Chapter 771: You have to be a lot better than your opponent
"Fifty dollars more expensive than the PS2 because it's worth that price!"
In the latest issue of "GAME" magazine, the cover features photos of Jester and Dreambox3 and screenshots of the game "Heroes".
And the title of the cover is the sentence above.
This price is also the price that Mars Entertainment decided after careful consideration, fifty dollars should be a just right price, no more, no less, almost a little cheaper than the price of game consoles in later generations, and a little more expensive than current game consoles.
In Jester's memory, the price of the PS4 was set at $399, and about two years after its release, it was reduced to $349, in fact, the price of $399 was not very expensive at the time, and by the time of 349, the price was already very close to the people, and the price of Microsoft's XBO was about the same.
And in this time period.
Jester also once did a survey, the player's thoughts, or think that the game console should not force other companies to be too high, because this will make them feel a little worthless, think about it, Jester thinks, fifty dollars higher, should be a price that players can accept, in the up, no matter how good your stuff is.
In the case of similar products.
Buyers will have a relatively large attenuation, although it is only fifty dollars higher, there will still be a certain attenuation of the purchase, but this attenuation, when it is within the range of fifty dollars, is relatively small, and it is also something that Mars Entertainment can bear.
And, if your game is good enough and good.
Even this part of the decay will still be re-purchased, so the only way to sell the console more expensive than someone else's is to make a game that is better than everyone else - or to put it another way to put it more accurately. It's to make games that other game companies can't make, just like Nintendo, the price of their consoles is relatively high, thinking that the performance of their machines is low, and they can only catch up with the other two consoles of the previous era, but the price will not be much cheaper than the current generation.
The reason for this.
Or is it because Nintendo not only has those players' favorite IPs, but also because the games they make are different from other game companies.
After this interview of "GAME" was released, it quickly caused an uproar~ wave.
However, the price of fifty dollars is not too expensive.
But on some forums. There are still some players complaining, but the vast majority of players are still rational, they have discussed the situation that the price of Dreambox3 may be high, they think, according to the function of Dreambox3, it is natural that their price is higher than the other two companies, but they also have a concern, that is, although the function is high, the cost is also high.
But can it make the player pay? It's a big problem.
If the price was about the same before, they would not have worried about this problem, because the development ability of Mars Entertainment was originally stronger than the other two.
In the case of a similar price. Players are naturally willing to buy consoles developed by game manufacturers that can develop better games, but once the price is high, Mars Entertainment has to do more than just do it better than the other two. And much better.
To put it another way.
It is to make players obviously feel that your game is a grade higher than the other two games, so that players can willingly pay more than the other two. Buy your console.
This is not an easy task.
At the beginning, Nintendo's N6~4, in the competition with Sega Saturn, and the PS1 of that world, in the case of the release time in the North American market, were forced to make an unprecedented reduction in the game console, for this matter, Arakawa Minoru even personally pleaded guilty to his father-in-law, and, N6~4, there are two phenomenal games, Mario 6~4 and Zelda's Ocarina of Time.
It is by relying on these two games that obviously surpass Sega and Sony that the sales of N6~4 have played a wave of supergod results in North America.
If it weren't for the N6~4 on the development of the game is too difficult, especially Yamauchi Pu insisted on using the way of cassette storage for game storage, it is nothing for Nintendo with black technology reserves in this area, they are crushing in the cartridge compression technology, and at that time the game was developed on Sega or PS, using CD, no cartridge compression technology is needed.
For third-party game companies, it is very convenient to master.
But for Nintendo's cartridge compression,It's not the same thing at all.,The game that can be made on Sega or Sony's PS,To Nintendo's console - of course,N6~4The function is good,It's not inferior to PS,Especially 3D games,Third-party game companies,But there's no way to compress the cassette on the same effect of the game,You know,It's effortless for them to compress it to the discใ
To compress it onto the cartridge, they would need to ask someone from Nintendo for help, which is not free.
Plus the price of the cassette is completely crushing the disc, both in terms of cost and otherwise.
In other words, for the same price, it is sixty dollars, and they receive much more money from selling a disc game than from selling a cassette game.
Of course, the performance of the cassette is indeed better than that of the optical disc, and the reading speed of the disc can be killed in seconds, but the difficulty of compression is still an unavoidable problem.
You Nintendo can't compress a game from hundreds of megabytes to tens of megabytes into the cartridge, and the picture quality will not be significantly reduced, I can only compress the general capacity, and the picture quality will inevitably be reduced, right?
And so.
Third-party manufacturers have abandoned Nintendo.
Of course, it's not that there are no third-party companies that have developed good games on N6~4, such as the N6~4 version of Capcom's Resident Evil, which is not inferior to the PS version, as for the reason, it is in the cartridge compression, their gratuitous assistance to Nintendo.
Of course, these things. It's just a few of Jester and the history in it.
With the death of Pu Yamauchi, Nintendo, under the control of Minoru Arakawa, began to transform, and there will be no more Nintendo and shadows in the game world, and naturally this kind of thing will not happen.
