Chapter 529: I want to make a work of art
Why?
First of all, the project manager at Tencent went so far as to compare their game to one of the greatest game franchises in human history, not to mention what the Mario generation meant to the entire game industry, but to a game called Mario Galaxy that Nintendo developed when Jester heard this theism.
This game is arguably the pinnacle of 3D action games, one of the greatest works in the history of human gaming, and it can even be said unceremoniously that in a few decades, no matter how the game technology develops, even if the game with a back-of-the-head tube is born, this game will not fall out of the top ten.
And, a word about Mario's way of designing.
The simplest point may not be too clear to many players, or even heard of it - the level design of the Mario series is fine-tuned by hand, and all the elements you think are random are artificially set, such a game is definitely not something that an impetuous developer can make, and the game developers who can make it all have the spirit of craftsmanship.
That is, the spirit of excellence.
Also, I think a game like Mario requires unparalleled planning with unparalleled imagination, but unfortunately, at least at the time of Jester's crossing, there is no second platforming action game in this world that can compare to Mario.
The only game of its kind, the one that has ever eaten the exhaust of the Mario series is the "Sonic" series, many people may not know how difficult it is to do this, just say a little, the reason why Yuji Nakatsu was able to win the GDC Lifetime Achievement Award is because he once developed the "Sonic" that once ate Mario exhaust.
In fact, to develop a game like Mario, you need more than just super level design ability, such as control, rhythm, decryption and fun all require a very high level of design, and such a level of planning, in this kind of game atmosphere in China, it is impossible to save zài.
Even Shigeru Miyamoto himself, if he hadn't worked platformers for decades, he would never have been able to produce a masterpiece like Mario Galaxy.
And a game company with such a level of planning is impossible to give up the desire and pursuit of really making industry-leading games for the sake of a little bit of small profits, as the development manager of Tencent said, although some companies and some companies are pursuing money.
But the way to pursue money is completely different.
And, to be honest, Jester didn't say something in his heart at that time, he was really like complaining, your Tencent's game development team, you really can't copy it.
Take "The End of the Sky Moon Knife" as an example.
The copy of the second test and the third test is not good, at least it caters to the general concept of short, flat and fast at that time, and you can invest the existing resources in PK, help war, and alliance war, a place that will stimulate the consumption of middle two teenagers and local tyrants, but now the fourth test, and began to engage in WOW's tactics, and it takes a lot of effort to do it?
Is the brain show funny? Look at how many of them can't live or die in WOW? Now the mentality of the player, PVE is not the focus at all, as long as there are no bugs, it's almost like two or three times a day, I want to play a copy, PVE maniac, won't I go to play PFU? If you want to say that the design skills are difficult, WOW has gone from the Death Mine to the current 6.2, and the skills of how many bosses, large and small, Tencent can't copy them until the Heavenly Sword Pass.
It's like the roll is difficult to do, but you have the answer in your hand, and you can't go wrong if you choose BCD, but you just pick A, which is also a perfect rhythm to avoid.
It's such a group of planners, and they also care that it's not that we can't make Mario, but that reality doesn't allow us to be Mario, and we have to be responsible for our own houses, women, bosses, and so on, if we don't have these fetters, we'll do it for you every minute.
In fact, in Jester's mind, these stupid planners just admit that they have Xiang in their heads.
Everyone is qualified to complain about industry risks, pressure, and business needs. Even if Tencent comes out with a piece of, there are huge user groups to pay him, as a domestic industry giant, he has the capital, strength and confidence to innovate and play tickets.
Take Tiandao as an example,How much thought and effort have these developers spent on programs and artists,In terms of graphics and many other aspects, they have achieved the pinnacle of domestic games,And then there is no play head of TM,Why is this TM? It's not the responsibility of planning, and again, Tiandao is stupid in planning*, and buried an opportunity for Tencent's take-off or the process of sublimation.
In fact, in later generations, the conditions for developing games were too convenient, not to mention that those world-class engines could already be used by designers for free, even if it was a general engine, the licensing fee required was very low.
Arguably.
These unmotivated planners are seeing the rapid rise in costs, while people like Jester are seeing the emergence of a large number of simple tools, which is gradually closing the technological gap between ordinary people and professionals.
Jester's idea is that everyone's goal of spiritual satisfaction is different, A may want to travel back to the Ming Dynasty to be a businessman's business game, B may want to play a game of opening a harem as an emperor in ancient Egypt, and C may want to play a space version of Total War.
I myself wanted to play a refreshing game where the main character was a side ponytail girl, the era was Japan in the middle of the shogunate period, and the theme was assassination and stealth.
With such a huge number of needs, it is impossible for a large team to meet them all.
I didn't have a choice before, so I had to play something like "Assassin's Creed" or "Shomuramasa", which was pretty much the same anyway, and it didn't matter if the protagonist was a man.
But now with the mod maker, I can make a Japanese assassination mod on the basis of "Horse Riding and Hacking" or other games, and in the future, with a simpler game maker, I can break away from the foundation of the original commercial game and directly make a new one.
For example, there is still no comparison between professional photography lenses and general mobile phone lenses, and the theoretical level of professional photographers is still much higher than that of ordinary people.
But now, which is the mainstream of ordinary people's photography or expert photography?
Don't forget, just twenty or thirty years ago, photography was a highly specialized skill, professional cameras, imported film, setting up darkrooms, mixing fixers, which was not a pile of money?
Some games are called art because the makers make it like a work of art, they are a group of artists, and some games are only worthy of being called a commodity, because the makers only treat it as a commodity, they are a group of merchants, and Jester is now a businessman, but it doesn't mean that he treats the game as just a commodity.
Jester stopped the roll call.
"Maybe you will be curious, why I asked this question, in fact, it is closely related to what I am talking about next, you know that I have a certain game before, I don't want to mention it now, because I think I was too middle two at the time, and it is very inconsistent with my character all along, I just talk about the game I am developing."
Jester said slowly.
And everyone in the audience listened very seriously, especially when Jester talked about the game he was making, and Jester made it clear that he was talking to Richard. Garrett bet on the game, and now these reporters or players only know about this game. It's an RPG and that's it.
Sure enough, Jester lived up to expectations and started some revelations about the game.
"Although because time really doesn't allow, because it's too urgent, the game's dedicated engine is still under development, and the script hasn't been completely completed, so I don't have anything to share with game graphics or anything like that, but in my opinion, "Outlander Requiem" is not a game with graphics as a selling point."
"This time, I just want to borrow this game and have a discussion with players......"
After hearing Jester seem to say the name of the game inadvertently, the people present quickly became excited, although just a name does not mean anything, but this is the first piece of information they have gotten after all, and it is valuable information for Jester's new game.
When they heard Jester talking about his development of the game, they fell silent again and pricked up their ears.
But alas, Jester just smiled mysteriously and didn't continue.
"Actually, about this game, it's common sense that I want to do a different direction from the usual game development ideas, this is an American RPG, I think so, and it's useless, but all the American RPGs you've played before are different."
"But for the time being, I can't tell you what's different."
"You can see that this is a somewhat willful attempt I made under the established development route of American PRG, and I just seem to prove that if I don't make zuò as a commodity, but as a work of art, then will anyone recognize him and accept him?"
Jester's words were also very short, but in the ears of those who heard his words, there was no less than a thunderclap.
Although they had been discussing whether the game was a commodity or a work of art, they really didn't expect Jester to actually do that. Do you want to make a game like a work of art? So what kind of game should this be? This is something that has never happened before.
It's something no one has ever done before.
Jester wants to do it? R1152