Chapter 67: The City of Fierce Battles
How do you get a game magazine that doesn't have the slightest popularity to sell sales?
Jester did come up with a solution.
Because he knows who will buy game magazines, and if he wants to sell a certain product, he just needs to know the target audience for the product, and then he just needs to do what he likes with them.
So who are the people who are willing to spend money on game magazines?
It's a simple logical reasoning, such a person is not just a gamer, but must be a player who loves games very much, and there is nothing more attractive to such people than a good game.
Therefore, Jester was wondering if he could give a demo version of a game when this magazine was first published, which is what later game companies called DEMO, and then use the signboard of Mars Entertainment as a gimmick to promote and hype, at least players who like Mars Entertainment games will definitely be interested in it.
After all, it's Mars Entertainment's first PC game.
And the demo version of the game is not sold separately, but can only be purchased with the magazine through guò.
In this way, as long as they are interested in this game, players who want to play it will definitely buy a magazine, and if their magazine is well-made, then it will definitely retain a large number of players.
Moreover, this trial version can be done every few issues, and the price of this issue can be set a little higher, and after the sales and influence expand, it is not limited to its own games, but also games from other companies, of course, it must not be free of charge.
Of course, this kind of magazine may not make money in the early stage, but it can quickly open sales and gain a large number of fans, and for a magazine, there is nothing more important than sales and market share.
Well, now the question arises.
What kind of game do you choose? Jester turned the pen in one hand, and the fingers of the other hand kept tapping lightly on the table, frowning and thinking seriously.
First of all, it's definitely a PC game, not only because the current game magazine buyers are still predominantly PC games, but the main thing is that there is no more suitable platform than the PC.
Secondly, the production of this game can't be too difficult, it has to be completed by two or three people in a week or two, like a scrolling game, which must not even be thought of, it can only be a static screen game.
In the end, this game must be fun.
After thinking about it, Jester really came up with a more suitable game, "Battle-City", which is better known as "Tank Wars".
The game will not be officially released until next year, and the company is the famous Namco, which was released on Fujitsu's FM77 computer in addition to the FC version at that time, but the FM77 version was not popular, and the FC version became an immortal classic.
This may also be the most accessible game for domestic players, basically the kind of dozens of one, hundreds of one, one thousand and eight in one cartridges, there is no guarantee of a super horse, but "Guild Wars City" is inevitable.
Based on Jester's experience with countless combos, this game and Bee are basically the repertoire of this kind of pit combo.
Jester's first yellow card game was Guild Wars, but he and his friends didn't know what the two English words that appeared at the beginning of the game were at the time, and they only used the hearsay name "Tank Wars".
But since it's going to be a demo version, then there is no need to do some unnecessary features.
For example, the map editor,There's no need to add this item to the demo version.,As for whether to add the two-player mode,Jester thought for a while or decided to add.,After all,This game is designed around a two-player game.,The selling point is also this.,It's worth mentioning that,This is also the first game on FC that can be operated by two people at the same time.,The previous ones,For example, "Super Mario" is 1P after it dies,2P can play。
As for the other things in the original, Jester doesn't think there's anything to cut, but there is no need to keep the original version of the thirty-five levels, only fifteen to twenty levels, one is that it takes time to make so many levels, and the other is that as a demo version, it only needs to make players feel that this game is fun, and they can't let them play more content.
Otherwise, what does the official version rely on to make money?
Of course, if there is a demo version, there will be an official version, and the official version of Jester is going to be based on the "Smoky Mountain Tank" that was later modified and made according to this game in China.
Because "Smoky Mountain Tank" is completely modified based on the shortcomings of a player when playing "Guild Wars City", such modifications also make "Guild Wars City" more fun and playable.
Many players who have only played Guild Wars City may have such thoughts, or regrets, when playing this game.
For example, when one side has all its tanks dead, but the other has a lot of tanks, why can't you 'borrow' your partner's car like in other games, such as Contra? For example, when the enemy tank enters the grass and stealth and then fires a cold gun to kill itself, then he will angrily think, why can't he burn the grass that obscures the view? Also, the river in the game has become a stumbling block at many critical times, and it is too late to take a long detour to go back, and after watching the nest being destroyed by the enemy, you will complain about why you can't let the tank cross the river? Also, why are the items in the game only eaten by the player? Can't enemy tanks eat either? Isn't that more fun?
Similar to the above, and so on.
At that time, the founder of the domestic Smoky Mountain Software, who was also the earliest senior gamer in China, and also the earliest video game developer in China, Fu Zhan, was because of the various deficiencies found when playing this classic game, so on the basis of "Guild Wars City", he modified and produced a game similar to the mod type of the game in later generations, which is "Smoky Mountain Tank", of course, this game is unlicensed.
