Chapter 534: Tell Me What You Think
Since I heard Jester say this.
Kazunori Yamauchi had no choice but to let out a breath and began to express some of his opinions.
"I think the most important thing is probably the physics engine stuff, some collisions, or water builds and stuff like that, anyway, when I'm playing racing games, I pay special attention to that, because games that do a good job of these physics feedback give me a sense of immersion......"
At first, Kazunori Yamauchi's tone was a little hesitant, but as he spoke, his tone became a little confident.
And Jester was not as silent as before this time, but listened and nodded unconsciously at times, obviously, he agreed with Yamauchi Kazunori's answer at least partially, Yamauchi Kazunori didn't say much, and it didn't take three minutes to finish.
"Engine."
Then, Jester said these two words with a smile.
In fact, the design idea of the engine in the game should be one of his innovations in the industry.
Before Jester formally proposed the concept of the engine, the game system in the game industry was maintained under such a model, and each game development required a lot of repetitive work, which was time-consuming and labor-intensive.
Other developers are not stupid, after all, those who can be proficient in programming at this time are basically the elite among their peers.
They naturally found this mystery in game development again and again, and they will also spontaneously develop some gadgets that are convenient for the next development, these gadgets are the bottom layer of the game, in many game developments, although the types of games are different, but in fact, at the beginning of development, a lot of working code or some other things, are universal.
Of course. These gadgets are also only convenient for work, and they are still quite far from a real game engine.
It was Jester who first proposed the concept of the engine in the game development of Mars Entertainment, and the technicians within Mars Entertainment also praised the concept proposed by Jester, thus developing the first 2D engine of Mars Entertainment.
There is no special name for this engine, because it is really not very technical.
That's the way it is in the development of 2D games at this time.,Although every time you develop a game, you will always encounter some repetitive work.,But these jobs aren't too difficult.,The most troublesome is just a little bit.,So。 Although the engine was proposed, it was also developed.
In fact, in many game development groups, it is not often used.
Because when using an engine to develop a game, you will always encounter an inevitable problem, that is, the same style, no matter how you design the game, how to formulate the functions and systems, the underlying layer you use belongs to the same engine, and it is likely to be seen. A sci-fi game is twin-like to a medieval sword and sorcery game.
Therefore, some of the top designers of Mars Entertainment now, although they use engines, they all use their own self-made zuò.
In this way, it is not only more convenient to use yourself. Moreover, it can also avoid the occurrence of various multiple births, the same picture or system, even if it is different games. Players will also get tired of playing.
But despite this.
Aside from entertainment on Mars, the concept of engines isn't really that popular.
Especially for fans who just know about the game development industry but don't know why, the word engine is probably a more fashionable word. Being able to say such a word while these players are discussing it is a shock to the audience, and then wait for others to ask.
"What do you mean by an engine?"
Of course, if someone really asks that, in Jester's mind, the person who first said the word engine will definitely not be able to say a reason, because needless to say this era, even more than 20 years later, I don't know how many people are constantly talking about engines, but in fact, they don't even know what engines are.
Jester said the word engine first and then paused for a moment, and then continued to ask Kazunori Yamauchi.
"Can you tell us what you think of the engine?"
Hearing Jester's question, Kazunori Yamauchi's forehead once again turned into a Sichuan character, because this question is too difficult for him, a layman who can only be regarded as a layman in the game development industry, not to mention him, even if it is the developer of many game companies.
It's not easy for developers who haven't had in-depth contact with game engines to get them to say one, two, three, four.
Jester just smiled indifferently.
"It's still the same sentence, say whatever comes to mind, there's nothing bad to say, just say your understanding, I'm just an observer." Jester's words once again gave Yamauchi a lot of confidence, and he took a breath and began to speak.
"I've seen some reports and interviews before, and although it's a bit fragmentary, they all talked about game engines, and I wrote them down out of curiosity."
Jester couldn't help but nod as he listened.
"This word should be the first to be proposed, sir, many people say so, from the engine in the car, in Japan I have seen a lot of people use power to translate this word, in fact, it is also the same meaning, but in my opinion, although these translations are good, but they don't seem to be able to react, sir, when you talk about the engine, you really want its status and role in the game."
Kazunori Yamauchi was still a little hesitant to say this, but after he finished speaking, he glanced at Jester with some caution.
I saw a look of expectation on Jester's face, and when he saw that Yamauchi Kazunori didn't continue, but looked at him, he said with some confusion: "Why don't you continue?" I think there's something interesting about what you're saying, and I'd love to hear it, what's your opinion? From the perspective of an out-of-industry player. ”
Jester's answer clearly gave Yamauchi a great deal of confidence, and the joy was evident on his face.
"Thank you."
Kazunori Yamauchi thanked him before continuing.
"I'm just a player, so I'm too professional to say it, I'm afraid I can't say it, I want to use an example to talk about it."
Jester nodded noncommittally.
Seeing that Jester did not object, Kazunori Yamauchi was even more confident: "Let me first talk about such an example that I envisioned, this example was generated by the brainstorm when I was playing your "Quake", and I don't know if I think it is right. ”
"The game engine I envisioned should be able to do just that."
"In one of the scenes in a game, the player's character is hiding in a house, and enemies are searching for the player outside. Suddenly, the player is accused of a soldier in camouflage uniform, and suddenly knocks over a cup on the table, the cup falls to the ground and makes a breaking sound, and the enemy gathers at the player's location after hearing the sound in the room, and the player shoots the enemy, and the bullet detonates the surrounding flammable materials, creating an explosive effect. ”
As soon as Kazunori Yamauchi finished describing the scene he had in mind, Jester involuntarily interjected.
"It's a complicated scene, but it's not impossible to complete, and I'm curious to know, how did you come up with that idea? Do you think a game engine can do the whole picture or dynamic scene like the one you envisioned? ”
Jester said, a special look in his eyes.
"This ......"
This question made Yamauchi Kazunori hesitate a little, he opened his mouth, wanting to say something, but in the end he shook his head, and said with a little dejected: "I just think that the word power can't accurately express the meaning of the engine, for example, the picture I described before, if you only understand the engine as power, such a scene is not what the engine can do." ”
"Huh."
Jester smiled casually after hearing this.
"In this case, I will take the scene you just mentioned as an example to explain to you how the game engine works, and after understanding this, you may be able to understand the concept of the engine a little more clearly."
Kazunori Yamauchi nodded hurriedly, he naturally couldn't ask for such a thing.
"Alright, let's start with this scene of yours." Jester nodded, then said it bluntly.
"If you break down this process in the language of professionals, it will become like this: the first thing that appears is the soldier who can act, that is, the character model, which is given the ability to move by the animation system in the engine, and what the character can do in the game depends on how powerful the animation system is."
The real-life performance of the characters then depends on the capabilities of the 3D model rendering engine, which is one of the most important features of Carmack's game engine, and the quality of the game is determined by it. Later, the soldier knocked over the cup, a process that involves the engine's collision detection, which can determine what happens when different objects come into contact. ”
"For example, some games can go through walls and some can't, it's a different collision detection control, in your favorite racing game, you also said that the importance of this kind of collision rules based on the physics engine is unparalleled, in your example, the cup is knocked over, the cup makes a breaking sound, and the corresponding sound is made at the same time as a certain action is part of the sound processing in the engine." (To be continued......) R1292