Now neither himself, nor Sega nor Sony, have the possibility of using cassette, because this is a technology that will inevitably be eliminated, and second, none of the three of them have Jester's memory. Nintendo's technology on cartridge compression, in the face of the simple storage of discs, all three of them chose the latter, because of simplicity, ease of use, but also because of making money.
Although for now, cassette still has a performance advantage over optical discs.
Since Nintendo was able to rely on Mario 6~4 to play a wave of supergods with Zelda's Ocarina of Time, there is no need to fail to do it yourself.
Actually, N6~4. The Sega Saturn, and Sony's PS console war should be the most ups and downs in the history of consoles, in Jester's mind. This is much more epic than the battle of the century between SFC and Sega MD and later the Three Kingdoms War of PS3, XBOX360 and WII, and it can be said that Sony has become the final winner, but this time the big war. In fact, there are no losers.
All three became winners.
Although in the original history, PS2 was swallowed like a tiger after its release, but later people analyzed it. If Nintendo's NGC hadn't held on to the cassette storage and wouldn't have let go, then this console war wouldn't have made Sony's PS2 more beautiful.
Originally, the N6~4 taught Nintendo a big enough lesson.
Nintendo didn't know how to learn their lesson on NGC, and as a result, since they announced that their new consoles would continue to use cartridge storage, they were abandoned by almost the entire third party.
Hosts that are abandoned by third parties have no future.
But the most difficult thing is to make the quality of the game much better than that of PS and Sega Saturn, and to maintain it for a long time.
Fortunately, my own function is ahead of these two consoles, in this case, it is not too difficult to do this, after all, the development ability of my own company team is in Sony and Sega IQ, with the support of better hardware, to develop better games, which should not be difficult.
Jester also knows that it is useless to rely on only one of his own "heroes".
This game was developed after five years, 200 million US dollars, and at least half of the company's elite, to use a very appropriate phrase, that is, the whole country is working hard for this game, and under such power, it is natural to be able to do some things that no one else dares to think of, such as the three major projects of the twentieth century in the history of science and technology.
Manhattan, Apollo, and the Human Genome.
Of course, importance and strength are not the same thing, but the meaning is the same thing.
However, this method can only be used once, because it is too inefficient to do so, invest 200 million, and the best result is only to be able to protect the capital, such an investment, no one is willing to do it many times.
Thinking of this, Jester asked about the progress of other independent studios, especially those who had not yet finished the game and were working intensively.
Jester opened up Shigeru Miyamoto's team in Kyoto.
When Nintendo announced the launch of the game market and sold its own game resources, Zelda was obtained by Mars Entertainment, and Shigeru Miyamoto also joined Mars Entertainment, and also launched a sequel to "Zelda", which is very high and is very acceptable to fans, especially to help Dreambox2 add a lot of players and fans that were not originally available.
This time, Jester and Shigeru Miyamoto had previously talked about the idea of Zelda in 3D.
However, Shigeru Miyamoto is known as the god of games in history, and he himself has actually thought about how he should design a game if it is in a 3D world.
Jester discussed with the other party and found that Miyamoto Shigeru's idea of how to design 3D games was not inferior to his own, especially games like Mario and Zelda.
For the first time, Jester felt why Shigeru Miyamoto was revered as the person who contributed the most to the history of games in the original world.
After all, countless designers, starting from his Super Mario, learned how to develop 2D games, and countless designers, starting from his Mario 6~4 and Zelda, learned how to develop 3D games, and countless designers started from his Super Horse Silver, learned how to design somatosensory games, this character throughout the game designer, is naturally qualified to be called the god of games.
Of course, how to make VR games in the future.
It shouldn't be Shigeru Miyamoto's consideration, after all, Nintendo is not capable of competing with Sony or Microsoft on the same investment in VR equipment, and even Sony may not have the qualifications to compete with Microsoft on an equal price.
Shigeru Miyamoto's "Sonina of Time" didn't start too early, so, so far, it hasn't been completed.
For this game, the game has high hopes.
However, after talking to Miyamoto Shigeru, he still has some regrets, although the development of "Zelda Ocarina of Time" is very smooth, but after all, the project was a little late, and the progress was already lagging behind, plus there are not many people in Miyamoto Shigeru's team, and there is also his character of striving for excellence, so, the progress is not fast, Jester talked to Miyamoto Shigeru before, hoping that his game can be on the first Dreambox3.
At that time, Shigeru Miyamoto only said as much as possible.
However, judging from Shigeru Miyamoto's reply now, there may be no hope of catching up.
But soon, Jester comforted himself that if Shigeru Miyamoto's "Zelda Ocarina of Time" was released with his "Hero" this year, then maybe there would be a shocking battle in this year's Game of the Year selection.
After all, a landmark game that was inspired by Shenmue, combined with some successful sandbox games and many settings from later generations.
The other one was released in November of that year, and by the end of the year, in just over 30 days, a total of more than 2.5 million units were sold, becoming the best game of the year, and it was called a flawless game by countless designers, game media, and gamers. (To be continued......)