Chapter 66: GAME
Seeing the change in the expressions of the three of them, Jester also knew that they understood the meaning of what he had just said.
Still, Jester was going to finish the idea of the entire Carmack Scroll algorithm.
So, he continued without stopping.
"Suppose there's a blue sky and white clouds in the background on this screen." Jester said as he gestured to the PC beside him.
The trio's gaze followed Jester's fingers.
"The player controls the character to run to the right of the screen, and if it runs far enough, the clouds will be gradually left behind by it until they disappear from the screen, although all that changes is a white cloud, most of the blue areas do not change, but the computer doesn't know these details, it doesn't know that there is actually a quicker way, it just clumsily redraws each pixel that makes up the blue sky, starting at the top left of the screen, pixel by pixel to the right, and then down line by line, until the whole screen is completed."
Jester laughed, "To be honest, this method is a bit stupid. β
THE THREE OF MARC SENNEY, ESPECIALLY THE OTHER TWO THE-KING MASTERS, WERE BLUSHING A LITTLE BY JESTER'S TEASING, WHICH THEY DID IN "THE AVENGERS", EVEN THOUGH THEY WERE A LITTLE SMARTER THAN JESTER SAID, BUT IN ESSENCE.
Jester didn't care, he withdrew his smile and continued: "Can we write a piece of code like this, which is used to trick the computer into thinking that for example, the seventh block of pixels on the left is actually the first piece on the screen, so that we can let the computer start drawing the image in the place we specify, and the computer can draw the white clouds directly, instead of filling the blue sky pixel by pixel." β
Hearing this, Mark Saini and the three of them nodded involuntarily, and with their professionalism in programming, they also heard Jester's feasibility of this method.
But Laris, who seemed to have something in mind, frowned, thought hard for a moment about the method Jester had said, and then, with some uncertainty, said.
"Bosses, if that's the case, are also likely to make the player feel less smooth when moving." As he spoke, a hint of embarrassment appeared on his face, "Actually, the "Avengers" that we are making now also has this problem, when the image that needs to be drawn is too complicated, there will be a moment of not so smooth sluggishness, although it is very short, but if you experience it carefully, you can still feel it." β
Mark Saini and Brian both nodded, the situation that Laris said did exist, and it was something they had just encountered recently, and they hadn't come up with any good solution yet.
"Huh."
After hearing this, Jester still just smiled indifferently, Carmack also encountered this situation when he completed Carmack's scroll, but Carmack solved it in a very clever way, and it happened that Jester also knew this method.
So, Jester smiled and explained to Mark Saini and the three of them simply: "Actually, it's easy to deal with, I also thought last night that this situation might happen, we can draw a part of the sky in the video memory in advance, which is actually outside the screen, so when it just enters the screen, it doesn't need to be redrawn, but directly mapped from the video memory, so that it gives the CPU enough time for subsequent drawing, and the sluggishness will not be saved. The animation of the entire background scrolling will also look very smooth. β
"I call it element auto-refresh." Jester looked at Mark Seni's stunned expressions and added with a smile, which was also the name of the method that Carmack had chosen at the time.
When Mark Saini heard this, he immediately fell into a shock, he had only thought that Jester had an extraordinary talent for designing games, and could always come up with some unexpected and extremely playable ideas, but what he didn't expect was that Jester was also so talented in programming.
When the three of them racked their brains and couldn't figure out how to complete the scroll effect on the personal computer, and they were about to give up completely, he actually thought of it in the middle of the night?
This reminded Mark Seni of the story of Gauss's solution to the 1,700-year-old problem of how to draw a regular sevenptagon in one night, which had puzzled mathematicians all over the world for 1,700 years.
I don't usually see him show any talent in programming.
This is also what makes Mark Seni puzzled, but he can only comfort himself with this, in this world, there is indeed a kind of genius, they can always be easily completed after others say it is impossible.
Jester was in awe of these three talented subordinates in programming, and there was some embarrassment in his shocked eyes, after all, he was directly telling him that Carmack's process of developing this scrolling algorithm was not his own creation, and there was nothing to be proud of, and Jester didn't want to monopolize this credit, so he said to Mark Seni and the three.
"You guys just write a program to simulate whether this algorithm can perfectly scroll smoothly, and if you can, send a letter back to ATI, saying that we'll make a computer game specifically for their sixteen-bit image card."
