Chapter 285: Failed Works
Therefore, Yuji Digging concluded that in this matter, only the form of the player's angry rebuke in "Famitsu" will never be on their side, and even if they don't participate in or promote this matter, I'm afraid they have a character.
But this is also his own speculation, whether the future will be like what he thinks, no one can say.
At least judging by the current situation in front of me, the number of people who have come to buy Dragon Quest II is overwhelming, and no matter how you look at it, it is unlikely to be a prelude to a failed game.
And that night, Nintendo counted the number of sales of 480,000 copies.
480,000 copies a day, Yuji Tsukai couldn't believe his ears when he heard it, you know, in the distribution before the first day, only 500,000 copies of the cassette were distributed throughout Japan, because no one could think that this game could sell all these 500,000 copies in one day.
As a result, most of the outlets in Japan were sold out, and there were only a few places where less than 20,000 cassettes remained.
Pu Yamauchi, who just got the news, was overjoyed, he also asked Shigeru Miyamoto before, Shigeru Miyamoto's opinion is the same as Yuji Mizui, he thinks that "Dragon Quest II" is not the right time, if it is released at any time, then the results will definitely be very good, but it is not suitable at this time.
The reason is the same as what Yuji himself thinks, everything is afraid of comparison, and Yamauchi Pu also thinks it makes sense after hearing it, but now that he has to send an arrow, it is impossible to retreat.
Before the release, Nintendo did its best to promote it, and after the daily sales report on the first day came out, Yamauchi was naturally excited. He even specially asked Shigeru Miyamoto to come to his office and tell him: "The second work of "Dragon Quest" sold 480,000 copies on the first day! ”
This figure is naturally shocking. Shigeru Miyamoto also smacked his tongue after hearing this, but after the smacking was finished. Shigeru Miyamoto said: "The sales on the first day don't represent anything, because this is due to the word-of-mouth of the first part, plus we have invested a lot of money in promotion, it depends on the sales in the next few days, whether the reputation of this game can be sustained." ”
However, Yamauchi didn't care, in his opinion, a game that sold 480,000 copies on the first day could not fail no matter what.
The next day. The sales of Dragon Quest II plummeted, with only 200,000 copies.
This figure did not attract the attention of Nintendo, because from the first day when the statistics of 480,000 copies just came out, they felt that the sales of the second day might decline, because the first day was an explosion of word-of-mouth of the previous work, and this kind of achievement would occur.
However, what Yuji Yuji was most worried about happened happened, and on a game show the next day, the host demonstrated the two games of "Final Fantasy II" and "Dragon Quest II" on the live screen.
And the scenes in Final Fantasy II are dynamic. The monsters in the battle process are also dynamic, far from being comparable to the kind of color map fast texture that "Dragon Quest II" still uses in the first game.
The host has obviously played both games before, and his point is very clear. Even in the eyes of Yuji Digui, he said that he was fair, and the host said that "Final Fantasy II" is an unbeatable masterpiece, comparable to "Fire Emblem" in terms of storyline and grandeur, and even stronger than "Phantasy Star" in terms of visual power.
On the other hand, "Dragon Quest II", although compared with his first-generation works, whether it is in the story, plot, or system. All of them refer to the previous successful RPGs and make a lot of innovative changes. But this kind of reform is only superficial, and it can't be compared to the deep change of Final Fantasy II.
But at the end of this show. Although he criticized Yuji and Enix for dozens of minutes of unenterprising Yuji and Enix, the host still said fairly: "If you put aside "Final Fantasy II" and don't compare, and watch the game "Dragon Quest II" alone, then this game is really a very good game." ”
On the third day, the sales figure fell again, to only 100,000 copies.
This really made the Nintendo people anxious, because even fools can see that this is definitely not a normal drop in sales, because when Final Fantasy II was released, it was getting higher and higher in the first few days, and it never fell below 100,000 copies in the first five days.
And this is done on the premise that Dreambox only has a third of the FC share.
