Chapter 767: The True Face of the 'Era'
"Handle."
Finally, after talking about Dreambox3 for a long time, Jester finally got to the handle.
To be honest, before this, no one will be interested in a controller, because the controller is just an accessory for the game console, but this time, Mars Entertainment seems to have deliberately separated the controller from the announcement of the console, obviously on the controller this time, they used something very unimaginable.
Then, with Jester's gesture, there was a special Mars Entertainment staff member who brought up two plates that were also covered with red velvet.
This immediately caught everyone's attention.
They were a little curious, what was in it? If it's a handle, why split it up?
Isn't the handle still the same?
Jester also saw the curious eyes and looks of the audience, he smiled, did not speak, but directly lifted the velvet on the first plate, revealing the true face of the thing under the velvet.
This is indeed a handle.
However, this handle is different from the half-moon-shaped handle that has been used by the traditional Mars entertainment, nor is it the traditional Nintendo-like plate handle, but it has become a handle with two handles like a halberd, and the most eye-catching thing is that there are two more joysticks like the kind of joystick in the arcade, which are symmetrical.
As soon as many people see this joystick, they are some characters who have been immersed in the game industry for many years~ and immediately think of what changes the addition of these two settings will have on the operation of the home machine.
Then many people's faces showed a look of sudden realization.
This is actually a very simple setting, but it is like a setting separated by a layer of window paper, and if no one does it, no one will think of it for many years.
Historically, the home machine of the joystick appeared much earlier than the D-pad of the controller, not to mention the Atari 2600, even during the Odyssey period. The joystick was used on home consoles, but later, with the invention of the D-pad key by Nintendo and Gunpei Yokoi and the popularity of FC, and Gist's Dreambox was also designed using the D-pad design idea, so both Sega and Sony used the D-pad design scheme.
It seems that the design idea of the rocker has been completely abandoned.
But this time, it seems that Mars Entertainment and Jester are going to restore the ancient setting of the joystick on their new controller.
However, after everyone was amazed by the symmetrical remote sensing that looked like a halberd-style handle. I took a closer look at the appearance of this handle,Cross keys and four game keys,There are also buttons such as function keys are not missing,Because Sony also uses this handle style this time,So the handles of the two sides are still quite similar,It's just a slight difference in shape。
If it weren't for the Dreambox3's handle, there are two conspicuous symmetrical remote sensing.
That's far away, and it's really hard to tell the difference between the two handles.
But after everyone finished reading this handle, they immediately turned to the other one. The plate still covered with velvet sparked curiosity, since the tray just now had a handle inside, what was inside this tray?
"Actually, this plate also has a handle on it."
Jester said as he lifted the velvet cover. When I heard Jester say that this is also a handle, some people didn't believe it and thought it was Jester's joke, after all, how could a host prepare two different handles. But when they saw it, they were all silent.
Because what is placed on this is really a completely different handle from the halberd handle they saw before.
The style of this handle. The half-moon appearance style that Mars Entertainment has been using since the Dreambox period has been restored, but this time the arc of the half-moon has become a little larger, just looking at the appearance, it is a bit like that kind of whirling wooden dart.
Similarly, this handle is also jet black, with a frosted hand ~ feeling, and the same rocker.
However, the joystick of this semi-circular handle is completely different from the previous joystick design, and the joystick on this half-moon-shaped joystick is not a symmetrical setting.
But in the original D-pad changed to a rocker, the original left rocker changed to a D-pad, before the design of the cattle said, symmetry is one of the most beautiful and harmonious design ideas, but the asymmetrical rocker design on this handle, it doesn't even look messy ~ messy, although I haven't tried it yet.
Just judge it by this shape, and then imagine how it feels to use it in your heart, it shouldn't be bad.
However, everyone here is still curious, why do you suddenly show two completely different shapes of the handle?
"It's actually very simple, because our host will be equipped with two kinds of controllers, you can choose this one, you can also choose the other, as for why we do this, it's because we conducted an internal experience test, a statistic."
Jester began to explain to everyone in the room.
"Because when we were conducting internal testing, we found that for the vast majority of games, the controller of the asymmetrical joystick we just designed has a very good user experience, even better than the symmetrical controller we designed at the beginning, so we were considering whether to completely replace this asymmetrical controller."
"However, we quickly got feedback that symmetrical controllers are still better than asymmetrical controllers in some categories of games, or in the experience of a small number of players."
"After that, we discussed it, and the final result is that we will provide two kinds of controller configuration hosts, and these two kinds of controllers will also be sold separately, which is also the principle that we have always pursued, we want to make the best game, this best game is not that we solve the game by doing the best, but we want to do it, even in the player's experience, we must do it perfectly."
Jester's speech immediately won a very warm round of applause from the audience.
However, there are still doubts in the audience.
Someone asked right away.
"Two handles, one handle to manipulate the character can be easily thought of. But what is the other handle for? Is it possible to manipulate two people at the same time? However, as soon as the question was asked, the reporter immediately laughed, because it was obviously impossible to control the two characters.
