Chapter 768: Jester's Next Game

At the top of the screen, various teaching buttons constantly appear.

While teaching the player how to control the character's moves, dodge, roll, slash, slash hard...... These are the basic movements.

Under Jester's operation, the movements of the characters on the screen are very smooth, and the movements are very sharp to dodge the sharp blades from multiple chopping, a tumbling flip to the identity of the enemy, and then a sword slashes out, slashing at the opponent's body, and a burst of blood comes out.

Then, Jester's men didn't stop, and kept pressing the buttons on the handle.

A series of tricks also appeared on the screen.

Prompt the player,Continuously press which keys,You can form a set of continuous skills,Of course,Continuous skills followed by the improvement of the protagonist's strength,Choose different talents,You will also get more and more powerful,Now there is at the beginning,It's just the simplest,The operation is also extremely simple,For example, a simple press the same key three or four times in a row,It's a continuous attack skill。

It's a completely different action from an ordinary light slash.

Just when an enemy's health bar bottomed out and he was about to be killed by the protagonist, Jester suddenly pressed the pause button again.

Originally, everyone was still a little amazed and obsessed, but in the game that Jester demonstrated just now, their brains seemed to be a little down, and they had not yet transitioned from the flat world of the 2D picture to the perfect three-dimensional world they had just seen.

However, with Jester's pause, they were temporarily pulled back to reality.

The crowd was puzzled.

Why is the presentation so good, Jester will suddenly press pause.

Jester also explained with a smile: "What I'm going to demonstrate below is a very distinctive thing that I added when designing the combat system of this game, which I call QTE. ”

As he spoke, everyone's faces were naturally puzzled, but Jester didn't hide it, but said in detail: "The full name is Quick-Time-Event, Rapid Response Event." It may be difficult for you to understand the words I put into words, but once you have seen my demo, you will know what it means. As he spoke, Jester pressed the pause button again.

The game screen on the big screen continued to run.

The character controlled by Jester slashed out a sword, and the enemy's HP bottomed out, and then a very conspicuous prompt suddenly appeared in a conspicuous position on the screen, prompting the player to follow his instructions and press the button.

Then such instructions appeared a total of three times.

When Jester is done pressing. The broadcast of QTE began to play, and the audience at the scene was also a little dumbfounded, watching the player use a very exaggerated and gorgeous finishing move to kill the enemy, and finally there was even an extremely bloody scene of dismemberment.

There was silence.

In fact, there was no sound on the scene except for the sound effect of the game before, but with the setting of this QTE in Jester's mouth, it was really shown in front of everyone. The whole scene seemed to be quiet again suddenly.

Even the panting was muffled.

The look of surprise and shock on their faces was all about one thing, and that was disbelief.

Jester's damaging effect on the audience with this series of gorgeous QTEs. I'm still quite satisfied, needless to say, these people who have seen QTE for the first time, and even some even 3D games, excellent 3D games. What a really fun 3D game looks like, gamers and game media editors who have never seen it. The reporter saw the use of QTE to integrate into the battle scene.

That kind of shocking feeling is very inexplicable.

It's like something that they were very familiar with, and all of a sudden, it was changed beyond recognition, but this thing that was changed beyond recognition, making them feel extremely unfamiliar, really couldn't find any shortcomings.

The whole game demo also ends here, after the protagonist's QTE slashing animation is played, the screen also goes dark, Jester also puts the asymmetrical joystick handle in his hand on the table next to him, he didn't speak directly, but looked at the scene, just because of his game display, the shock and sensation caused by the audience, also slowly recovered.

Then there was the spontaneous applause from the audience.

The applause lasted for a long time, and Jester pressed down with both hands several times, but he didn't succeed in suppressing the applause.

It can be seen that they were really shocked by Jester's demonstration just now.

After the applause in the audience died down.

Jester restarted his speech, and his previous speech had always revolved around Dreambox 3, not so much a speech as an explanation of the product, which was not at all characteristic of Jester's previous speech.

And now that the introduction of the console is over, Jester's speech has returned to his usual personality, always liking to say something else.

"A lot of people didn't understand why we would abandon the original plan and re-develop the console when the development of the game console was halfway completed, and they asked us, maybe the word I used was not too accurate, a little too gentle, too tactful, but they asked why we suddenly restarted the development of the console, is the so-called functional improvement, in our eyes, so important? How important is it to ignore the dangers your company may encounter, and ignore the expectations of countless players? ”

"I was speechless at the time."

"Because I made this decision at that time, when I persuaded my colleagues in the company to let them pass my proposal, it also took me countless words, to be honest, they stood up for me before, saying that they also agreed with my proposal, this is true, the proposal was finally passed, but the process, it was not so simple, last year in order to share the pressure on me, they said that they agreed with me at that time for this decision, I was very grateful."

"After all, they say so, and if the Dreambox3 project fails in the future, they will also be scolded."