When the three of them left, just as they were thinking about Carmack's information, Jester suddenly discovered something that he had been ignoring.
He hasn't even founded a dedicated gaming media so far.
He also thought of Carmack's time at a game magazine, and Jester knew how important a dedicated game medium could be to a game.
The most representative of this is the Japanese magazine called "FAMI-dori".
Of course, although the authority of FAMI Pass has been questioned to a certain extent over time, especially after giving full marks to Rentengu, players who have long been accustomed to believing in FAMITSU's ratings.
"If you really want to start a game magazine, what should you pay attention to?" Jester pinched his chin with one hand and thought carefully with a frown.
He pulled one out of a large stack of manuscript paper on one side, spread it out on the table, and began to write down what he was noting.
First of all, the magazine can't be associated with a game company.
No gamer would believe the reviews of a magazine wholly owned by a gaming company for a variety of games, because everyone is disgusted by the act of being both an athlete and a referee.
It's also best not to get in touch with yourself, after all, your reputation is too loud, at least you can't have any connection with yourself on the surface, it's not important to be known by people in the game industry, the important thing is not to be known by the majority of readers in the future.
This is easy to solve, just set up a company, and then set up this magazine in the name of this company, as for the candidates, it is easy to solve, just find a headhunting company, as long as your own money is enough, then this is not a problem.
And although there are a lot of game magazines now, most of them are about computer games, and the scale is not large, and the sales volume can be 10,000 copies at most, which is very remarkable.
However, Jester knows that with the resurgence of video games in the future, the best-selling professional game magazines will sell hundreds of thousands of copies in the future, affecting at least a few million to tens of millions of players.
But it's not easy to make a good game magazine like this. The most important thing is to be objective and fair in the early stage, so that players can believe that your reviews or evaluations are professional, and you can't play a game that a player obviously feels very ordinary, but the editor of the magazine praised the game in the magazine.
This basically leads the player to think that this game magazine is really bad and then abandon it.
Especially when word of mouth is established, when word of mouth is established, sales increase greatly, influence expands, readership is stable, and a large readership is willing to believe in this magazine, then there are many places that can be operated.
It is nothing more than the Spring and Autumn penmanship, a word of praise and disapproval.
In the future, those game media, even the pretentious "FIMA Pass" will not be exempt from this, let alone IGN, which has long become a money-paying talker.
But this kind of thing can't be done too much, such as those domestic media with their eyes closed to score behavior is absolutely not to do, originally an 8-point game, you score 8.5 within the reader will not blame you, and they all think it's acceptable, but if you give 9.5 points, then don't blame the reader for abandoning you.
Jester can't be a magazine to be a really objective magazine, the purpose of the magazine he is going to do is to lead the direction of public opinion, he knows very well that the future evaluation of a game, not which player can have the final say, generally speaking, when players are disagreeing about this, they will go to some authoritative media ratings.
FAMI, GS, or IGN.
If it's a high score, they will naturally have the idea of buying a copy to play, but if it's a low score, then many people will give up on this idea.
Of course,The most important thing is that your game is really good.,Otherwise,It's a dou who can't be supported.,No matter how you blow it, it won't have an effect.γ
As for the sales channels, Jester is not too worried, the sales channels left by Clement Solitaire can be fully utilized, and this will also solve a decision that he has been a little hesitant about.
It's what to do with the Chinese employees in the printing factory under Clement.
Jester can do nothing about those white and black Jesters, but not for the Chinese, after all, his roots in the United States are these Chinese, and even in conscience, Jester is difficult to accept to ignore these Chinese employees.
After all, he is not a pure capitalist, and he cannot be cold-blooded and ruthless.
I plan to transfer the printing of cards to China, but it is impossible for so many Chinese employees to accept the low wages of the domestic level, and this transformation to print magazines can solve this problem.
After all, the magazine itself can't be printed on the mainland and shipped to the United States to sell.
So printing in the U.S. is a necessity.
This brings us to the final question, how do you get players to buy such a game magazine that they have never heard of in the first place?
Jester thought about it with a frown, and after a few minutes his brow loosened, and a slightly relaxed look appeared on his face, he did have some thoughts about it.
Then he took a pen and wrote down on a piece of paper the name of the game magazine he was going to create, a very simple word.
γGAMEγγ
PS: Ask for a recommendation ticket!!