Chapter 869: Doomed DC

DC's release is the most focused event in the industry at the end of the year.

This is the prelude to a new era of great exhibition, and DC is undoubtedly a very high-performance host.

In Jester's memory, it may be his own influence on the timeline of the development of game consoles, and the advent of DC is actually a full year later than the original DC in the world.

Of course, performance has also been improved.

It is still the processing core optimized by Hitachi specifically for Sega, and the floating point computing power is 4.5 times stronger than the current Pentium 2, and NEC also has a graphics processing chip specially developed for Sega, and even this time Sega has reached a cooperation with Microsoft, DC's operating system is a DC special version of WINCE developed by Microsoft specifically for Sega.

Because this operating system is produced by Microsoft, it comes with IE, which means that players can browse the web directly through DC.

Of course, Sega has also learned from Mars Entertainment in addition to the membership system similar to Mars Entertainment's Battle.net system, which is not a strange thing, because Mars Entertainment has passed a whole generation to prove that this membership system is a very successful and mature system, not only Sega, but even Sony recently announced that they will also add such a membership model in the upcoming PS3.

And announced,Anyone who buys a PS3 console in the first month of release,Can get a free three-month membership experience,Of course,Sony's PS3 has not been released yet,What will be the situation at that time,No one can say for sureใ€‚

In short, DC performance is very powerful.

And Sega's first party has really prepared very good games for this console, first party, third party, and even those that have been announced for development, but have not yet been launched. For example, Capcom said that they would develop a "Resident Evil" series of games for Sega's DC, and the most eye-catching, of course, was that in the second half of the year, almost the world's "Shenmue" was advertised.

To be honest, the saddest thing about Sega is that their main market is not Japan, but Europe and the United States.

They don't have many fans in Japan, but they have a lot in Europe and the United States.

However, his competition in Europe and the United States is too fierce, and Mars Entertainment's strength in Europe and the United States makes almost any opponent ~ feel desperate. Even Sony, which was very confident in its own development of the European and American markets at the beginning, had to change its strategy to use the Japanese market as a base and then expand in a way that was based on the Japanese market.

Shenmue has aroused great repercussions in Europe and the United States, but in Japan it can only be said to be average.

And this is not to blame Sega and Yu Suzuki, because the Japanese themselves don't like this kind of game, they don't like this kind of aimless game, and their favorite RPG is Final Fantasy, which is a purely linear RPG like Dragon Quest.

And DC didn't disappoint players.

In fact, players have long been dissatisfied with the current game consoles.

Now is the time when the era of 3D games is coming. The development of gaming technology, especially the improvement of the graphics can be said to be fast-moving, and gamers have long been dissatisfied with the previous low-performance home consoles, before the advent of high-performance 3D graphics cards. This dissatisfaction is still the opinion of some players, but with the advent of high-performance 3D graphics cards, the processing power of 3D graphics on PCs exceeds that of today's consoles.

Then many players are not satisfied.

There are even a lot of manufacturers who have expressed their opinions, they say. Because the functions are displayed, now they can complete some game settings or effects on the PC with a high-performance 3D graphics card, but. On today's consoles, even the most powerful Dreambox 3, they can't do anything.

Of course, fortunately, the price of high-performance 3D graphics cards is relatively high, and there are not many players who can buy such graphics cards.

Therefore, the current contradiction is not particularly intense.

This is also the reason why Sega is in such a hurry to release its own console in advance, because in terms of performance, they know that it is difficult for them to fight the chemical changes that have occurred when the entire Sony hardware department unites this time, and they are far from being the opponent of a giant like Mars Entertainment compared to faith and player loyalty.

Moreover, this time for PS3, it is the attention of the entire Sony side, not just Sony games, because this time Sony's PS3 is not just a game console, he is also responsible for promoting the DVD mode that Sony wants to promote, that is to say, this time PS3 is not only a game console, but also a DVD player!

If it's released at the same time, or even later.

That was the real catastrophe for Sega.

Therefore, for Sega, there are strong calls from players in the market for new consoles and more powerful consoles, and if they delay and have no chance of winning, then releasing it early has become their best choice.

In fact, Jester was also amazed by Sega's boldness.

There's no doubt that DC is a very advanced host.

Jester has analyzed in detail why Sega's DC and Sony's PS2 failed in the original history, and assuming that if DC succeeds, what kind of impact will it have on the entire game industry, in fact, the current Mars Entertainment's vision of game consoles is exactly the same as Sega's DC at the beginning, that is, the game console is a pure game console, not any other entertainment equipment.

Sony doesn't think so now.

Although they understood this truth on the PS4 ten years later, and thus made Microsoft's ass in the console market.

But for now, at least, Sony believes that the console is more than just a console, and that it can be used as other home entertainment devices, just like Microsoft did with the XBO stupidly.

However, it is natural for Sony to think so now, because this period also happens to be a period of popularization of DVD, and the superiority of DVD has been proven, and the price of an excellent DVD projection equipment is not cheaper than a game console, and a living room machine that can play both a game console and a DVD player device will of course be favored by players.

