Chapter 284: DQ2 Release
Although I know that my new work is much worse than Final Fantasy II, things have also reached the point where I can't do it.
In the end, "Dragon Quest II" was released in Tokyo as originally planned.
And the influence that "Dragon Quest II" has in Japan is naturally not comparable to "Final Fantasy II", and this release has made many people understand why this game is called a national RPG, on the day of the release, the entire Ginza district was filled with enthusiastic players, traffic jams, and even more than a third of the students in many schools skipped class to buy the game.
There are so many people that "Dragon Quest II" can't be released normally, and seeing this situation, it can be regarded as a little comfort, Yuji Tsukai, who was worried about the performance of his game, and Nintendo is naturally excited, as if they saw another victory for Mars Entertainment.
In this case, the person in charge of Nintendo's coordination of this release decided to open more than a dozen temporary release points near Ginza, and after diversion, the official release began, and this is just one place in Tokyo, and there are many such release points in the whole of Japan, from Hokkaido to Shikoku and from Kyushu to Honshu.
While Tokyo is sure to be the most prosperous, the number of people in other places is not to be underestimated.
After being comforted a little, Yuji Digging became worried again, because he knew that there were many people now, just because the first work was too successful, too deeply rooted in the hearts of the people, and these people came for the name of the first work, but what if the second work didn't meet their requirements?
Seven days ago, he would definitely not have thought so, because he and his entire team had spent nearly ten months working hard to produce the second work, and he believed in it. It's literal, and he can even believe that with this game. Even "The Legend of Zelda" has to be cut down by himself.
Because it's his masterpiece.
But after personally experiencing Hironobu Sakaguchi's Final Fantasy II a few days ago, he couldn't help but worry. This concern is not unfounded, because Final Fantasy II is so good, so good that he doesn't even dare to look at it.
With the vision of an excellent RPG designer, he knows that if he puts his "Dragon Quest II" under the same conditions as "Final Fantasy II", then his "Dragon Quest II" will definitely not be an opponent. A full 1,090,000 copies.
This is a number that scares him, and his previous goal for the first week of Dragon Quest II is only 1.2 million copies, which is still based on the brilliant success of the first game of Dragon Quest and the fact that FC has left the designated position in terms of its dominant share in the Japanese market.
If he is in Hironobu Sakaguchi's position, facing Dreambox, which only has a third share of FC, will he dare to have this kind of pride?
Yuji Digging didn't know, but if he wanted to come on his own, I'm afraid he wouldn't dare. At this time, a senior executive of Nintendo was also in charge of the coordination and planning of this launch event. Looking at Yuji Tsukai with a smile, he said happily: "Last week, Dreambox shipped 200,000 units in Japan, and the president was furious at the high-level meeting, so he attaches great importance to your game, in his opinion, your game is the most advantageous weapon to defeat the current momentum of Final Fantasy II, looking at the scene of today's debut, it is far from being comparable to Hironobu Sakaguchi's debut!" ”
Hearing the words of this Nintendo executive, Yuji Fukai pulled the corners of his mouth and smiled. He wanted to say something, but he knew it. It didn't seem appropriate to say something bad at this time, so he just sighed. He didn't say anything, and then continued to look at the bustling crowd in front of him who were buying his game.
Hopefully in a few days.
Nintendo's flagship store in Tokyo is much larger than that of Mars Entertainment, and Nintendo has never had the habit of renting a venue for the launch ceremony like Mars Entertainment, but fortunately, their ground is large enough to place twenty or thirty trial machines for people who come to buy to try out.
However, after Yuji Yuki saw "Final Fantasy II", the first thing he did was to cancel the trial of the first meeting, and instead add more sales counters, which was also agreed by the rest of Enix, because if the trial is added, players, especially those who have played or come into contact with "Final Fantasy II", will inevitably affect sales when they see that their game is too far worse than "Final Fantasy II".
But does this self-deception work?
