Chapter 392: Amazing Balotelli Racing
And from Hisao Koguchi's tone, you can hear his envy for Mars Entertainment's trade-in method, but this is not something he can learn from.
In fact, Hisao Koguchi feels that his biggest advantage over Mars Entertainment may be that he is in a position of a catch-up, and he doesn't have to care about the opinions of other people, including those media, that is to say, no matter what good marketing methods Mars Entertainment uses to achieve enviable results, he can copy it all.
But Mars Entertainment can't, because he is a leader in the industry, and even if he wants to do it, he must not do it so obviously.
"We don't have the same large player base as Mars Entertainment." At the meeting, some people expressed the same opinion as Hisao Koguchi, and even said with regret, "This is really a unique advantage." ”
However, Hisao Koguchi immediately shifted his attention to the game called "Super Balotelli Racing", which was released at the same time as Dreambox2, and he had seen reviews about this game in the game magazines "GAME" and "Player".
At that time, he thought that it was the reason why Mars Entertainment took the public relations fee, which is not a strange thing in the industry, many game companies will advertise in game magazines, and the price is relatively high, just to make game magazines show mercy when talking about their games.
And like a game with high praise, it's not that it won't appear, but that the person who appears is not right.
If it's Jester himself, or if it's Mark. Saini, Sid. It would not be surprising that Hisao Koguchi could get such an evaluation for a game made by a master of Mel, because Hisao Koguchi is a very good game designer himself, having served as Yuki Suzuki's deputy.
He deeply knows what kind of shocking works can be produced by a person of the level of zuò such as Yu Suzuki.
For example, when Yu Suzuki completed "HANG-ON", it also caused amazement in the industry, and even Jester did not hesitate to send people to participate in the development of this game at the cost of developing a million-selling home console game for Sega himself.
At that time, he was in the development team of "HANG-ON" led by Yu Suzuki, and he experienced this qiē firsthand.
It can even be said unceremoniously, now Mars Entertainment is on a large arcade machine, and it can fight against Sega in the North American market, which is inseparable from this extremely critical development experience, and now Mars Entertainment's five large somatosensory arcade development teams, almost all of the core personnel are from those who were sent to Sega at that time.
Of course, Sega's arcade game development team was able to break away from the thinking of arcade development so quickly and successfully enter the rhythm of home game development, which is also inseparable from Jester's generous experience of letting Suzuki Yu take people to develop games at the headquarters of Mars Entertainment.
Hisao Koguchi was in another development group at the time, and he did not participate in the development experience of Mars Entertainment, which also made her deeply regretful.
At that time, Yuji Nakatsu was very familiar with this person, and his previous works could only be said to be somewhat spiritual, but more, it was because of the strength of Mars Entertainment in the development technology, and it was the eight-bit computer, and it was through the incredible programming and art level of Guò, and in some places, it completed the effect that can only be completed on the sixteen-bit computer.
As for the design of the game, it is also an RPG game, and Hisao Koguchi feels that Yuji Naka's "Phantasy Star" is far from Hirobu Sakaguchi, who is also the Japanese development team of Mars Entertainment, in any aspect, whether it is the plot or playability, and there is a big gap between Yuji Sakaguchi, who is also a Japanese development team of Mars Entertainment.
On the contrary, the one called Hideo Kojima, who has completely fallen silent since he made a "Hidden Dragon Spy Shadow", is even more into Hisao Koguchi's speech, and he even thinks that this Hisao Koguchi is the most talented and talented one among so many Japanese people in Mars Entertainment.
There was even a period of time when Hisao Koguchi felt that it was because Hideo Kojima offended Jester or other high-level executives of Mars Entertainment for some reason, so that he was refrigerated, so he approached Yuki Suzuki several times about it, hoping that Yuki Suzuki could contact Hideo Kojima, because judging from the style embodied in the game "Hidden Dragon Stip", Hideo Kojima's game style is indeed very consistent with Sega's hardcore style.
And Yu Suzuki has the same opinion as him, but the result of the connection is not so satisfactory.
The reply they got was very resolute, and even when Yu Suzuki went to be a lobbyist in person, Hideo Kojima refused very decisively, and even Hisao Koguchi, who was an accompaniment, could see that Hideo Kojima's reply was definitely not perfunctory, but an expression of his true inner thoughts.
Hisao Koguchi is very puzzled by this, he can clearly see that Hideo Kojima is still very thoughtful about the design of the game when chatting, and even in his home, he is still struggling with the script of the game, but why it has been nearly four years since his first work, and he has not yet started his second work.
This is not the strangest thing, the strangest thing is, why is Jester still so trustworthy to Hideo Kojima in this situation?
However, for Nakayuji, Koguchi Hisao has a completely different opinion, he does not deny that Nakayuji is very talented, but his experience, his experience, are inferior to these people, which can be seen from his game, the peerless genius has a Jester. Lee is enough, where will there be a second.
That's why he scoffed at the fanatical hype of Super Balotelli Racing in game magazines, calling it a one-of-a-kind party-type game, and he didn't think that Yuji Nakaku would be able to complete such a review, even if the original creative provider of the game was Jester.
And the most important point, which Hisao Koguchi did not really admit, is that this work is based on the theme of Balotelli. And Balotelli, the game character, has reached an incredible level of popularity in the United States, and even Mars Entertainment has a plan to use this image as its own representative image to build an amusement park.
You know, before that, this was a privilege that only Mickey Mouse could have.
Therefore, in the eyes of Hisao Koguchi, another reason why American magazines are so touted about this game may be because of this, because this image is the most famous character in the entire American game industry, and he is born with a different characteristic from other game characters, so when evaluating this game, the editors of these reviews may involuntarily raise the evaluation of this game to a higher level.
Having said that, Hisao Koguchi also knows that now President Hayao Nakayama is in the headquarters and has just given a new task to several development teams, that is, to refer to the image of Mars Entertainment's Balotelli, and design a game for Sega that can be used as an image spokesperson.
However, Hisao Koguchi is not optimistic about this plan, because the image of Balotelli can be so successful because he is in the right place, by the right person, who brought him to the right place, the right time, place and people, all three are indispensable, and this image in the history of the game, at least so far, is incomparable.
Even in Koguchi Hisao's mind, such a game image will not exist before, and there will never be another in the future, no matter how much the later game results are spit out and how huge the impact is, it is impossible to give birth to such an influential character as Balotelli.
At that time, just two days ago, when he got the DRreambox2 console that had just been released for the first time, and this game that was so praised that he didn't know where to go, he immediately couldn't hold back his curiosity, and started the experience of this game in his office on the spot with several marketing executives of North American Sega.
Since the game advertised itself as a party-type game from the start, Hisao Koguchi played exactly as advertised, as the console only had two controllers, so another marketing executive could only watch from the sidelines.
Originally, Hisao Koguchi was playing the game with a kind of banter, and then he was ready to complain and ridicule, but after just ten minutes of playing, his demeanor became stern, and he looked at this game with the vision of an excellent game developer, plus the eyes of a marketing executive who is very sensitive to the market, and found that this game is really exceptionally good, and he has almost all the advantages that a party-type game should have, which is not accurate enough, The only advantage of a party game is that it has to make all the participants feel happy at the same time.
Keep in mind that racing games are very confrontational games, and it's very difficult to make participants experience joy at the same time.
Moreover, in this game, Dreambox2 and the split-screen technology that this game perfectly matches are even more eye-catching for Hisao Koguchi, this technology is not the original creation of Mars Entertainment, on the arcade, Sega has several games that apply this technology.
But applying this technology to the home should be the first time in Hisao Koguchi's memory. R1152