Chapter 172: Sega's Request
The rating mechanism of "GAME" was set by the magazine according to Jester's construction, and Jester's reference object was the later "FAMI-tsu", Japan's largest game magazine.
However, the details of the scoring rules of "FAMITONG" have never been announced to the public, so in addition to the same four editors scoring a game, and then adding the ratings of these four people to get the result, there is nothing to plagiarize, Jester likes this scoring method, but later European and American websites are divided into images, music, plots, etc., and then scored in a ten-point scoring system.
Because this scoring method is too rational, and whether a game is excellent or not can never be judged by reason.
There is only one reason why a game is not excellent, that is, whether it is fun or not, and the other qiē are decorations on the basis of fun, which Jester agrees with Nintendo's game philosophy and always puts gameplay first.
But Jester also believes that while the game is fun, a responsible manufacturer should also improve other aspects of the game to the level that can match the game, always using a picture that is one era behind, even if your gameplay is invincible in the world, it also makes players unhappy, especially when other manufacturers are slightly inferior in gameplay, but the picture is full of you ten streets and an era.
In essence, Jester is not a picture party, nor is he the kind of pseudo-player who can't play if the picture is not good, otherwise he would not have played a mini-game and forgot to sleep and eat, but in the game world, a player who has never been exposed to your game uses to judge a game that does not meet his own mind, that is, by his own eyes, and the picture of the game is the player's first sense of a game.
So, when the graphics of other game companies have reached the level of realism, and your graphics are still at the level of polygon mosaics, Jester really can't think of any other reason to motivate these people to buy your game except for true love fans.
In the same way, the quality of a game has nothing to do with whether its graphics are good or not, because it's just some embellishments, so Jester is annoyed when someone says that a game is bad and asks him why it's bad, he says that the graphics are too bad.
Back then, the picture level of "Ancient Sword and Strange Tales" reached the level of Square Enix's FF10 nine years ago, but what about the gameplay? Needless to say, "Ancient Sword and Strange Story" is a domestic game that flaunts the picture, even if any of the domestic games of the same era can reach the surface of the gameplay of the game at the last peak of the decline of Japanese manufacturers nine years ago?
It's a pity,Or take "Ancient Sword Strange Tan" as an example,This game that was called the hope of domestic stand-alone by many people at the time,Except for the picture can be compared with the game nine years ago,Others,It's not worth mentioning at all。
By the way,"Ancient Sword Legend" in720P resolution,The effect is fully open,I7The share rate is as high as more than 70%,I said that it can be compared with Square Enix's FF10 picture,It's just that the simulation effect is more realistic under the high computing power of the CPU,But it's more than pure art,That's really worse than Square Enix's more than 20 streets...... Why? It's very simple, you look at what kind of hardware was during the period of "Ancient Sword and Legend", and what level of hardware was the PS2 hardware during the FF10 period?
With the hardware ability that far surpasses others for dozens of streets, it can only make a picture table that is similar to others, or even inferior to the ability of the picture, and I have to say that the water products of domestic game developers are really not just so simple in game planning, and the art is not just a few original drawings that can be handed over to the artist, in the game industry, needless to say, with Europe and the United States, even if it is a Japanese manufacturer that thinks it is five years behind Europe and the United States, there is a gap of at least nine years.
This is still a conservative estimate.
Of course, what Jester couldn't understand the most at that time was what age it was, how many years have Japanese RPGs been beaten by European and American RPGs, and domestic game companies are still making turn-based games that drive history backwards, if Japanese manufacturers insist on making turn-based RPGs because the entire Japanese RPG system, gameplay, and system are built on turn-based, they have accumulated countless development experience on this system, and there are also a large number of local players who support this model.
But why do domestic manufacturers still insist on only making turn-based stand-alone RPG games? You know, turn-based is just a system that the original designers compromised because the real-time system couldn't meet the design effect, not because the system was superior, just because it was a last resort.
Ning Yuan is not willing to be a normal person as a eunuch, which is also the coolest idea of some manufacturers.
On the table, in addition to this sample of "GAME", there is also a text sent by Sega.