"However, I'm here to correct their names, and it took me a lot of effort to convince most of them to agree, and I even got it out at the time. If the proposal does not pass, he will exercise my rightful authority to let the proposal pass, and it will be passed only under the threat of my words. ”

"As for whether I would have forced the proposal to pass if the vote had not passed at that time, I don't know, it may or may not be, but fortunately it is. My colleagues still maintain a high level of trust in me. ”

"As for why I did this, it's very simple, just look at the game that just appeared in front of you, and you will know why I made this decision in the first place."

"I want to make the best game, that's what I said at the beginning of Mars Entertainment, the reason why there was an Atari impact in the first place, and the reason why our players were disappointed in our video games. It's because we game people don't want to make progress, and I personally officially entered the industry after the impact of Atari, but I have experienced it myself. I hated the atmosphere of that time. ”

"My personal understanding of games is very simple, to make real games that I feel like I should do, so. Personally, I rarely repeat a game I've done before, so for a sequel to a game, even though I've made so many games. I rarely make sequels, and as far back as I can remember, it's as if there was only one game I made a sequel. ”

"Because I think that making a sequel is to continue to repeat what I already have, I don't like this feeling, of course, this is my personal one, I will not force others, and I will not use it as a standard, for example, in our company, there are people who like to make sequels."

"In the era of 3D games, I foresaw it ten years ago, when I first started developing games, and I thought that 3D replacing 2D was a sure thing, just like a beautiful vertical painting composition would definitely go back with pixels, and the radio waves would be replaced by pixels, which was a technological advance, and anyone who did not follow this trend would definitely be eliminated."

"At that time, I thought about how I would design if I was given the possibility of designing in a 3D world."

"Knowing that I came up with the idea for this game called Heroes."

"I spent a lot of time, a lot of energy to perfect this game, I tried to make it as perfect as possible, when developing this game, I often said to my colleagues that we are not developing a game, we are designing a world, although limited to the current technology can read, we can't make the map as big, but we can make what we can make as realistic as possible."

Jester was like this, casually talking to the audience about what happened when he was developing "Hero".

And those present did not feel dull.

They also felt that what Jester said would be a very good report.

"Any producer, he is not satisfied, you say **, no matter if he is ambitious, he will always get bigger and bigger, and if he makes a game with a cost of 100,000 yuan, he will definitely not be satisfied with 100,000 yuan next time, then 200,000 fast, and then 300,000 fast...... I'm the same, but my personal luck is better, my investment scale is leaping forward, directly from the scale of one or two million to the cost of research and development of two hundred million. ”

As he spoke, Jester smiled self-deprecatingly.

In fact, this kind of thing, not only now but also in the future, whether it is a large company or a small company, there is such a habit.

For example, the famous CDPR, relying on the "Witcher" series to become famous, especially relying on the masterpiece "The Witcher 3", after making themselves the world's top game studio, their next goal will become more broad, you know, this is a small company a few years ago, all members add up to fifteen people, but after a few years, as their games get bigger and bigger, the size of the team is getting bigger and bigger.

By the time "The Witcher 3" was completed, their number had reached more than two hundred.

In addition, CDPR also said in an interview about their idea for the next game, which was actually announced in 12, but there was not much information at the time, and CDPR was also concentrating on the development of "Countless 3" at that time, so it may be a project for this game.

However, after the success of The Witcher 3, the game, which was announced in 2012, immediately received the attention of CDPR.

A CDPR executive said in an interview: "This game will be the studio's best work, and as an open-world game, it's a lot bigger than The Witcher 3: Wild Hunt." The bigger the game, the more difficult it is to make, which is a huge challenge for the studio.

We need to extract the benefits of the development of The Witcher 3 and use more sophisticated development techniques to make this game, and we still have a lot of work to do, and we hope to perform better this time. ”

The name of the game is Cyberpunk 2077.

As you know from the name, this won't be a fantasy-style game like The Witcher that they're good at, but a sci-fi game with a cyberpunk theme.

As for what cyberpunk is, many people may be very unfamiliar with this word, it doesn't matter, but "The Matrix" must not be unfamiliar to anyone, in fact, "The Matrix" itself is a typical display of cyberpunk culture, and cyberpunk is the spiritual essence of the Matrix movie.

The whole press conference lasted more than two hours.

Jester's small talk took up more than half of the time, but no one was bored, and when Jester announced the end of the conference, many people present even had a feeling that they were still unsatisfied, and they were still interested in the new game that Jester was talking about, but Jester didn't say what game he was going to do next.

All he said was that he now had a less mature idea.

It took time to refine the idea, and the team continued to work on the game for five years, with a lot of time to finalize the game over the next six months.

Therefore, after the development of "Heroes" is over, the entire development team will have a very long vacation.

It won't end until the middle to early part of next year.

At this time, there will be a conclusion on how exactly this game will be developed.

However, Jester also made it clear that he already has a very interesting idea for the main body of the game, and that he will be announcing a little bit about his new game after "Hero" at this year's GDC, which he promises will be very shocking. (To be continued......)