Chapter 658: Another Round of Mystery
Jester is clearly not finished, though.
"There's one last bit left."
Jester smiled: "I also thank you for listening to me talk about some very boring, very long, and boring things in the past two hours, I know that these things I talked about, even some designers who are interested in game development, may not be able to cheer up, because after reaching into a more professional and detailed level, any knowledge direction is so boring and boring." ”
However, the audience clearly disagreed with Jester's point of view.
Many of them were saying that they didn't agree with Jester's boring statement, at least in their opinion, what Jester had said before was still full of appeal.
Jester was also very happy to be recognized by so many people, and he repeatedly expressed his humility.
"Thank you for your support...... I'm going to finish the last bit of my talk this time...... Earlier I talked about the journey in the summary, the journey of the game, who is this journey for? There is no doubt that it is for players, and our identity as a designer is a tour guide, setting up such a game journey for players. ”
"I said a little bit about the journey before."
"And the other key element of the journey is learning and progressing, players need to keep improving, improving and getting stronger in the game, although this is very basic, but designers tend to overlook this, no matter how much you reward the player for learning and progressing, players need to know what kind of value they have achieved in the last half hour, and I think the hierarchy of some RPG games does a great job of this."
"You can't leave the player in the game for an hour and nothing at all, it's boring and frustrating."
"If you're only frustrating and not fulfilling, you're the game. It's doomed to fail - no player likes a game that doesn't have the slightest sense of accomplishment. ”
Actually, although Jester said so.
But in fact, he didn't expand on this issue, if he did, it would be a very large proposition, about the player's sense of achievement, how to give the player this sense of achievement, if the means of giving the player a sense of achievement are more ingenious...... Wait, wait, if Jester had his chief senior designer write a paper on the subject.
That maybe, everyone can easily write tens of thousands of words.
"There's another way of shaping the game's journey, which I call 'one more turn.'"
"Actually. It's easy to understand, it's not complicated, and the first time I came up with this idea was when I was talking to Sid. When Mel collaborated on Civilization, of course, this philosophy applied to any other game, and players were always anticipating what was going to happen next. They want their plans to take effect, and they look forward to the next adventure around the corner. So you can tell your players what's going to happen and they'll be tempted to go further and further. ”
"Doesn't that sound familiar, yes. This is the mystery of another round in "Civilization". ”
Jester seemed to remember an interesting experience.
He smiled as he said this, and then he continued: "As I said this, I remembered something. It's about one more round. ”
"It's about a friend of mine, he's not a game designer, but he's a long-time game enthusiast and a favorite genre. It's Sid. Mr. Mel's "Civilization," he once told me an interesting story about himself, when he came home one evening after dinner. I got bored, so I opened "Civilization" and decided to play it while I went to bed. ”
He later recalled that there must have been something wrong with his mindset at the time.
"As soon as I started playing this game, it seemed that there was a demonic voice full of temptation in his heart, and this voice was like a devil lying in his ear, constantly saying, one more round, another round, another round, another round and sleep......"
"And he, as if he was really enchanted, continued round after round."
"When he was a little thirsty, he wanted to get up and pour a glass of water, and then he turned his head and looked out the window, and then he saw that it was dawn!"
Then his reaction was also very interesting, he immediately looked at the time, and found that it was five o'clock in the morning, that is to say, he unconsciously came back for another round of the whole night, and he didn't even feel the slightest feeling of fatigue - then, he told himself at the same time, it was already five o'clock, even if he went to bed now, it was easy to fall asleep, and he might have delayed going to work, it was better to play a few more rounds, and wait until he ordered dinner to go to work......"
So, he went on for another round.
When he reacted, he was hungry and couldn't stand it, and then he turned his head to look out the window, and it was already dark......
As Jester told this story, many people laughed, but they tried to think about it themselves, and the story Jester said may be somewhat exaggerated, but it is similar to the experience of the protagonists in Jester's story, and many of them like to play "Civilization", and they have personal experience.
It was really an experience that, unconsciously, lost time in the next round.
Then, after everyone's laughter had been lowered.
He continued.
"At the end of the day, every means has to serve replayability, and when you create an epic journey, the player at the end of the journey will suddenly realize that they have only experienced a part of this epic journey, which does not contain just one epic, but several epics, and repeated playability is the premise of achieving this, and with these psychological tools, you can create the coolest epic journey ever for the player."
"That's all I'm going to talk about today."
Saying that, Jester deliberately looked at the time, and he smiled: "I was originally going to say two hours, but I didn't expect to talk about it for more than two and a half hours now, almost three hours, but I think it's worth it." ”
"And I'm done now, and you already know everything."
"Finally, thank you."
As he spoke, Jester bowed, and the hundreds of people in the room applauded him warmly. (To be continued......)