ become irreparable, it may be possible for a small company like Ximu to save the day, it is better to say that the famous "Dune 2" in history, which is also the first real RTS game in the original history, was handed over to Ximutou in this way.
Hear this man's complaining words.
The other employees present also cheered in support, in fact, Brett himself, did not like this kind of life, he still wanted to make zuò belongs to the game he really wanted to make zuò.
But he also knew. If it weren't for the promise to be acquired by Weizhen, it is not known whether Ximu still exists now.
"We still need to get the job done first."
However, Brett's words were immediately poured on the heads of these people like a basin of cold water, and seeing the listless appearance of everyone after hearing his words, he continued to smile and said: "This is what we promised Weizhen, naturally we have to complete it first, we haven't made a game ourselves during this time, so I plan to complete these tasks in hand, just like Weizhen's expression, we want to develop a new game, plus we want to make an RTS game." I think ViTru will probably give us a lot of development support. ”
Hearing that what Brett said was reasonable, everyone also thought about it for themselves, and it was indeed the same thing, so they started to discuss the RTS game they discussed this morning.
"By the way, boss, we don't have a name for this game yet?"
Someone suddenly asked.
"Yes! Oh, yes! Our game doesn't even have a name! ”
"That's right, after talking for a long time, I forgot to give the game a name, even if the name is not suitable for the time being, the existing codename is fine!"
Then a lot of people chimed in.
Hear the echoing voices of the crowd. Brett thought to himself that this was indeed the case, but he really didn't have a good name for a while, but he heard someone say that if he couldn't think of a suitable name, he should decide on a code name first. He thinks it's good.
So, he pondered for a moment, then smiled and said the code name of the game they had developed: "Let's call Yuri for now." ”
Meanwhile.
In addition to the development of Runest's Guardian of Runestone, a minesweeper-style RPG, Jester is also discussing the development of a new RTS game that will be taking place this year.
He had just worked on the game for a few days. I was directly approached by the people from the development team of "Age of Empires". Mel's plan for Civilization 2 was postponed by himself because he felt it himself. According to the current technical conditions, it is not realistic to want to make a different "Civilization 2".
Plus RTS is also a good game genre, so, Sid. Mel built Yì, and the next game of the development team will continue to follow Jester to develop RTS games.
Jester also took time to think about this aspect during the two months of rest and travel with Claudia, especially about the question of what kind of theme to choose for the next RTS game, in his eyes, the theme of the future, the theme of magic, and the theme of reality, are nothing more than these three directions.
And in these three directions, there are things he can learn from.
"We want to hear from you." The designers of the Age of Empires development team asked Jester very sincerely.
Faced with the dozen or so core developers of Age of Empires in front of him, Jester thought for a moment, and decided to use the theme he had previously determined, in his opinion, choosing such a theme would be more acceptable to players.
"First of all, designing this type of game, RTS game, real-time strategy, and most importantly, building a worldview."
Jester spoke to the crowd.
"When we designed Age of Empires before, we actually had a trick up our sleeve, that is, we skipped this aspect of worldview construction, why? Because we chose to adapt the plot of the state forces in the history of our world, we don't need to complete the structure of the world view, players naturally know these very well, for example, we design a story mission about Genghis Khan, we don't need to introduce who Genghis Khan is, the players themselves know. ”
Hearing Jester say this, the people who were listening also nodded.
"However, this is not the case with the new RTS game we are going to make next, which requires us to structure the worldview, which means that we don't have a real-world history book to cover us with."
Jester paused slightly.
Taking advantage of this opportunity, people who had doubts began to ask.
"So boss, can you tell me what kind of world view game we are going to make a new RTS game for Zuò?"
Jester just smiled.
"First of all, it's a magical world."
"Similar to The Lord of the Rings?"
"Or those worlds of the DND?"
As soon as Jester mentioned that this was the structure of the worldview of a magical world, someone immediately began to ask eagerly.
"Neither."
Unfortunately, Jester dismissed all of their conjectures, and continued with a smile: "This is a world that I plan to construct independently, and I have a lot of ideas about this worldview and world structure, and I want to use a few games to fully describe what kind of world this is. ”
"But in the first game, it's only from a small side piece that shows the theme of this world."
"I call the name of this world Azeroth, and the background of the first one we want to make zuò is like this, in the world of Azeroth, there are many races living on it, such as human races, night elves, trolls, etc., as for what stories have happened to these races in this world, there is no need to consider it for the time being, and the theme of this game is that this world has been invaded."
"What I'm thinking about for the time being is that a black gate, that is, a portal connected to the other world, a group of orcs from the other world, came to the world of Azeroth through the black gate, and then launched an attack on the race that originally lived in this world."
"As for why these otherworldly invaders that I call orcs invade the world of Azeroth, I'll talk about that later."
"And this RTS game, my plan is like this, a war between humans and orcs, and of course, there will be night elves involved."
After Jester finished speaking, everyone fell into deep thought.
But soon, a different opinion was raised.
"Boss, are you saying that in this game, we only have two forces?" The speaker's tone was extremely puzzled, because in the previous "Age of Empires", there were ten different countries and forces, and in the subsequent development of the expansion, there will be at least four or five different forces to join the game.
At that time, I listened to Jester's previous description of the background of the world.
It seems that there are only two, and no more than three forces at most to confront them? Doesn't that seem too monotonous?
"Yes, you're right."
Jester nodded unexpectedly: "In my plan, this RTS game that takes place on the planet Azeroth, which I named "Warcraft", is indeed in the first work, there are only three races, the invader orcs, the native races of the world of Azeroth, humans and night elves. ”
Seeing everyone's faces, there are still doubts, why was it possible to control so many forces when I was doing "Age of Empires" before, and why did I only control so many forces when I was making this game?
Jester replied directly.
"Actually, it's very simple, although we have added a different force in "Age of Empires", but in fact, there are really countries with their own characteristics, just a few, and the vast majority of others are basically just changing a layer of skin, and besides, there are so many countries and forces, it is impossible to balance the game as much as possible, so that every force and race is balanced."
"If you cut the number to three, or four, then the balance problem will be easy to solve?" (To be continued......)