Chapter 173: Dispute

Jester really wants to let Sega confront Nintendo head-on, he doesn't want Sega to die so quickly on his own generation of consoles, and then start the research and development of 16-bit consoles with all his might, you know, Sega because of years of accumulation in the field of arcades, especially the experience in some large arcades, in hardware development, the accumulated technology is not comparable to himself or Nintendo.

It would be too passive for them to be too passive if they knew that it was impossible not long after the Master-System was launched, and then started the development of the 16-bit console, and developed the world's first 16-bit game console MD in just over two years.

After all, Jester didn't give his Dreambox a short life of two years.

With the evolution of game consoles, the entrance curtain is getting higher and higher, in the eight-bit machine, because it is a fully mature technology OEM assembly, so basically any person with some hardware foundation and circuit foundation after a period of exploration, especially in the case of a formal product prototype as a reference, even the mainland village enterprises in the mid-to-late eighties can be imitated without difficulty.

But starting from the sixteen-bit machine, the technical content of the game console will show a leap forward, which can be regarded as an access bar, not to mention the thirty-two-bit machine and 3D** that began with the addition of Sony, which is why Jester must enter the eight-bit era, because only the eight-bit era of access conditions are basically zero, and the market is blank, because the window period generated by the collapse of the Atari impact is unprecedented.

If you want to enter the market after the 16-bit machine, or even the 16-bit computer, then you have to be like Sony and Microsoft, with the courage of tens of millions of people and the determination to lose more than one billion yuan a year.

It is precisely because of this, in Jester's mind, he doesn't want Sega to lose confidence in his eight-bit computer so quickly, which is why he decided to make a boutique game for Sega, and now the development of his next-generation sixteen-bit game console has begun the stage of paper work, and the progress is not ideal.

And this reply letter from Sega is that it was previously received from Jester that they agreed to send their R&D team to the United States to develop the "Cuisine の一一", and for this project, Sega is also very excited, in this reply letter, said that within half a month at most, their R&D team will be able to set off, and at the same time, I want to ask how many people the whole team needs, including planning, art, and programming.

There is even one thing that surprised Jester very much, Suzuki Yu, who had just finished the development of "HANG-ON", actually gave up the design work of his other heavyweight game "Space Harry" within Sega, and decided to come to the United States with the group, and he also said very modestly that he wanted to follow Jester to learn how to make a great home console game, which also made Jester a little vanity, after all, Suzuki Yu is the Sega soul in his memory, a veritable generation of masters.

Jester also gave a very serious reply to these questions.

After that, Jester contacted the team leader who had been sent to the Sega headquarters in Japan to participate in the development of the world's first somatosensory arcade game "HANG-ON", and asked them about their situation, after all, being away from the United States for most of the year is extremely difficult for these people, and because of the crazy work spirit of the Japanese, in order to keep up with the progress of the Japanese, these employees sent to Japan are not like other employees who are also dispatched, and have a return vacation. You can only follow the progress of the Sega Japan development team at any time.

To be honest, this kind of work intensity is not worth mentioning in the team sent by the mainland to learn technology in this era that Jester understands, such as the team sent to Siemens to learn high-speed rail technology in the 90s, but the requirements of the Americans are too many rights and wrongs, and it is not easy to find such a team that is willing to participate in this kind of high-intensity throughout the whole process and has not given him a pick.

The leader of this team first complained like Jester, which is certain, after all, the work intensity and enthusiasm of the Japanese are completely incomparable, but at the same time, they also said that they have learned a lot in the past six months, and also sighed at Sega's technology on large arcade machines, and finally said that they have been able to develop independent large-scale somatosensory arcade projects after more than half a year of research.

For this Jester is noncommittal, whether it can be done or not, we have to pull it back and try, but now the words of praise and praise still have to be said, anyway, there is no need to spend money - of course, it is impossible for this hardware team sent out to reward it unrealistically, he dares not to reward, this team will dare to rebel immediately, besides, it is indeed extremely difficult to stay away from his family for more than half a year, and fortunately, most of the team are young people who are not married.