The development of "HANG-ON" has ended, and the hardware R&D team sent by Mars Entertainment has also successfully participated in the development of the whole game, and Sega has given high praise to the level and ability of these people, of course, this is because Jester has perfected himself more than two months ago, and the game plan of the chef game "Cooking の一一" designed with reference to the later Cairo Games' "Manga Oku no Hosodo" was sent to Sega.
Hayao Nakayama was very fond of Jester's unique game, and as soon as he saw the project, he telegraphed Mars Entertainment and asked Jester when he would start making Zuò and how long it would take to finish, so that Sega could cooperate with the promotion.
The reason why they can't wait is that the sales of the new eight-bit master-system, which they have just released and redeveloped from the improvement of the SG-1000, are too dismal.
It's not because of the function, the function of the Master-System is much better than Nintendo's FC, even if it is better than Mars Entertainment's Dreambox, it is only not as powerful as the Dreambox with dual PPU architecture in terms of picture processing, but it is not inferior at all in other aspects.
But whether a game console can sell games depends on whether there are excellent games on this platform, Sega's level of home game development is far inferior to their arcade game development, and the game quality of their home game consoles is needless to say than Mars Entertainment or Nintendo, even if it is far inferior to the large number of third-party platforms solicited by Nintendo's royalty plan.
The most critical place is still here, Jester can't find any third-party game providers in Japan because his game console has not been officially released in Japan, these Japanese manufacturers are worried about whether Mars Entertainment can compete with Nintendo in Japan, and worry about whether their works can be accepted by American players, but Sega is very strange that they don't take the initiative to find any third-party manufacturers to make games for them except Jester, even if it's Jester, It's also because the previous agreement only did this one.
Jester also has information about this history in his own memory.
There are many people who say that Sega's failure in the eight-bit machine is because of the lack of attention to third-party manufacturers, after all, Nintendo's royalty has just been implemented in 85 years, and it is far from being authoritative later, but Sega has not taken the initiative to envelop a third-party manufacturer at this time, and by the time Sega realizes the importance of third-party manufacturers, the general trend has gone, and Nintendo's alliance with the royalty has been unshakable.
Without the help of excellent games, the low sales of Master-System are inevitable, for this product that Sega has high hopes for, and has invested a lot of money in research and development, Sega obviously does not want to give up as soon as it is launched, although now there is a plan within Sega to start the next generation of consoles, that is, the development of sixteen consoles, because whether it is a high-level like Hayao Nakayama or a R&D core like Yu Suzuki, they all understand that the eight-bit era, With them losing the lead, it will be difficult for them to compete with Nintendo or Mars Entertainment.
However, it is also difficult for them to accept to give up the Master-System that has just been released, and the game with one million sales promised by Jester has become the last straw they see, in the eyes of these people, as long as their market share can be increased, then they can still recover the R&D investment from Master-System.
In the face of Hayao Nakayama's inquiry, Jester did not hide it, he gave a clear reply, in a short period of time, he did not have time to develop two projects at the same time, but the development of "Fire Emblem" made him exhausted, and Mars Entertainment has too many projects, and there are not enough people, so the game "Cooking Ichiban", at least before the official release of "Fire Emblem", he will not start.
After hearing Jester's reply, Hayakuo Nakayama also groaned for a long time, waiting for the official release of "Fire Emblem" to start making zuò, which made it difficult for Sega to bear, after all, they urgently need an excellent game to reverse this dismal sales situation, and if "Fire Emblem" ends at the beginning of development, then it will be next year when it can be officially launched, and at that time, other markets dare not say, at least in the Japanese market, Master-System is completely dead.
It is precisely because of this that Hayabusa Nakayama had to come up with a compromise plan, whether Jester could be the commander of the people, but the people of the R&D team could be out of Sega, and even the location of development could be placed in the United States.
Jester didn't agree immediately when he heard this, not because he didn't mean to embarrass Sega, but because the progress of "Fire Emblem" was very fast at that time, and he really couldn't squeeze out time, so he could only say that he was making feasible or unfeasible decisions according to the situation for a while.
Nakayama had no choice but to compromise. R1152