Chapter 775: New Game "Monster Hunter"

The closer the release date gets, the more frequent and lively the discussion about Dreambox 3 becomes.

In fact, in some game forums, in addition to the most enthusiastic and exciting discussion about Dreambox 3, Hero, and many Dreambox 3 first games, there is another thing that they are also extremely concerned about.

That is, at the Cologne exhibition that ended before, in addition to announcing the official launch of Dreambox3 and the five years it took him, there was another thing that he announced at the same time, that is, what he said, the problem of his new game, according to Jester's development principles for his new game at the Cologne exhibition, this game must be different from other games on the market.

This makes many people a little confused.

Now the classification of the game is completely different from more than ten years ago, almost detailed to each classification, under a classification, there may be several more detailed classifications to improve, in this case, basically, there is no longer any player has not seen, there is no game on the market that has not existed, at most it is to make some innovations on some themes.

For example, for the launch of Dreambox3, Capcom's production game "Resident Evil" specially developed for Mars Entertainment is such a game.

In essence, this is actually an adventure game, but this adventure game is very unusual, just releasing a short story of the game's CG and introduction, which makes players feel a sense of novelty.

This is, actually, also a kind of. A game that has never been around before.

Although many people have asked Jester what kind of game it is during this time, Jester has always avoided talking about it.

Naturally, on the web. The discussions went on one after another, and even Jester was more curious and paid attention to it, and found that the current players are just like the players of later generations, and they are a group of characters with unparalleled brains, and in their discussions, there are really a few ideas that are very unique, and it is worth developing a game for these ideas.

But Jester naturally wouldn't do it.

The game plan for the rest of him has been prepared. Although his next game will not be one of the two games left planned, this game is only used by him as a pastime, which can be regarded as an intermediate time adjustment for what he really plans to do next. Naturally, the scale will not be very large, and the game will not be too large.

It's late November, and the entire Mars Entertainment is running at full speed for the release of the Dreambox 3 - basically the same as Sony at this time last year.

The same advertisements are overwhelming. Covers the entire North America. Japan.

It's just that the cost of advertising, from August to the end of November from the release of the Cologne exhibition, it has only been three months, and Mars Entertainment has spent more than 100 million US dollars on its promotion, and, it is foreseeable that in less than half a month before the Dreambox3, Mars Entertainment will inevitably increase its publicity efforts. In addition, this strength will inevitably be maintained for a month after the release.

Just the budget made in-house by the company can cost as much as $150 million a month and a half.

Even if Mars Entertainment has sufficient liquidity. But this scale of advertising is still shocking, considering that the last time they had a Dreambox 2 launch war with Sega Nintendo, the total advertising cost was less than 50 million US dollars.

Although after Sony's talks with Nintendo collapsed at the time, PS1 also entered the market.

However, at that time, Sony had only just entered the market, and knew that too much advertising investment would not make a climate, and they were not prepared for this, and the reason why they ended up fighting on their own was first of all Nintendo's treachery, and secondly, it was also because of the support of other high-level leaders such as Ken Kutaragi and Norio Oga.

Therefore, Sony at that time chose to temporarily endure hibernation.

They left all their energy on this console war, because Ken Kutaragi believed that the next generation must be the generation of 3D games, and Sony's 3D technology is currently the best in the world.

Unfortunately, what he didn't expect was that Mars Entertainment also put its bets on 3D games, and moreover, it was more invested than him, and more adventurous than them.

The initial advertising investment was as high as 250 million US dollars.

Jester was also secretly frightened when he saw it.

But he also knows that this is not the time to save money, every day looking at the statistics department to report, PS1 and Sega Saturn's sales report, are like a heavy mountain pressing on the body, as of now, once on the sale of ten months of Sega Saturn sales have sold more than 5.9 million units, before the end of the month, Dreambox3 before the release of more than six million units should not be a big problem.

And PS2 relied on the 3D gimmick to make a big splash at the beginning, and sales exploded.

However, due to the lack of games in the town, sales in the middle and late stages were gradually surpassed by the Sega Saturn, and now, the PS2 has only sold more than five million, which is not much different from the Sega Saturn.

However, Sony has just announced that one of their new games is about to be released, which is a 3D action game, and the genre is similar to the original historical "Crash Bandicoot", although I haven't seen how this game is, but by watching video clips, and Sony's unsparing promotion of this game, this game should be Sony's killer feature at the end of the year.

"If it really has the quality of 'Crash Bandicoot', it might really be a fierce rival."

Jester is also worried about the game.

But he can only worry about it, and now all he can do is do everything he can.

Originally, in November of the calendar year, the top priority for Mars Entertainment was the Mars Entertainment Carnival, which was equivalent to the largest event of the year for Mars Entertainment fans all over the world.

But because there is a Dreambox3 thing. This carnival is also a little underprepared for Mars Entertainment.

During the original internal discussion, someone proposed to cancel this year's carnival. In fact, from the original Jester to the concept of e-sports, to now, nearly ten years of hard work have finally made the concept of e-sports successfully rooted in the hearts of the people.

It's a rare thing.

However, this proposal was rejected by Jester.