This is also a question for many people present.
They also want to know what the second stick is for.
"Huh."
Jester still didn't answer directly, but smiled first, he stretched out his hand and pointed behind him, and then said: "This question is actually very simple, just look at the big screen, and I'll show you it." ”
Then Mars Entertainment had a special staff member who handed over an asymmetrical handle connected to the wire into Jester's hands.
Then it seems that in the background, there is a Dreambox 3 running a certain game.
The first to come out are two Chinese characters.
Spring and autumn.
Among those present were Chinese journalists. They knew these two words, and when they saw them, they immediately understood what the game Jester was trying to hide was.
This is a game that has never said exactly what name it will use, and it has been replaced by a codename before, and this time, the name of this game appears in front of all the hot ones for the first time.
"Times!"
Immediately, a Chinese reporter or fan stood up directly, with a look of surprise on his face.
He shouted uncontrollably.
This time. All the talents reacted, this game is the game codenamed 'Era' that Jester invested $200 million in development expenses and may spend 100 million on promotion!
At this moment, the whole audience was boiling.
this game. But the real one, for five years in a row, is the most anticipated by players, and the more anticipated by all game designers.
This one is called. The culmination of all Jester's detailed thoughts.
What exactly does his final form look like?
But everyone wants to see it for themselves, and now, this game is about to appear in front of them?
The audience seemed to fall silent for a moment. Everyone is quietly watching this game, and their serious demeanor is also unprecedented.
Jester turned a blind eye to all of this.
He didn't do it, but let the intro play naturally.
When the two Chinese characters of Spring and Autumn gradually disappeared, several English words appeared, which translated into Chinese means heroic.
The background of this game, almost everyone here knows, because this game, at the E3 exhibition a few years ago, Jester for the first time, in front of the world when he described this game, said that he had a vision for this game, this is a story in the Spring and Autumn Period of his country's history, a hundred schools of thought contended, heroes rose together, a word disagreed, and a sword was drawn against each other.
The protagonist is a hero who walks the world.
As for his past, present, and future, Jester didn't say at the time.
After the title of the opening game was hidden, a picture of the game finally appeared, the picture is naturally 3D, and the modeling is very fine, much clearer than the modeling of those games released on PS2, and the picture is still rotating at 360 degrees.
This is much stronger than the previous PS2 games, most of which are fixed 3D games.
A forest of trees is shown on the screen.
The leaves were falling, and a young man, leading a horse and a sword at his waist, was walking through the woods, and the leaves kept falling as if it were raining.
At this time, in the direction of the young man's travel, some old-fashioned and bloody plots appeared.
There are wicked people robbing ahead.
Of course, it won't be such a vulgar thing as a hero saving beauty, but a pedestrian dressed as an ordinary businessman, there are four wicked people, all of them are armed with weapons, and the clothes they wear are also very shabby, and they should not have a good life.
After that, it's time for the protagonist to shoot.
The battle begins.
At this point, Jester pressed the pause button, and he began to explain to those present what the second joystick did.
"It turned out to be for the adjustment of spatial direction."
Jester went up and down, left and right, and even moved the joystick on the right, seeing that the picture changed from left to right with the direction the character saw, and they also knew what this joystick was doing at the first time, and even, they thought about it at the first time, and this setting is almost indispensable for 3D game consoles.
Because although the D-pad can replace the role of the joystick movement, it is impossible for the joystick to be replaced by the D-pad in the change of perspective.
At the same time, they are reminded of Sony, which has been promoting 3D games before, and their PS2 controller does not have this kind of joystick setting, from this point, it can also be seen that in terms of thinking and preparation in the era of 3D games, Sony is too far behind Mars Entertainment, or better than Jester.
Before Jester made any other demonstrations, the audience immediately gave him the warmest applause from the beginning of the press conference to the present.
Of course, the applause soon fell silent, and they were still waiting for what was so special about this game, which Jester used as a nickname for 'era' - of course, just with the picture he is revealing now, it has played an immeasurable role in the promotion of 3D games.
There are even many people who are thinking about it without any scruples.
If this picture is released to the public, then even the most die-hard supporters of 2D games will know that the era of 3D games is coming.
"It's a simple demo, we're going to try it out, the combat tutorial at the beginning of the game -- we've added this kind of teaching to the battle, so that the tutorial doesn't seem boring and boring, and it teaches the player how to fight the enemy in the game...... Moreover, all of our tricks are done with capture equipment, and then manually fine-tuned. ”
Jester explained in detail.
Immediately, he pressed the pause button again, and the game screen continued to start, and sure enough, the battle scene between the protagonist and the four villains with weapons appeared on the screen, and this battle scene was independent, but it wasn't like a turn-based game, suddenly entering another space, but, the surrounding space was blurred, which was designed by Jester with reference to the battle scene like a dragon.
This can be very effective and make the most efficient use of the console's functions. (To be continued......)