Chapter 641: Online Diablo

The gap between XBO and PS4 is far less than the gap between PS2 and DC at that time, however, it is foreseeable that sooner or later, this gap will be so large, which is an inevitable thing.

When the first day of sales of "Shadow Blade" came out, the executives of Sega couldn't believe their eyes, and this game actually sold more than 400,000 copies on the first day!

More than 400,000 copies!

You know, according to the sales statistics of Sega's self-developed games, this kind of game of the same level, if it is a new IP, the quality can be completely comparable, coupled with the previous overwhelming publicity, the sales on the first day are just 100,000 copies.

Moreover, this is still in the best case, otherwise, a brand new IP, even after their overwhelming publicity.

If you can sell 70,000 or 80,000 copies a day, it might be good.

Over 100,000, you can even celebrate the feast.

And now, the sales of "Shadow Blade" on the first day have exceeded 400,000 copies!

This made the Sega executives excited, but also made them have a deep worry in their hearts, that is, Jester's influence is too great.

Jester didn't react to this sales familiarity, and the news was even told by Suzuki Yurai, when Suzuki Yulai told himself in an excited tone that the sales of his "Shadow Blade" broke Sega's first day of sales by a few rounds, Jester was still a little strange, he still thought about it, and then remembered that today was the release date of "Shadow Blade".

Actually, he can't be blamed for that.

Regarding the development of "Shadow Blade", he really didn't participate much, to be precise, he only talked to Itagaki about how this kind of game should be developed at the beginning, but the specific details, he only acted as an overseer. In a group of checks, the one who really completed the whole game was Itagaki Companion.

It can be said that at least 80 percent, or even 90 percent, of the credit for this game is Itagaki Companion.

However, this game still has to hang Jester's name.

Otherwise.

Again, a new IP, if there is not yet a cow maker, then. For players, why should they buy your game?

Itagaki also knows this.

However, Jester still promised Itagaki to accompany the letter before, as long as he completed "Shadow Blade", he would get a chance to personally host the development of the game, and the maker would only have his name on it, which was the development opportunity of "Tekken".

For "Iron Fist", Itagaki Companion is also extremely energetic.

Even, much more than "Shadow Blade", of course, this has a lot to do with Itagaki Companion's favorite fighting game.

Jester had seen Itagaki Companion's plan. To be honest, there are still a lot of immaturity, but Jester doesn't care, and the current "VR Warrior" is not perfect. Therefore, Jester did not add his own opinion, but just handed it back to Itagaki and sued him. The project of "Iron Fist" did not achieve his goal.

That is, did not convince themselves.

And Itagaki Companion has no choice. The only way to do this is to concentrate all your energy on this time, and make every effort to perfect the development plan and design of "Tekken".

Of course, on the day of the release of "Shadow Blade", Itagaki was still extremely concerned.

After all, he's not like Jester.

First of all, this is the first game he made himself, although it is signed by the names of two people, but Itagaki also knows that if he does not sign Jester's name, needless to say, Sega will not agree, it will be sales, and without Jester's name, it may also be a direct Waterloo.

Sometimes, the sales of a game are not determined solely by the quality of the game, although word of mouth can play a role.

However, if you want to really achieve high sales, then the game must be of high quality and still have a high reputation.

In Itagaki Companion's vision, if there was no Jester's name on the name of the "Shadow Blade" producer, it would be good to have sales of more than 10,000 in the first week, after all, he didn't have the slightest popularity before.

When players buy a game, the first thing they need to know is about the game.

I've seen others play, and I've played with friends It's okay to say, so naturally I don't need someone else's introduction, so I go back and buy it, but after all, this is a minority.

It's more about listening to other people's introductions, the game thing, in general, it's hard to describe his charm in words.

However, when someone tells you that this is Jester's game, you will naturally think that this must be a good game, because where is Jester's reputation, Jester is produced, it must be a high-quality product, and it has become a belief of many players, but when others tell you, this is the work of Itagaki Companion, you will wonder, who is Itagaki Companion, I haven't heard of it before?

Then I inquired again, and it turned out to be the first time I was making a game.

Then the quality of this game must not be good.

Then, I wasn't interested in the game.

The gap between these is so big, and Itagaki Companion understands this.

Although he also knew that the explosive sales on the first day had little to do with him, he still gave birth to a feeling of pride.

After all, this is a game that he developed from scratch, and it is also extremely proud for him to be able to break the previous record of 370,000 sales on the first day of Yuki Suzuki ZĂ o.

Of course, even Itagaki knew that it was almost entirely due to Jester.

But the number of 400,000 copies on the first day is unimaginable for a newcomer who is only making a game for the first time.

For a game like "Shadow Blade", it is difficult to count his final sales in a short period of time, because this is a long-selling game, so it can only be estimated, but the number of one million units agreed between Jester and Sega was completed in three days to a month.

In fact, the sales of 400,000 on the first day only lasted for such a day.

From the next day, the sales of "Shadow Blade" were normal, usually less than 100,000 copies a day, and then thousands of copies were sold every day, and it took almost a month to record 1 million.

If this were on Dreambox2.

Maybe Jester's game can break a million sets in a day.

Time flies.

The E3 exhibition in '92 has received much attention from the industry, so it may not be accurate, every year's E3 exhibition, starting from the first session in '90, is the high-profile, but this session can be said to be the most valued, because, at last year's carnival, Mars Entertainment announced that they will announce the heavy news about the 'era' project at this E3 exhibition.

And it is specially explained.

It's absolutely unthinkable to everyone, even completely unthinkable.

With E3 a week to go, the discussion about what the major manufacturers will announce at the E3 show is getting hotter and hotter.

Not only fighting game publications, game shows, but also on some forums about games, are all news of the E3 exhibition, and even recently there was news from Mars Entertainment that it seems that in addition to the 'Era' project, Jester also intends to develop a game.

This has caused a lot of dissatisfaction among players.

In the eyes of these players, Jester should now focus all of his energy on the 'Era' project, rather than developing other trivial games.

They all know that Jester likes to work on several projects with his colleagues.

However, players also know how huge the 'Era' project is, and in Jester's description, this game with a real world is extremely desirable to them, even if there are people who support Jester very much, others are making games, and Jester is making a world.

So, they don't want to see Jester distracted by something else.

It's something you don't have to try.

No matter how good other games are, what is the use, far less influential than the 'Era' project, and not as high as the support of the 'Era' project.

For the first time, players didn't support Jester working on multiple games at the same time.

In fact, this is just a small news that doesn't know where it came from, whether it's true or not, no one knows, at least on the Mars entertainment side, no one admits it.

Moreover, many people also know that in the past year and a half, Mars Entertainment has not had any other news except for the announcement at last year's carnival that they will announce the blockbuster news about the 'Era' plan at this year's E3 exhibition.

Therefore, many people also know that it must be the great difficulty of the development of the 'era', which has left Jester with little spare time to do anything else, so this kind of thing to say that Jester is developing a second game is complete nonsense.

But, actually......

It's true.

Jester did secretly transfer a large number of people within Mars Entertainment to Mike, who had been joining Mars Entertainment for three or four years. Mo Huaimi, Rob. Pardo is the producer, and he himself is the game director, and he has set up a new development team, and the development plan carried out by this development team is also top secret in the company, because what they want to do is also a type of game that has never been made before.

Online games.

Diablo's online game. (To be continued......)