Chapter 640: First-day sales

Although this game doesn't give the same shocking feeling as other Jester games, the original game can still do this.

However, it did not disappoint.

It's a standard Sega-style hard drive action beat 'em-up game, and it's almost flawless in every aspect of this type of game, even if it's for Sega to make it themselves.

However, if Sega had done it herself, even if the news of this level had been made, they would not have been able to achieve such an effect.

On the carnival, "Shadow Blade" officially released the trial, and when the reviews of various media and newspapers began to be released one after another, Sega's MD console has triggered a sales frenzy all over the world, and many fans of Mars Entertainment have gone to buy a Sega console, which has increased the sales of MD console by 500% compared to before.

This made several of Sega's executives even more happy, believing that they had made the right decision at that time.

After all, in the past, in the world, MD hosts were only able to sell 80,000 or 90,000 units a month, but in the past month, MD hosts sold more than 500,000 units!

This is equivalent to the sales figure of the previous half year.

It's about the same as the average monthly sales figure in the first year of release, and you know, generally speaking, the first few months of the first year after a console is released, the average monthly sales are the highest, because diehards will buy the console in the first few months.

This is more than 400,000 units sold more than before, which is the appeal of Jester.

The equivalent of Jester's fans, Mars Entertainment fans, bought Sega's game console, which means that with this game alone, Jester has expanded Sega to 400,000 users in a month!

That's five or more games they needed to make. Moreover, this is only a month's time, although from the second month, it is impossible to have a number of 400,000 units a month, but you must know that Sega-style games belong to the kind of long-selling games, such games, can be sold for a long time.

Generally speaking. If you're lucky, just with this "Shadow Blade".

Sega may sell an extra million consoles that would otherwise not have zĂ i, even if only a third of the people can enjoy Sega's games, you know, Sega's game style is unique, although the genre is different, but they are all very challenging core games, generally speaking, players just like a Sega game. Then he would definitely be interested in other Sega games.

While not all Sega games are interested, there will certainly be a few that will be interested.

This is an investigation done by Sega.

In this way, Sega has not only sold an MD console, nor has it sold a million copies of Shadow Blade.

Rather, they may sell several millions of copies of the game.

This is for Sega. It's a big deal, after all, based on their current platform share, they don't have the ability to sell millions of points per game.

Even Dreambox2, which has three times the share of them. In terms of Mars Entertainment, there is no guarantee that any of its games can sell millions of copies. Judging from the sales statistics in recent years, this is indeed the case.

For Mars Entertainment, after all, the platform share far exceeds that of the other two companies, so there are not many games with more than one million copies of games in Mars Entertainment, but there are still seven or eight games every year, and even a few popular IPs, which can sell millions, or even close to tens of millions of sales.

Of course, other companies have games with more than one million fixtures.

For example, the famous DQ, although this game is not cold in Europe and the United States, the sales of this game in Japan are unusually stable, and basically each game can stabilize more than three million sets.

Even, because the players' enthusiasm for buying is too enthusiastic, the Japanese government has also introduced a special law to prohibit DQ from being released on weekends.

You must know that even if it is as famous as DQ, "Final Fantasy" under Mars Entertainment is far from reaching the level of getting national legislation to stipulate the release of Sega.

Of course, although the sales of "Final Fantasy" are the same level as DQ, but "Final Fantasy" is the world's sales compared to DQ's world sales, if only the sales in Japan are counted, then DQ's sales are almost twice as large as "Final Fantasy", it can be said that DQ's appeal in Japan is almost unparalleled.

That's why when Yuji Tsui said that DQ would only be on the best platform, it would make Sega and Sony so passive.

Because the appeal of this game in Japan is unparalleled.

Although it is said that for Mars Entertainment, it is not too rare to have a game with millions of sales, but for Sony and Sega, the sales of a game can reach one million, which is almost the highest number that their games can sell.

At most, it will be 1.23 million, and it will not exceed 1.5 million.

Only a few of their top IPs can sell millions, and as for a game like Mars Entertainment, a game sells tens of millions, or even tens of millions, for these two companies, it is unthinkable.

Nintendo before.

Although there is no way to guarantee that each work will have tens of millions of sets, but, at least in Nintendo's two works that have been released, the cumulative sales of the first and second games have exceeded 10 million sets, and the second game has changed too much because Miyamoto Shigeru has changed too much, and many players have no way to accept this style, so the sales have decreased a little, but despite this.

The total sales of the second game of "Zelda" have still reached nearly five million copies.

This is not comparable to all the games on the part of Sega and Sony.

Of course, after all, Sega and Sony's platform share is far from being comparable to Nintendo, in the years of Nintendo's entertainment war with Mars, although in the North American market, Mars entertainment occupies an absolute advantage, but in Japan, Nintendo's platform share has always occupied an absolute advantage.

At its peak, even Nintendo accounted for 90 percent of the entire home console market in Japan.

Even when Nintendo was at its weakest, their platform share was 50 percent, and when they were in a relationship with Mars Entertainment, they were maintained at more than 60 percent, or even 70 percent.

This is also the reason why Sony and Sega's games, although many games are very good, not inferior to Nintendo before and now Mars Entertainment, but the sales of their games are far inferior to each other, because the other party's platform share far exceeds yours, in this case, how can you compete with each other in terms of sales?

FOR EXAMPLE, AS WE ALL KNOW, XBOXON HAS ONLY SOLD 11 MILLION UNITS, WHILE ITS RIVAL PS4 HAS SOLD NEARLY 22 MILLION UNITS, AND PS4 HAS ALMOST DOUBLED THE SALES OF XBOXONE. TO CONTINUE THE ANALOGY, IF UBISOFT SELLS TWO MILLION UNITS ON PS4 IN ADDITION TO ONE GAME, IT MAY ONLY BE ABLE TO SELL LESS THAN A MILLION UNITS ON XBOXONE.

In this case, if you can't sell a game on a platform, what game company would be willing to go out of your way to develop a game on that platform?

After all, the development cost of a game more than 20 years later is not more than 20 years ago.

Some large game manufacturers may still develop, but some medium-sized and small game developers may not develop games for this kind of platform that can't sell much, because they can't make money, how simple it is.

And this has a ripple effect.

It's like a snowball effect, and with the accumulation of time, this phenomenon will become more and more terrifying, after all, large game companies such as EA, Ubisoft, and Activision may develop all platforms, but what about other game companies?

If in a few years, the masterpieces of large companies are available on major platforms, which is not an advantage for both parties, but some small and medium-sized third parties, they can only develop games on platforms that occupy an absolute advantage in number, so that the games on PS4 will inevitably be several times that of XBOXONE.

It's scary.

To know how did Sega's DC fail?

Sega's first-party development instance is worse than Sony's? Of course it can't be, at that time, the seven major studios of Sega were in the industry, and any one of them was not inferior to the six major developers under Nintendo at that time.

Moreover, they were still with the help of Capcom, which was adhering to the balance industry at that time.

In this case, DC still lost miserably in front of PS2, of course, there are reasons why PS2 is more powerful, but it's not just that, you know, the original XBOX is also stronger than PS2, why didn't XBOX beat PS2?

It was because Sony gathered almost seventy or even eighty percent of the third-party developers in the industry at that time.

When Sony's PS2 platform releases the number of games in a month is equivalent to the number of games released in half a year or even a year on DC.

What platform do players choose, and do they need a reason? (To be continued......)