For Fu Zhan's memory Jester is not limited to this, the first book he has read about video games is written by Fu Zhan, he also learned for the first time on this strategy cheats how to choose thirty people in "Contra", how to choose ninety-nine lives in "Saloman Snake", at that time this was Jester's proud secret skill, every time he played with his friends, he always had to hide the handle and press it secretly, for fear of being learned by others.
This video game strategy is called "Video Game Tips", released in 1991, the content and quality are very high, once it was released, it caused a sensation, affecting a whole generation, five reprints in a year, the total sales of nearly 240,000 copies, and countless pirated copies, which has to be said to be a miracle at the time.
It is also worth mentioning that Fu Zan was also the first person to make a combination card, he copied the famous game "River-Raid" on the Atari 2600 in 1984, he used a self-made tool to extract the program of this game, rewrote the flight path of the plane and re-burned it, opened the card box by himself, printed the stickers by himself, named "New Canal Raid", and then burned the rest of the Atari games together to make the first combination card.
Jester also has a plan to return to China this time, just to see if he can find Fu Zan in China, he can fund to help Fu Zan set up a game studio or game company in China, not to be able to produce good games, as long as he can train a group of real game designers for the future, it is enough, after all, in this era, it is extremely rare for the mainland to have a talented game designer, and he can't bear Fu Zhan, the only legendary figure in the history of Chinese video games, In the future tide of piracy, I will regret it for life.
"If there is an opportunity, Smoky Mountain Software will definitely do originality." Now that I think of the powerful words that Fu Zan said when he recalled the past, Jester was also deeply touched, as a designer with an infinite love for video games, who wouldn't want to be original.
As he thought about it, Jester scribbled down the game's premise on a piece of paper.
Of course,The setting is divided into two versions,One is the trial version,In addition to the game editor,It's basically the original Namco setting,Twenty enemy tanks per level,Divided into four different types,And then it's five-star,Shovel,Clock,Bombs and other props that the original version has,According to the improvement of the level and constantly improve the enemy AI,But add the addictive Jester to the game,In order to increase the sense of substitution in the game,The logo of the player's headquarters was changed to the American flag.,The original " Guild Wars City also changed him to a surprise attack on the United States by Soviet armored forces, and the player controls the only two tanks left in the city to turn the tide and fight a heart-wrenching decisive battle against the evil Soviet armored forces.
And the complete version of him is modeled after the "Smoky Mountain Tank" to add, for example, the addition of a flamethrower, which is the icon of a small pistol, eating one is equivalent to eating five five-star, you can shoot off concrete, eat two can burn the lawn, add new props ships, players can cross the river terrain after eating, increase the function of borrowing lives, after the number of tanks on one side is consumed, you can borrow the remaining tanks of your companion to play the game.
And most importantly, Jester has made his further enhancements, adding an optional difficulty system.
The game is divided into three selectable difficulties by Jester.
On Normal difficulty, only players can eat items if they control a tank.
Nightmare difficulty, both tanks can eat props, if the enemy eats a shovel, then the player's headquarters is reduced by one level of defense, for example, the brick wall that was originally a red brick wall disappears, and the shovel has been eaten back to the brick wall, and the defenseless headquarters remains the same, of course, if the enemy tank eats the bomb, then your own tank is completely destroyed.
Hell difficulty, only enemies can eat items.
After writing this, Jester began to draw a few maps in "Guild Wars" or "Smoky Mountain Tank" that he remembered, when he was a child, he played this game a lot, and he still had some impressions of a few very classic maps, according to his own memory, plus some of his own understanding, after a while, Jester drew seven or eight maps of the levels on paper.
Now there are no purchase points in the system in Jester's mind, so he can't play this game directly in his head, and then plagiarize the levels, but it doesn't matter, the level design of the game "Guild Wars City" is not difficult, and Fu Zan and the three of them can make the next fifteen levels that are not inferior to Namco at all, and their own designers will naturally not be able to do it.
In this way, Jester set the total number of levels of the official version of this game at the same fifty levels as "Smoky Mountain Tank", of course, because this is a game with a plot, it is impossible for players to go back to the first level and start again like the original version after playing fifty levels, but Jester added a slightly rough CG similar to the FC version of "Ninja Dragon Sword" as the ending of the game, to show that the player won a big victory, defeated the evil Soviet Axis group, and saved the United States.
This setting also gives players a greater sense of accomplishment.
Jester still remembers the shock he felt when he first saw the CG of Ninja Dragon Sword, and he believes that these current players will be no exception.
In this way, Jester has roughly completed the framework design of this game, as for the specific numbers in it, the parameter setting of the level, naturally his subordinates complete the modeling, and this game because of the simple interface, there is nothing complicated in the judgment, according to Jester's estimates, it can be completed in two weeks at most, and the trial version does not even take a week.
It just so happened that he was able to form a game magazine and publish the first edition of the magazine.
PS: Ask for a recommendation ticket!!