Chapter 396: Fantasy Simulation Battle
Although he rejected the idea of making a sequel to Zuò's Fire Emblem, Jester still saw more and more hidden things from this investigation report.
It is not excluded that there are indeed many players who really want to play the orthodox sequel to "Fire Emblem", although "Fire Empals" has a sequel, but because this is not the reason for their own production, this sequel is not recognized by these people, and moreover, this sequel is inevitably too mediocre in terms of quality, so the reputation is not too high.
Of course, the RPG genre was originally a niche genre, and Jester added a lot of RPG elements to the market in order to counter the future of Shigeru Miyamoto's "The Legend of Zelda".
But niche games can only be niche after all, although Jester also relied on "Fire Emblem" to set off a wave of SPPG games, but over time, this kind of SRPG games that were changed by Jester to be more similar to RPGs gradually returned to their origins, and they were divided into games that pay more attention to the S elements in the SPG and games that pay more attention to the RPG elements.
For example, the game that Matsuno Tai has become famous last year is an improved SRPG, in this game, compared to Jester's "Fire Emblem", Matsuno Tai has chosen the exact opposite way, Jester originally paid more attention to RPG elements to let players get a stronger sense of substitution, and Matsuno Tai has this time to increase the content of this aspect, so that players will have an indescribable sense of mission after every battle.
And the improvement of this method, after being verified by the market, is naturally a great success.
So, in Jester's opinion. In fact, many players, after seeing the new platform come out, they have wanted to play another one for many years. The idea of developing and making Zuò's own SPRPG game, coupled with his own Zuò "Fire Emblem". And now the reason why Fire Emblem has a preeminent status in their minds.
I had the idea to make a sequel to Fire Emblem.
In fact, "Fire Emblem" is just a game that appeared in the most suitable place, and in this game, Jester integrates the design ideas of many mature RPG games in later generations, so that this game, in the era when RPGs were still wild, looks so different, that's all.
Of course. In the development process of this game, it is natural that there is a development lineup that can almost be called the most luxurious at the time and can be said to be the most luxurious now, and it is even safe to say that it is impossible to reproduce, think about Hironobu Sakaguchi, Yasuyo Matsuno, Hideo Kojima, and Yuji Naka, who are now dominant in the entire game industry, and these people are just ordinary members of the "Fire Emblem" development team at that time.
It's because of Jester's kind of almost one-man RPG game on the system, coupled with the almost impeccable script documentation, exquisite and very artistic style of the original art. All of them make this game a classic that is almost impossible to replicate.
Even Jester felt that before the 3D era, he couldn't have made something that could surpass this game.
True. Under the functional limitations of the 8-bit machine, naturally this game still has some shortcomings, and even can make some corrections, but these improvements are just tinkering with the system that has been created in this game, and in the entire game industry in the past four or five years, no innovation has been made, and Jester also thinks that he can't do it.
That's why he didn't want to make a sequel to "Fire Emblem", and it was very likely that he would die a violent death.
But, after much thought, Jester thought about it. He felt that the sequel to "Fire Emblem" could not be made rashly. But that doesn't mean you can't make zuò rpg games if you're at this time. Announcing that he will be developing an SRPG game that is completely tailored for the Dreambox 2 platform is bound to cause a lot of reaction.
Of course, this game certainly won't be a sequel to Fire Emblem, and this can also be used as a gimmick and cause a lot of buzz.
After that, it is inevitable that the sales of Dreambox 2 will explode for a while.
Which game to choose, though?
In fact, Mars Entertainment has developed to this point, and Jester is too lazy to completely copy those historical games from the depths of his memory, because there is no need at all, just like the "Quake" that caused a great sensation and was released on PC by working together with Carmack, this game is completely impossible to do in this era.
Because "Thor's Hammer" is a work that appeared in the mid-nineties when Carmack's engine design idea was fully mature, and the function was several times more powerful than now, at that time, the consoles had officially entered the 3D era under the banner of Sony's PS, and one after another 3D works were constantly occupying the market, and there was almost no room for pure 2D games.
Moreover, "Quake" is a completely 3D work, and all the scenes are calculated in real time, rather than a special algorithm used in Carmack's engine to load as it is now, and the difference between the two engines is simply incomprehensible.
So, when Jester was working on Quake, he just told Carmack and the entire development team about his vision for the game, what kind of game he was, what effects I wanted to achieve, how he would run, how he should fight, and so on.
Then it's time for the art, programming, and planning to work together.
At this time, it makes no sense to put a strong team not to use it, but just rely on yourself to copy what you have in your head, and besides, you may not be able to fry it yourself without being as good as just saying your ideas and then the whole team is making a difference.
However, in Jester's mind, a general background can still be borrowed, like the plot of "Fire Empals" was almost rewritten by them, but the general background is still set up by Jester with reference to "Fire Emblem" at the beginning, which is essentially meaningless, he can take any name instead of "Fire Emblem", however, after that, there is no sense of nostalgia for remembrance.
Although Jester already had the idea of remaking an SRPG game, picking one in his mind to use as the background was what he was going to do.
In addition to "Fire Emblem", there are still many classics of SRPG games, such as "Royal Knights", which has already been completed by Yasusu Matsuno, but last time since he chose Nintendo's masterpiece in the srpg, this time, Jester decided to choose a masterpiece that Sega had in this genre.
Soon, Jester found the perfect target.
"Dream Simulation".
To be precise, this is not a work by Sega, but many people like to add this game when talking about Sega's games, which is actually a wrong statement.
The development company of this game is called Japan Computer Systems Corporation, referred to as NCS, they are the exclusive developer of the Sega platform, on the MD platform, this company has developed many games that are sought after by many players, especially good at the development of shooting games, such as "Flying God" and "Global Gunner".
When he is most famous for his MD game, it is "Fantasy Simulation Battle".
At the beginning of the development of this game, NCS invested great ambitions, and the producer of this game was the talented Shinjiro Takada, and after many years, he became the producer of the RPG masterpiece "Persona", and the character design is manga artist Tomoshi Ushihara, if you are not familiar with him, then you just need to know that he was the original artist of the animated version of "Fate/Staynight" and the original artist of the first episode of the animated version of "Zero Demon". The game's music is composed by Iwataru Deyuki.
The elegant, atmospheric, and magnificent style of the song is very popular with the audience, and it is also very suitable for this game.
It can be said that judging from the luxury Cheng dù of the original creative team, "Fantasy Simulation Battle" was not luxurious at the beginning, and the results after its release also proved that this is a game worthy of all praise.
However, Jester just wants to draw on the background of "Dream Simulation Battle", and the rest is as for the plot, music, painting style, etc., because time has passed too long, and it would be too embarrassing for Jester to specifically recall such a game that he only played a few times when he was young.
At that time, the Sega MD game console was a rarity in China, not as common as FC or SFC, and because the game cartridge of the Sega MD was black at that time, Jester and his friends always called the Sega MD game a black card game, and to play this kind of game console was also referred to as playing black card.
But now there is no need for Jester to recall these details, all he needs to do is make a simple memorization and list the relationships between the characters.
Then the specific things in the game, such as the style of the graphics party, the style of the music, what kind of system is needed, etc., all need to be brainstormed with the members of their own development team after the development team is officially established.
Although there was not much to write than he had done before, within half an hour, Jester's pen was speeding on the white paper in front of him, and three or four pieces of paper full of handwriting had been thrown aside by him. (To be continued) R655