Chapter 776: Card System
Actually, for veteran players like Jester.
A game like "Oni Warrior" is enough for these game veterans to be inexplicably excited.
This is a game that has come to an end, although he was once extremely successful, when PS2 was the first game to sell more than one million, you know, at that time, whether a game could sell more than one million was considered to be one of the signs of success, and there would be a special term for million sales, called platinum sales, of course, these were no longer called that.
The IP of this game is in CapKong's hands, but there are too many god-level IPs in CapKong's hands, and they don't pay much attention to it at all.
Needless to say, "Onimusha" is a game that has not been rumored for many years.
is the first generation of 3D action games "Devil May Cry", for Capcom, it is also ignored, and even later, this IP was outsourced to others to produce.
When a player asked Capcom's top management when the main story of Devil May Cry would come out.
Capcom's answer was very frustrating, they said, whether a game has a sequel or not, it does not depend on the game developer, but on the gamer, if the player wants to play the sequel to the game very much, then the sequel will definitely be there, but how to reflect the player's very urgent desire to play, that is, the game has been sold.
In the end, the Capcom insider was annoyed by the question, so he said this.
"The decision on whether there will be "Devil May Cry 5" depends on the sales of "Devil May Cry: DMC". "Devil May Cry: DMC" is Capcom's IP outsourcing to do, the operation is relatively simple, and the even moves are more cool, but this game is not recognized by the core Devil May Cry players, this is the orthodoxy or sequel of Devil May Cry, because this game is too much not Devil May Cry.
In fact, this is a kind of prevarication by Capcom.
The action game is inside the console game. It's also going all the way down in the future, well, except for MH.
Although the quality of "Bayonetta 2" is very high, it only sold hundreds of thousands of copies in the end, of course, there is a reason why the installed base of WIIU is too small, but even if this game is really on the whole platform, the sales volume is between one million and one and a half million, and it is impossible to have more.
And after the sulfuric acid face left the unoff ~ pants demon, the sales of "Ninja Dragon 3", which was still developed by the ninja group, were not very good - of course. The quality of this "Ninja Dragon 3" has something to do with it, but, to tell the truth, although "Ninja Dragon 3" has been sprayed by many core players, it is not a ninja dragon at all, but as far as Jester is concerned, this game is not so bad that it is sprayed uselessly.
The little brother with a sulfuric acid face is still very thoughtful.
On the contrary, it is the sulfuric acid face that leaves and takes off ~ After the pants demon, the evening is not guaranteed.,What kind of garbage is the development of the "Demon Trio".,Especially it's still an exclusive game on WII.,There's a joke about it.。
At the beginning, the sulfuric acid face was taking off ~ the pants demon single-handedly formed a ninja group to develop "Ninja Dragon", which was a great success. It can be said that it is full of ambition and pride.
In an interview, I was also pointed out by the sulfuric acid face that was used to having a big mouth and spraying people, and I even said in the interview that WII players are not worthy of playing my game. Because "Ninja Dragon" is known for its high difficulty, and most of the games on WII are easy to use, but when the sulfuric acid face left the ~ pants demon, looking for the next home to raise funds for game development.
only to find out. In the whole of Japan, the only one who is willing to help him at this time is Nintendo.
From this point of view. Nintendo, or Satoshi Iwata, is extremely humane.
Actually, it's a bit ugly to say, but it's not unreasonable when you think about it, the Wii has won over a large number of light players with its somatosensory operation and family-friendly philosophy, and these people are really not interested in games like Ninja Dragon. Later, the developers of the WiiU version of Call of Duty: Black Ops 2 used to complain about low sales: Nintendo players complained all day long that there were no third-party titles, but when the blockbusters appeared, they rarely bought them, and they only had Mario in their eyes.
You know, "Call of Duty" is a veritable sales myth in the game industry, one work a year, stable 2000W sets, although GTA5 sales of more than 50 million sets seem to be much stronger than COD, but you must know that GTA5 is five years of grinding a year to have such sales, and COD is a year of annual goods, even the engine has not been changed for many years, give them five years, the development cost of five "COD" may not be half as high as GTA5, but the sales volume is more than double that of GTA5.
It is precisely for this reason that "Devil May Cry" will not be developed in vain.
They are afraid of losing money.
Of course, Capcom is also very contradictory, they also said sourly when they saw LV5's "Monster Watch" selling again and again, and they also want to develop this kind of top-level game IP.
However, Capcom's words are just saying, and they can't be taken seriously at all.
Besides, which of those IPs in Karp's empty hand is not a god-level IP?
This is also the same as Capcom's efforts to focus on the three major IPs for many years, which is very simple, that is, the sales of these three IPs are guaranteed.
Although there will be no explosive sales growth, there will be no situation where players will not buy it.
These three games are MH, Biochemistry and Street Fighter.
Needless to say, MH's appeal has increased the installed capacity of PSP by one million + in a week, Sony dreamed of getting the game in his hand, but alas, the card never let go, the last Sony Tokyo exhibition, it was just a CG for an Ambrera shooter, it was really a lack of sincerity, Capcom's shooting game, hehe, you will know how much playability you have if you make up for it.
Many players laugh at the Capcom Town Three and say these three games.
It is precisely because countless players are indignant and dissatisfied with the game "Onimusa" that has been intentionally or unintentionally forgotten or refrigerated by Capcom - this does not refer to this game alone, nor does it just mean that Capcom is the only game company, but Capcom's behavior is the worst, so they saw that in "Nioh", when the protagonist was fighting, they used the signature flash of the protagonist Wise Zuo Masuke in "Onimumu".