Provided, of course. Your game needs to be fun enough.

This is actually the biggest difference between Mars Entertainment and Sony, Jester firmly walks the game console is used to play games, and all his performance must serve the game unconditionally, and it is precisely because of Mars Entertainment's strong first-party development capabilities.

Of course, because of Sony's confidence and courage in popularizing the DVD format, Jester does feel some worries.

And the somatosensory is the killer weapon that Jester uses to deal with the other party.

You have the DVD, I have the somatosensory.

You want to rely on DVD to win, why didn't I want to rely on physical sensation to overtake in corners?

In Jester's previous vision, what would happen if DC succeeded, in fact, no matter what. This idea will not succeed either, because the DVD format will not fail, and just this point determines the failure of DC.

In Jester's memory.

DC was born full of bright spots, but unfortunately the life was too short, the life of the entire console was two years, Sega fell apart, and its more than ten years of home machine history also left a number of unsuccessful consoles. Unlike the Philips CD-I, 3DO, and Atari Jaguar, Sega deserves to do better. The bad thing is that they always suffer a series of misfortunes, which eventually lead to them not being able to overcome the difficulties in front of them, and they just sink.

Truth be told, while DC is significant, the situation it faces is undoubtedly unusually dark: Sega needs to rebuild its reputation in the home console market. Sony's imminent release of the PS2, and the fact that it comes with its own DVD playback, combined with its poor financial situation, all point to the fact that Sega will be forced to surrender.

Sega's game philosophy. Or the game concept embodied in DC is very simple, that is what Jester has always insisted on, home consoles must focus on the game itself.

Originally on top of the world. A large part of Sony's success with the PS2 belongs to the success of the DVD format.

At that time, it was a special period of replacement of home entertainment carriers, and a machine that could play games and watch movies proved to be absolutely attractive to consumers, especially in 2000, when the price of a simple DVD player was really comparable to that of a PS2. If Dreamcast had beaten the PS2 back then, it probably meant that the DVD format had also failed, but would the DVD fail?

impossible, then it means that Sony has been invincible from beginning to end.

Although more than ten years later, Sony has once again proved that the production concept on DC is correct.

Of course, DC was the first console in its original history to be connected via the Internet, but in this world, this honor has been taken away by Jester's Dreambox3.

However, if DC can succeed in the original world, it may bring the Internet era of games to an early stage.

Is there anything wrong with focusing on the game itself?

It's hard to say.

It can only be said that the original historical PS2 in the world PS3 is something that follows the trend of history, powerful functions, excellent industrial design, and, the ability to make people crazy to carry DVD, in fact, this has made this console a commodity that is bound to succeed, Sony has successfully tied this game console to the DVD, a huge incredible chariot.

It is impossible to defeat them.

This is something Jester has known for a long time, and Sony will definitely occupy a place in the next era of war, and it is precisely because he wants to defeat them that Jester decided to take out the big killer of body feeling.

But whether it will succeed or not is also unknown.

In fact, the idea of Microsoft's XBO so-called unified home entertainment terminal was just an extension of Sony's original PS2 idea, they thought that Sony won by PS2, and when there is indeed a tendency to unify this entertainment terminal, their XBO can also win.

In fact, the reason why PS2 was able to win in the end was not only the advantages that Sony added to him, but more importantly, it was indeed the best console of its generation.

DC's release boom was sensational.

After all, players are looking forward to both the new console and Shenmue.

On the first day of release, Sega broke their single-day console sales record, selling 600,000 DCs in one day, which is really a remarkable number, and their SS sold only a little more than half of that number in one day.

And "Shenmue" really lived up to expectations, and in the midst of great expectations, nearly 400,000 units were sold on the first day.

And, very quickly, both IGN and GS gave very high reviews.

Call it a well-deserved masterpiece, since "Hero", the best game in the genre, the most such game three flavors, is worthy of all gamers, a game that is worth a careful experience.

Even Jester made an unprecedented post on the forum.

The content of this post is very simple, one photo, a photo of the Shenmue game board, and then a photo of the Shenmue game content.

And then a very short paragraph.

"A game like a work of art."

And Jester's comment has also been agreed by many people, indeed, "Shenmue" is as precious and rare as a work of art in their eyes.

His music, his painting style, and the things he wants to express all need to be savored.

However, there are also many people who say.

"It's good in every way, but there's one thing about it, it's not fun enough."

Indeed, although "Shenmue" has learned a lot of the settings of "Heroes" and many ways to increase playability, "Shenmue" is still a game that Suzuki Yu wants to use to express his thoughts, and the kind of quiet and peaceful game atmosphere is, in fact, incompatible with this kind of game.

Although Yu Suzuki wanted to make "Shenmue" fun, he also wanted "Shenmue" to be Yushi Suzuki's "Shenmue", not a game that was called the second game of "Haoxia", so when designing this game, he still insisted on some game design ideas that he felt was appropriate, which is a very Japanese game design thinking.

Of course, Yuzu Suzuki's insistence is, in the eyes of game developers, a sublimation of the game.

And for players, it's just that the game is good, but it's not fun enough. (To be continued.) )