Therefore, Jester immediately granted the team a month and a half of paid leave, and the company covered the cost of the trip - of course, there is a quota, but the amount is very high, and the high bonus promised before will be cashed in after the official debriefing of these employees.

Jester's work isn't just about Mars Entertainment, it's like the work of the popular publishing company, basically Carly. Terry and her team were able to handle it very well, and Jester only needed to sign some very important documents, in fact, even Jester himself could not have handled it so well, and there were so many chores to deal with managing a publishing company with a business spanning North America.

For example, the manga version of Illusion Studio's "Teenage Mutant Ninja Turtles" has been a big hit, and the production of the animated version is also nearing the end, and it is necessary to contact the TV station to broadcast it, but fortunately, the two illusion founders have some relationship, and Jester does not need to worry about this.

But not all of his companies are like Fengxing Company, Illusion Studios can reassure him, for example, Clement Company wanted to develop a new card game after seeing the popularity of the card game "World Storm", but several projects were not ideal, so they also turned to Jester for suggestions in this regard.

But Jester was so busy with his own game development problems that he had no time to help them design a card game, and Magic required a lot of mathematical modeling, which wasn't something that could be done in a short period of time.

And what worries Jester the most is the high-end computer that he and He Guoyuan plan to launch, because at the CES show at the beginning of the year, Jester spent a lot of time blowing up his plan for this high-end gaming computer, but then there were signs of subsidence, so many players or the media expressed their dissatisfaction.

After all, the next-generation picture once shown on that prototype is shocking enough, and many local tyrant players who are not bad for money have made it clear that as long as Mars Entertainment dares to come out and can guarantee the number of games, then they will not hesitate to start.

However, for Jester, when he thought of making his own computer brand, he thought of the future generation of Apple, making a closed system that can be perfectly self-consistent, regardless of the external environment, I only play my own, but the system is not something that can be done by saying it, even now.

If you want to say whether Jester has ever thought about learning from Microsoft, and the path that Microsoft has taken in later generations, Jester has really thought about it, he is just thinking about it, after all, he is still a Chinese in the final analysis, he may not be the king in the game industry, no matter how high these industries are blown, in the final analysis, it is just an entertainment industry, but the system is not like this, and it is absolutely impossible for the US government to allow a non-white skin to grow into the overlord of the PC system like Microsoft.

Moreover, the difficulty of wanting to achieve the hegemony of the PC operating system, the technology tree to climb, the scale of investment required and the alliance of interests to be completed are definitely not comparable to a small game industry.

After CES, there were only two options for his plans for high-end brand computers, one was to temporarily replace them with IBM's compatible machine system, and the other was to postpone the plan until the right operating system was developed before starting to promote it.

In his eyes, in the PC field, the most important thing is to be open, IBM compatible machines have the largest audience, and the most application software is developed for them.

And He Guoyuan's reason is also very reasonable, in the final analysis, the PC is just a tool, although our main function is games, but a person who spends more than a dozen or even dozens of times the price to buy a high-priced personal computer can only be used to play games, so the pure experience will be very, very poor.

After all, a personal computer is not a game console in essence, but a tool, not a toy, even if many people like to use it to play games.

Unless we can do what all users can do on an IBM-compatible machine, we have to make all kinds of software ourselves.

But this is clearly unrealistic.

When Jester gave an example of Apple, it showed that there are still many developers or developers who are happy to develop programs for Apple, but He Guoyuan scoffed at Jester's statement, and his statement was very unkind: "The reason why Apple can have such a large software group is because they launched it early, and they have won a large number of users by relying on the low-price strategy, and we are positioned at a high price at the beginning, and it is impossible to get the support of a large number of users. No developer or developer would develop a program for a system that doesn't have a user. ”

Therefore, because of the dispute between Jester and He Guoyuan about this aspect, there has been basically no progress in the high-end PC project in the past few months.

After all, what exactly this project is going to do is still undecided. R1152