Chapter 668: Plans for the Last Games
But before he could finish speaking, he was interrupted by Jester.
Jester shook his head.
Said.
"No, I can't do what I ask for, I won't take it out and go public, it's my killer feature."
Jester's tone was very firm as he spoke.
Only those who experienced that era know how much impact this small somatosensory device has had on the entire game industry in later generations.
Nintendo relied on this thing to make a complete comeback.
Although this thing can only be regarded as a flash in the pan, but it is this present time that lays the foundation for the victory or defeat of the entire next-era console, before the competition of the next-era at that time began, whether it is Microsoft or Sony, they are the only opponents in their eyes, and no one takes Nintendo in their eyes.
It's just a declining hardware vendor.
Sooner or later, it will enter the old path of Sega, but with the release of WII, the sales that swept thousands of troops have completely made Microsoft and Sega dumbfounded.
Why can the sales of a host with such a weak function be so strong?
You know, at that time, WII's sales were exaggerated to the point that 360 plus PS3, and then multiplied by 2, it was still not WII's opponent, and it was really a period of time when Microsoft and Sony were looking forward to it.
ALTHOUGH LATER, ALTHOUGH THE BOOM IN PHYSICAL SENSATION PASSED, WII'S SALES PLUMMETED, AND 360 AND PS3 ALSO BEGAN TO CATCH UP WITH THE RELEASE OF A LARGE NUMBER OF EXCELLENT GAMES, BUT THE GAP BETWEEN THEIR SALES AND WII WAS TOO BIG AND TOO BIG, UNTIL THE END OF THIS GAME CONSOLE ERA, THEY AND WII, THERE WAS STILL A DIFFERENCE OF ALMOST 50% SALES.
From this, it can be seen that the lethality of the body is unparalleled in the same generation.
Hearing Jester say so resolutely, James stopped insisting. He also only felt sorry for the investment of Project X for so many years, which was also the product they could guarantee to be commercial, but the master did not expect to be directly rejected by Jester.
But Jester paused for a moment before he said.
"Actually, even if your somatosensory equipment can meet the requirements I said, I'm afraid it will be difficult for me to get somatosensory devices in the next generation, first of all, I looked at your development report, to achieve miniaturization, our current technology is still not enough. Secondly, it's still a matter of game development, and the next generation of game consoles may also be difficult to meet the requirements of running somatosensory games that I am satisfied with. ”
"Somatosensory equipment is just a device, and in the final analysis, it still has to serve the game."
"I'm in a bit of a hurry."
"But it's better to wait until the next generation, and if our Dreambox 3 can be released in '95, then the Dreambox 4 will probably be 2,000 years later, well. At that time, the technology was basically maturing, and it was not bad. ”
Actually, in Jester's own thoughts.
He did it about 2,000 years ago, and after the console of his somatosensory device was officially released, he was developing several games based on the characteristics of the console. It was almost time for him to retire.
Because by that time, the development of the game should basically reach a bottleneck.
Actually, that's how the world is in Jester's memory, if you don't look at the somatosensory devices. In fact, in the PS2 era, the development of games is just a matter of getting more and more elaborate models. The graphics are getting more and more high-definition, the maps are getting bigger and bigger, the volume is getting more and more bloated, and in terms of gameplay, there is basically no innovation to be made.
And it wasn't until the advent of WII's somatosensory that it blew some clear wind to many players.
Maybe the next big explosion of games, all kinds of masterpieces are frequent, probably after the advent of VR or virtual equipment.
Jester wasn't interested in waiting until then, so he was almost already looking forward to the advent of the somatosensory device as his curtain call.
Oh yes, presumably, Jester will also develop an MMORPG.
Therefore, in the future, Jester will not have much time to develop, probably no more than five, so Jester is also very serious about these current games.
It didn't take long for Jester to leave, he was in the Project X development team, and he couldn't help much, just some time, he just went to see it, and now with the 'Era' development plan in full swing, Jester's time has become tighter.
So, he decided to talk to the Diabo development team about the next development plan with a team he had set up to develop an MMORPG.
Because he won't have much time to talk to these teams about the game right away.
Among these two teams, Jester attaches the most importance to Diablo, because this game is in the original history, which is what Jester likes very much, and in this world, the world structure of this game is basically completed by Jester, of course, how to design, Jester just said his own thoughts, about random equipment, about drops, about careers, etc.
But there is no clear saying on what should be done.
Jester doesn't like to do this kind of thing, and it doesn't do a good job for a designer.
And, for Rob. Pardo and Mike. Mo Huaimi was an extremely capable designer in the original history, and Jester was not worried, he believed that the other party would definitely give him a perfect answer.
However, for MMORPGs, Jester didn't choose any particularly good designer team.
It's not that he doesn't pay attention to it, but it's not the time for MMORPG to rise, so he will let people develop one first, familiarize himself with the characteristics of this game, and it's not like the online Genesis, it's more similar to the online version of the Dark series that Jester did at the beginning, but it's much simpler than he thought, not so complicated.
And the number of people in the team is not very large.
Basically, the equipment design team is with the Diablo team.
It can be said that this is a shrunken version of the online version of the dark-oriented game, which is still a little different from Dialbo's Battle.net system.
Jester wasn't expecting much success, in fact, the idea of making a game like World of Warcraft that would rewrite the history of online gaming was the result of a combination of hardware and software, at least in the short term, before the release of his own Dreambox 4.
And the previous MMORPGs were just a small fight. (To be continued......)