And that's not all, with Guò's own relationship, Yuji Fukai also got the news, and now Fami Pass has received countless letters from readers, because before the release, Yuji Kuri had already given the cassette of Dragon Quest II to the magazine Famitsu, and as is customary, let them rate their game.
"Fami Pass" gave a rating of thirty-eight points, which is a very high evaluation, that is to say, at least two people gave a perfect score of ten points, of course, before I saw the excellence of "Final Fantasy II", "Dragon Quest II" is indeed worthy of such an evaluation, maybe a little high, but it must be above the temple level of thirty-six points.
However, now that the game is out, players feel cheated because of the previous comparison of the authors of Final Fantasy II's masterpieces.
So he began to write a letter attacking the "Famitsu" magazine.
And the letters are one after another, and in just a few days, hundreds of letters have been attacked from all over Japan, in fact, this can't be blamed on "famitsu", because since the break with Mars Entertainment, Mars Entertainment's games will not be handed over to "famitsu" in advance for rating, so before the release, they can't know how "Final Fantasy II" is.
By the last day of the week, Dragon Quest II's daily sales had dropped to less than 10,000 copies.
Yamauchi Pu was furious at the Nintendo high-level meeting, and even said that he wanted to cancel the most preferential royalty contract for Enix, but fortunately someone dissuaded him, Yamauchi Pu didn't do this, and the situation faced by Yuji Digging is also very ugly, and countless game shows outside are comparing the authors of the two most popular games at present, mocking their game thinking is far behind the times, and players are not merciless, "Famitsu" is still giving him face, low-key treatment, and no large-scale reports.
This is not the case with the Japanese version of "Game" at all, they even published a special issue dedicated to this matter, with no other content on it, only more than 200 letters they received commenting on "Final Fantasy II" and "Dragon Quest II".
Of course, the vast majority of these letters are mocking Yuji Tsukai or Dragon Quest II.
Originally, the purpose of this publication was to disgust Nintendo and Enix, but what I didn't expect was that the sales were surprisingly good, and eventually sold hundreds of thousands of copies, more than a normal weekly magazine.
It was in this situation that in early May, under the premise that "Dragon Quest II" basically did not sell and no one bought it at all, Yuji Tsukai held a press conference, and he apologized to all the players who bought "Dragon Quest II", so far, the total sales of this game have not even exceeded one million copies.
On the other hand, Final Fantasy II was a huge success in the Japanese market, and as of the press conference of Yuji Tsukai's apology, Final Fantasy II was released for a total of 32 days, and the market in Japan alone was as high as 1.9 million copies, and finally more than 2 million.
In the U.S. market, Final Fantasy II has swept all the way by relying on its super high quality, ranking first on the best-selling list for four consecutive weeks, with a total of more than three million units sold, and daily sales are only beginning to decline slightly, according to forecasts, Final Fantasy II is likely to reach a total of eight million units.
You know, there are currently more than 8 million games, there are only two, one is "Fire Emblem" which has just passed 10 million copies, and the other is "Balotelli's Otherworldly Adventure", which has already reached 15 million copies of the game, which is actually very stumbling for some people, they can't imagine how this simple, young, naïve and even in-depth game can be so popular - it has been almost four years since its release in '85, and his sales momentum has not weakened in the slightest. If you extrapolate according to this trend, the number that comes up is even that of the people at Mars Entertainment, including the game's developer, Will Brown. Wright himself couldn't believe it.
The estimated figure is a full 35 million units.
But Will. Wright also knows that this game is basically just an OEM, because "Balotelli's Otherworldly Adventure" is not completed by him from the setting of the level, the establishment of the style, the eyes of the gameplay, and even the setting of the characters in it.
And this is also a well-known thing, so when this game is mentioned, it is generally said that it is Jester's work, and not that it is Will. Wright's work.
Of course, Will. Wright also has his own ideas, after finishing a game that is completely his own, the second game of "Balotelli's Otherworldly Adventure", because the original name is too long and renamed "Super Balotelli", and in February in the release of the previous game, relying on the reputation of the previous game, after the sales momentum is very good, he took out the project that he had been thinking about for a long time, which was once named "SimCity" by Jester. (To be continued) R655