Chapter 528: Kazunori Yamauchi's Speech
Jester smiled and nodded.
Stretching out his hand and pointing in that direction: "Since this gentleman is the first to raise his hand, then let this gentleman say it first." ”
The first person to raise his hand was Kazunori Yamauchi.
He didn't expect Jester to call him, and it was the first time he had attended such a large-scale press conference, and after being spotted by Jace, he still sat a little overwhelmed, motionless, as if he didn't know that Jester was calling him.
It was his brother Fukushima who reached out and touched him to make him react.
Then, Kazunori Yamauchi stood up in a hurry, and couldn't help but make everyone else laugh too, not to laugh, but to laugh at the sight of something that made people laugh.
It can be seen that Yamauchi Kazunori is still a little shy, although he stood up, but he still looked at Jester a little blankly, and he didn't speak for a while, but Jester smiled disapprovingly, he didn't care about the other party's appearance when he saw someone suddenly raise his hand just now.
Now that he took a closer look, he found that the appearance was still somewhat familiar.
But he couldn't think of a name for a while, but he didn't think about it deeply, because according to the point of view of psychology, a person often feels that he is familiar with a person or a thing, as if he has seen it before, which is face blindness.
So, Jester repeated his previous question.
"My previous question, my friend, is, what do you think a game should look like? Is it a pure commodity? Or something else? ”
This time Jester was a little more subtle.
Without saying the words of the artwork very explicitly, Jester felt that he still had to guide others in this way.
"Oh...... Thank you. ”
Yamauchi Kazunori heard Jester's voice so gentle, and his demeanor was obviously relaxed, he bowed to Jester, thanked him, and then calmed down and began his own answer.
"My name is Kazunori Yamauchi......"
Jester's brain suddenly shook when he heard the other party's name be said first, and he remembered who this person was.
No wonder I looked at him before and felt familiar.
After all, he was also a very famous master in the game industry, and it can even be said that he was the most outstanding and influential Japanese designer among Sony's sixteen global studios, and later, Kazunori Yamauchi not only worked in his studio, but also became the executive vice president of Sony Computer Entertainment.
Kazunori Yamauchi, revered by enthusiastic gamers as the father of GT, is the creator of the epoch-making racing game "Gran Turismo" and the greatest racing game designer.
Jester's eyes suddenly became hot.
However, Kazunori Yamauchi was still talking about his opinion, and he didn't notice the slight change in Jester's expression: "...... The game seems to me to be different from traditional commodities, and it is a bit like Jester. The movies that Mr. Li talked about, in fact, in my opinion, the game is very similar to the movie in a certain way. ”
"For example, there are two categories of films, one is commercial films, and the other is art films, commercial films are for the box office, and art films also need to consider some artistic expressions...... In fact, games are the same point of view, because game companies, like film companies, have a large group of developers, spend a lot of money to develop a game or shoot a movie, and they are definitely not willing to let this game or this movie hit the streets......"
Kazunori Yamauchi was talking, and Jester was listening quietly.
I have to say that although from this age, the appearance is still a little immature, Yamauchi Kazunori is probably just graduated from college, but his opinion on the game has also been quite praised by Jester, in fact, this is what Jester thinks in his heart.
The system of a game, you can't just think about artistry, especially like an RPG game, you want to go through the guò plot, through the exploration of the player, to tell a story to the players, this story, can not be simple and brainless too crude.
However, when telling the story, it must be done in a way that makes the player feel interesting.
You can't just let players rely on a certain sensory stimulation to complete the game, this is the fundamental idea of a game designer to design a game.
This question is actually not very easy to explain, in general, it is to let players not only be able to play this game when they play it, but also, after playing it, they will also say that this game is fun.
Kazunori Yamauchi's speech was not a long one.
It was just a brief observation, so he finished his sentence in a few minutes.
Then Jester continued to look at the crowd, "Don't you have anything to say?" After Jester finished speaking, it may have been that Yamauchi's previous speech opened up a little bit of their thinking, and suddenly, their speeches became enthusiastic.
Such a scene.
If you don't know the inside story, you may think that this is an internal discussion of a game company, not a game company's product launch.
No one wondered why Jester would suddenly ask this question when he was showing off his game, and it seemed like everyone took it for granted, and if Jester's press conference was doing the same as everyone else's, then he wouldn't be Jester either.
Moreover, since Jester asked this question at the beginning, it must be the game he was talking about, which is closely related to this question.
And Ester quietly listened to everyone's speeches, and he also said a few words from time to time, in fact, it was everyone, after all, time is still limited, and there are many people who want to participate in expressing their opinions, whether they are reporters or players, but those who can be named can only depend on luck.
After all, there are only a few.
But in general, these people's replies still made Jester feel satisfied, and did not make too many undesirable remarks, this question he also asked at the internal meeting of Mars Entertainment, in general, game developers in this era, although it is the majority who want to make a lot of money.
However, these people still have discipline, and they have not reached the developers of later generations, they have simply become a group of businessmen who know how to code, and they are a group of businessmen who are extremely immoral, who only know how to make money specifically for the weaknesses of human nature, and they also want to set up a memorial arch.
In fact, it doesn't matter if it's specifically aimed at the weaknesses of human nature to make money, as long as it can be done exquisitely, well-made, so that players can feel the intentions of the maker in this game, in fact, it will be a game with a very good reputation, for example, later domestic players like to call Korean games kimchi games, but few people like Diablo called kimchi games.
As Jester listened silently, he couldn't help but think of another thing.
He once had the opportunity to meet with a friend a project manager of a game development project of an Internet company starting with T in Shenzhen, China, and heard how they developed games.
The project manager of the game company at the beginning of the T said it with a look of disdain from above.
According to the project manager of domestic game development, oh, this position is generally called the development director in domestic game companies, so for the time being, the development director is used to refer to it, what the development director wants to express is this, the reason why we can't make games like Mario in China is purely this kind of pressure and that kind of pressure, if we have the support of the boss and no pressure, then we will do Mario Drizzle.
At that time, Jester couldn't help but squirt, after all, the other party was a senior in the industry.
But at that time, Jester really wanted to ask this veteran of the game industry, senior, did he really know what kind of game Mario was this game?
Because that's what this senior said at the beginning.
"Developing a good game takes time and cost! We can't make game engines and design software, but we can buy them if we want to pay for them. ”
"The question is, I've been developing for 5 years, how do my team's KPIs reflect? What does the company think of me? Are the investors cold? You players don't have a backache when you stand and talk, Blizzard's Titan game is cut and you boo on the Internet, the project manager estimates that your career will be over, and your peers all over the world will only say "Hey! This stupid* messed up a game with such a big investment! "Who cares what the real reason is? Do you care? ”
"But on the basis of what I have, I can develop an ordinary market acceptance and make money, maybe I can get a 60-month year-end bonus? The market is willing to pay, and for us it is a temporary success! WOW is a good game, the graphics and features are a lot simpler, isn't Super Mario a good game? Isn't Tetris a good game to keep it simple? ”
"My brother and I have to support our family, and the leader has to explain to the investor, and I have millions of mortgages to repay with this job! We can only spend half a year to spend XXX million to make the game so that you will be interested in playing, and will charge a little pocket money, so that our work can continue to continue, a little bit of optimization, and let the company see our confidence, give us more investment and support to make better games! We have a sense of mission to do a good job, but if the conditions don't allow it, we can only compromise! ”
At that time, Jester was extremely shocked after hearing these remarks, and he couldn't imagine why someone could say such a bold word, which was simply a typical example of wanting to be a son and wanting to build a torii. R1152