Yuji Digging can now imagine that after a few days, after the word-of-mouth of "Dragon Quest II" spread, the pressure he was going to face, in fact, "Dragon Quest II" is not bad, on the contrary, it can be called the best batch of all RPGs in this era.
If it is released on a normal day, it will be fine, and it can even sell well, but only now, with the constant comparison of "Final Fantasy II", and Yuji Tsukai can make a judgment without even thinking about it, the moment he sees his "Dragon Quest II" game, Hironobu Sakaguchi's damn mustache must be ready to attack his game in all aspects.
If it weren't for the fact that the gap between the two games was too big, he could have left behind all the attacks he would face next, because the vast majority of players would not read this kind of attack report, and their fans, newspapers and media who support them, will inevitably fight back-for-tat.
But what if the two games are really too far apart?
First of all, players have their own judging standards, if you want players to speak for you, that's easy to do, as long as your game makes players play cool, then there is no problem, if your game makes players unhappy, then sorry, of course players can't say idealistic words.
Putting it together with "Final Fantasy II", saying that his "Dragon Quest II" can make players play well, not to mention others, even Yuji Tsui himself doesn't believe it.
Not because my game is bad, but because Final Fantasy II is just too good.
Then, it is those game media and newspapers that stand on their side in their positions, especially "famitong", because "famitong" and Mars entertainment are interactive, so since their reporter was bombarded by the press conference, "famitong", which felt that he had been humiliated, immediately regarded Mars Entertainment as his mortal enemy.
As long as there is a little bit of Mars Entertainment, "Famitong" will write a big book, turning small things into big things, and turning white into black, of course, Jester has a lot of money, so naturally he will not sit back and watch "Famitong" smear himself in the Japanese game industry, so he simply opened "Game" magazine to Japan.
This is not just the release of the American edition of "Game", which is currently the most influential game magazine in the world, but the establishment of an editorial department for the Japanese edition, which is once a week, and the content is also in Japanese, which is different from the North American version.
Later, the North American edition also saw that the weekly magazine was much stronger than the semi-monthly magazine, so not long after the Japanese version of "GAME" was released, the American version of "GAME" also became a weekly magazine.
"Famitong" is not a bottomless Black Mars Entertainment, because they are not third-rate tabloids, and they can just make up a few stories and report them as articles, which is too damaging to their reputation, so if it is not very conclusive, they will not contribute to death.
It's like this time, "Famitsu" won't contribute at all.
Because they are afraid that their reputation will be discredited by players, and now the competition between "Game" and "Famitong" in the Japanese market is also almost white-hot, although "Famitong" still occupies a lot of advantages by relying on the foundation accumulated before, but "Game" newborn calves are not afraid of tigers, and they are also doing well in Japan.
And they are more unbiased than the view of "Fami Pass", which is what players like the most.
Originally, as a Japanese media, "FAM Pass" was biased towards Nintendo's remarks, which is natural and impossible to criticize in the eyes of Japanese readers, but the problem is that since Mars Entertainment and "Famitong" became a fire and water, "Famitong" is not a little thinner.
Many reports are written very explicitly, constantly mocking some things about Mars Entertainment.
This makes many fans of Mars Entertainment very unhappy, although the share of Mars Entertainment's Dreambox platform is only one-third of FC, but the number of fans of Mars Entertainment games, or Jester's fans, is not a minority, it is under the boycott of these people, the sales of "Famitong" have declined for the first time since its inception.
The creation of the Japanese branch of "GAME" is also in this context.
However, "famitsu" is a media that wants to make itself the No. 1 magazine in Japan, so they immediately changed some of the previous words that were too sarcastic and explicit, and the report was as fair as possible, but after all, the grudge with Mars Entertainment is too great, so I always like to beat the water dogs in many things.
But on the issue of unmistakability, "Famitong" will no longer reverse black and white, because this has no effect other than disgusting. (To be continued) R655