The audience erupted in thunderous cheers.
Among these cheers, of course, there is "Nioh", which has been skipping tickets for a long time, and the voice of anticipation of the Japanese Warring States background wizard watching the monster ACT. But more, it's because of a flash.
Otherwise, this cheer will not appear for a long time, but it will appear in a flash.
In general, the game "Onimusha", the first game is not so much an ACT game as it is an A~VG game, and there are more decryption factors than battles. Many people give the first generation a high score, and in Jester's opinion, the first generation is certainly excellent, but it is probably the emotional factor that accounts for a large part of the reason why it is the highest in the series.
In Jester's opinion, the second generation of "Oni Warrior" is the best generation, although there are still a lot of puzzle solving factors, but it is not as frustrating as the first generation, coupled with a smoother combat experience, it can almost be called the benchmark of ACT games at that time. As for the third generation, how to say it, this game can actually give a high score in Jester's eyes.
Not because of how good the game is.
It's more because of the huge improvement in the game's graphics, and the big changes in the game - and it was from this game that it started. "Onimusha" has truly become an ACT game.
As far as the game itself is concerned, the fragmented back and forth switching of the three generations - ancient Japan and modern France - has led to a slight decrease in the sense of introduction of the game. Because Japanese culture itself is very different from France, let alone ancient Japan...... Someone else Jester doesn't know. But for himself, he could clearly feel this sense of disharmony and disconnection, and it was very strong.
This practice. In order to increase the difference between the experiences, and really let players feel the "affordability" of the game, a game plays like two~~ This is actually a good way to please the mass of users.
But in addition to what I said before, the disadvantage of this is that the edification of the feelings on both sides is not enough.
Unlike the first and second generations, it makes people feel like they have gone to ancient Japan, in fact, the cultural icons of the onimushi were particularly strong at the beginning; The reason why this game appeared was also because of a whim of the second brother, and when he saw Resident Evil, he had this idea - let's make a Japanese Sengoku version of Resident Evil, so the game became it.
That's why this game was originally an A~VG game.
In addition to the fact that A~VG was indeed more popular at the time, more importantly, it was because it was a game developed with Resident Evil as a reference.
Moreover,The researchability of the three generations of games is not particularly strong.,Because the three generations are American-style games.,Attach great importance to experience.,Don't pay attention to the study of games.,So,For people who haven't played the first two,,This is definitely an S-level masterpiece.,But for those who have played the first two,There's always a feeling of weirdness.,It may be a preconceived factor.。
However, the decline of the "Onimusha" series also began here.
The reason for the decline is precisely because of this change in creative thinking, the biggest difference between European and American games and Japanese games may not be very obvious at this time, even if Mars Entertainment is now the king and hegemon in the entire game industry, but in terms of game development, the Japanese are still ahead of Europeans and Americans.
No one has studied the difference between these two types of games now, but as the differences between the two types of games become more and more in the future, this kind of research will become more and more.
One of the ideas that Jester agrees with is that Japanese games value research, while European and American games value experience.
In fact, in later generations, even when mobile games were on the rise in later generations, Japanese-style games were dominated by this kind of gameplay that valued research, such as the famous "Wisdom Dragon Maze" is one of the leaders.
Basically, in the later generations, mobile mobile games in China were popular, and various companies that developed mobile games were popping up all over the country, as long as it was a slightly enterprising mobile game development company, for newcomers who had just entered the company, the first thing was to analyze the game "Wisdom Dragon Maze".
And from the perspective of ghost warriors, the 3rd generation has made such a big change in order to cater to the public and European and American players, what is the result? Just like Devil May Cry 4 and New Devil May Cry. Personally, I really think that there is no need for Japanese producers to change their roots in order to cater to European and American players - the researchability of games, and have to force themselves to make games that value experience.
Of course, it's not for nothing, there are still cows in the Japanese game industry who can kill them all.
Jester set aside the finished piece of paper and spread out the other, having just written an approximate game type and gameplay.
A hunting game.
This is Jester's definition of the game in "Monster Hunter", more accurately, it is a hunting and fighting game, this type of game, Capcom's MH should be the first, and it is almost the only game that has been a big success.
After thinking about it for a long time, Jester decided to add a setting that he liked very much in "Monster Hunter" in "Monster Hunter", which was the card system.
Jester has a great interest and love for the card system.
That's why he had to buy Magic, because he didn't interfere much with the development of his Magic over the years, and many people didn't even know that Magic, the world's most popular card game, had such a close connection with Jester, the creator of the world's largest game company and the best game designer in the world.
Of course, the card system in "Ghost Hunting" has nothing to do with Magic, to be precise, this card system can be seen as an additional equipment system, no one can equip a card at the same time, and gain the abilities of the card's owner during his lifetime.
Therefore, it is also called Royal Soul in the game, but Jester has always been regarded as a card.
Whether it's a soul or a card, they are all familiar and very immersive heroes in Japanese history, such as Abe Haruaki, Tokugawa Iemitsu, Maeda Keiji and so on.
This setting was played with a lot of feeling at that time, and it is also the reason why he was able to insist on playing under the bad hand ~ feeling of "The Legend of the Ghost", and he wanted to collect all the cards.
Now Jester feels that this is also a setting that can be added to his "Monster Hunter" or can also be called a system.
However, it is obviously not possible to copy it, how should it be added to the game?
It still needs to be seriously thought about. (To be continued......)