Therefore, this year's Mars Entertainment Carnival is still held as scheduled. Although at this carnival, a lot of information about Dreambox3 was still released, after all. It will be released next month, and there is no point in continuing to hide it, and besides, there has been no show for several consecutive Jesters. This time. Jester took the stage and gave another speech.

There are also many trials of the first game, although the preparation of the project is extremely rich, but many discerning people can still see that this carnival preparation is a bit rushed.

During this time, first the carnival, and then the exaggerated publicity activities several times, the entire Mars Entertainment was busy like a dog, but only Jace was idle.

Since the end of the carnival. This year's work for him is actually almost finished.

So. He also had time to think about his next game.

After all, he had bragged at Cologne that the game would be announced at GDC early next year.

In Jester's timeline, there are actually only two games left that he has to go all out to develop the game, one is the main product for the next console, which applies the somatosensory to the game, modeled after the "Super Balotelli Galaxy" developed by "Super Horse Silver", and the other is the "World of Warcraft" that he prepares.

However, these two games are obviously not suitable for him to develop now.

The first Super Horse Silver, without somatosensory game consoles, is unrealistic to develop, and WOW, in the case of current PC functions, is also unrealistic to develop.

Therefore, Jester plans to develop a game that he used to like to pass the time before officially developing Chaoba Yin, of course, this is not shoddy, but it will not be popular.

If you want to talk about the genre of this game, it should belong to RPG, or ARPG, the gameplay is somewhat similar to Diablo, and it is also a brush-brush game - however, there is still a big difference with the brainless brushing of Dark, which is one of his favorite games before.

Originally, the most suitable platform for this game is the handheld,Being able to let friends go online anytime and anywhere is the biggest charm of this game,And many people play this game together and play this game alone,There are a lot of differences in the fun of gaining,Thinking about the content of this game emperor,While writing on the paper yourself or changed or not changed the setting。

However, the current handheld is not powerful enough to complete this game, so after thinking about it, Jester is still ready to make it on his new console, Dreambox3.

After filling a piece of paper, Jester gave him a general look.

Then the name of the game was written.

Monster Hunter.

This Jester version of "Monster Hunter" is still very different from the later Capcom's Monster Hunter in terms of setting.

Many people in later generations always say, why is "Monster Hunter" such a good game, why is it so popular in China and Japan, but not in Europe and the United States?

Jester has also discussed this game with others, and the final conclusion is that there is no conclusion, some people may say that Europeans and Americans don't like this kind of brush-brush game mode - the problem is that this game method was invented by Europeans and Americans, and the famous Diablo is one of the best, and some people say that Americans have muddy hands and can't play such high-end and complex games.

First of all, Monster Hunter doesn't need to be very skillful, but more needs patience and care.

Secondly, Americans are very enthusiastic about games like "Dark Souls" and "Bloodborne", which have similar combat styles, and there is no reason why they can't accept the combat style of "Monster Hunter".

After these statements were overturned one by one, no one came up with a reason to convince everyone.

Jester himself also ruled out all other speculations before he thought of a problem, which is a problem that many Japanese games have, the named games are all good games, and the gameplay is also very interesting and fun, but Europeans and Americans don't pay for it - that is the problem of style.

In the game world of the future, there is a style that is very unique.

It's Zephyr.

Monster Hunter is indeed a rest of the Japanese games, although it is not as rich and colorful as these games, but this is still a Japanese game.

With this in mind, Jester decided to give it a try.

He did "Monster Hunter" this time not only with the idea of passing the time for himself, but also with the idea of experimenting with this conjecture, of course, this time he did not plan to copy "Monster Hunter" in all aspects, and this game is not so easy to plagiarize, in fact, this game is not too brilliant in the setting.

All the settings, all the secrets, are in the clear.

But why is it that since the release of Monster Hunter, there have been many other fighting games, but none of them have reached the level of Monster Hunter?

Isn't it just about fighting monsters, collecting materials, forging equipment, and then hunting even more powerful monsters?

Is there any difference between this way of brushing and "Diablo"?

Actually, no.

The reason for this, Jester has also studied in depth, whether it is "The Legend of the Ghost" or "The God Killer", Jester has played it, especially "The Legend of the Ghost", because he didn't have a 3DS at the time, and there was no way to play the latest MH, so he could only play the glorious fighting game, and he still played the PS4 version, although the game was okay, at least it was stronger than the PC version and I don't know where it was.

However, the gap with MH is still very large.

The gap is on the hand ~ feeling.

Capcom's decades of action games have trained the smooth hand ~ feeling of designing action games, which is really beyond the reach of some other imitation games.

However, after all, Koei merged the untie ~ pants demon, and with the addition of the ninja group formed by the action game master Itagaki Companion, presumably the development of action games can't always be the kind of paper hand ~ feeling, so, although "Ghost Hunting" made Jester a little disappointed, but for "Ghost Hunting 2" and Glory's ghost warrior style action game "Nioh" is still full of expectations.

Especially "Nioh".

It's a pity that because of the time travel, he may never be able to see the true face of this legendary game in the player base. (To be continued......)